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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What are your expectations for the necromancer?
Aces_Are_Wild
Member, Alpha Two
Was wondering what everyone was expecting on playing a necromancer, i my self was hoping not only able to summon a couple minions at lest 3 lower level one or one big one but the ability to do some damage and heal your mates at the same time like the spell bloom & doom spell from d&d
1
Comments
It is known that with the skills you choose, you can influence the quantity and quality of your summons.
Or the undead summons look like corrupted players you killed once?
That is the exact design. You can choose 1-3 minions to have up at a time and the single summon is the strongest individual.
https://ashesofcreation.wiki/Summoner
Summoner is gona be a jack of all trades and secundairy cleric should provide good self healing so i expect high(er) survivability in pve content with this class and also very nice to have in your group
Not that your gonna be solo playing dungeons or someting in ashes
this would be an exelent idea for summoner/bard class
We have a lore dilema right now, when people die in AoC they become ashes, because the Goddess power of giving and taking life
So there's no corpse, I wonder what Intrepid will come with for fixing that
https://forums.ashesofcreation.com/discussion/54505/sacrifice-players-and-turn-them-into-wraiths#latest
https://www.youtube.com/watch?v=JBCY-A-GUqI
1:05:19
The current design is too ambitious, without signs of rewarding class ID for numerous iconic videogame archetypes (traditional classes, paladins, necros, etc etc etc).
Some things dont need a new wheel reinvention. Quality of options is better than quantity of options.
I hope they allocated time for redevelopment of classes/weapons, their animations and more.
It's a massive part of combat, which is a main pillar of mmorpgs.
The class feeling is more prominent than any other game in mmos, as opposed to survival games, pvp battle royal or team v team games or mobas.
I just hope they have time for a plan B. It would be better than developing land management, surveying (artificial solution to artificial RNG mining problem), or gathering griefing potential and systems to balance it.
The past few weeks we saw more plans for it. Unecessary. And people applaud and encourage, whilst the spin-to-win ability has the same animation for greatsword, daggers and probably all the other weapons. That's bad. As bad as the choice for some ability animations which spawn magic armaments and removing the actual item weapons from the animation.
I am at a loss (being a rl tradesman) for the love of some gamers show towards life skills gameplay (instead of picking up a couple tools and creating real life things even just as a hobby) and the little regard they give for class/weapons in an mmorpg.
Such little discussion over it.