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Suggestion: Issues with Mandatory PvP, work around for PvE enjoyers to participate.

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Comments

  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    Nric wrote: »
    Its allways the ones that starts saying "I'am a pvp player ~~" the worst ones.

    lol you notice that too?

    "Hey guys, biggest pvper in the world here. Just dropping by to suggest an idea that destroys pvp. Anyway, that's all. Don't forget, I'm the biggest pvper in the world hee hee. Ok bye."

    Incredible. Stunning. Embarassing.
    0% self awareness. 100% entitlement syndrome.
  • CROW3CROW3 Member, Alpha Two
    I find Coke too sugary, carbonated, and dark for my taste - I really want to drink Coke - but it needs to be clear, still, and non-sugary.

    Could you please make Coke more like water?

    Thanks.
    AoC+Dwarf+750v3.png
  • The Past determines your decisions in the Present & the Present determines your decisions in the Future.The Future is obsolete until it becomes the Present - The Endless Spiral
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 2022
    Arya_Yeshe wrote: »
    they could run away and call for help, bring people
    Again, that is the PvPer mentality/expectation.
    Yes. We know.
    And... that is why PvPers and PvEers really can't play on the same servers.
  • Pwinzor wrote: »
    I recently watched an Asmongold reaction video and he was talking about the problems with mandatory PvP particularly in Classic WoW.
    I am a PvP enjoyer but also realize PvE players exist and should have a way to participate in open world events without having to engage in PvP combat.
    My suggestion is to have non combat roles for those players to engage in these more pvp focused events like wars, world bosses etc.
    Basically you would have a few slots in your raid group for those players where they would become unable to participate in combat and not have to deal with griefing but also had a meaningful role to play.
    eg. Bannermen that provided some sort of buffs to your raid, damage reduction, move speed etc.
    Medics that could heal or revive players,
    Repairmen that could reinforce and repair siege equipment or castle walls and so on,
    Scouts that could track movements and disrupt supply lines, maybe have stealth, could cut a tree down to block the road so supplies/reinforcements would get delayed until the debris was cleared.
    A Battlefield commander that could issue orders and relay information from the scouts to the rest of the raid, mark key points on the map, call for an attack at specific locations, request reinforcements, repairs and so on.
    a lot of these ideas are mainly focused around siege/war but still think some could work for world bosses like bannermen, medics, scouts
    I haven't been following all the updates and have no idea if this was already an idea you had but I thought I'd give my feedback anyways.
    Cheers.

    Ayaya Ayaya
  • Dygz wrote: »
    Arya_Yeshe wrote: »
    they could run away and call for help, bring people
    Again, that is the PvPer mentality/expectation.
    Yes. We know.
    And... that is why PvPers and PvEers really can't play on the same servers.

    Can you imagine paying for monthly sub for a PvE game? hahah

    Of course pvp and pve people should stay in the same server, it's just that pve players are inferior players

    They are inferior players because they don't mind dying 50 times for mobs in a row, but if they die 3 times to a player they start having tantrums

    PvE players fight mobs who are supposed to kill them, in the future the IA in games will be so advanced that will be the same thing as fighting a player... I wanna see where pve people will tuck their tails when such day arrives

    A player that fights you is equivalent to a mob with a fantastic IA and improvisation
    PvE means: A handful of coins and a bag of boredom.
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