Azherae wrote: » Do we disagree on this part?
Azherae wrote: » For clarity BDO has solved this issue, but it was by creating four more, so there's solutions. They're manipulative and antisocial as usual, though.
NiKr wrote: » ...That's the beauty of a sandbox game - you can have fun as soon as you want. And Steven has already said that their plan is to provide fun content all throughout the leveling process rather than just at the end.
Strevi wrote: » 1) Why do we have leveling up in MMOs? 2) Why Ashes of Creation needs the leveling up phase? In single player RPGs leveling gives a sense of progression while presenting the story. When the player reaches max level, the end of story might also be close. The fun comes from seeing how the fight style changes when a new skill is added. In MMORPGs knowing how to play against other classes makes us read and watch videos to learn them too. And makes sense to go through the story only once, for the first character. Maybe different races have different stories? Anyway I like pressing the ESC key to skip everything. I don't care about story when I see players running around skipping content too.On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day.[14][15] I think the 45 days leveling in AoC is very short. Some players will definitely reach max level in half that time. So why do we have it in this game? I think the life of the character at mid levels should be fun too. But as it is now, the leveling up phase is a disadvantage for AoC. How can this game, based on caravans, nodes wars and risk vs rewards be adjusted to let players see and enjoy these aspects while leveling up? Why would anyone go through this 2nd and 3rd time?
NiKr wrote: » Azherae wrote: » For clarity BDO has solved this issue, but it was by creating four more, so there's solutions. They're manipulative and antisocial as usual, though. Did those solutions include the "high specc dude literally can't farm low tier mat or it's so inefficient that only griefers would try" one? Because I feel like if the artisan system just consisted of a bunch of L2-like vertical lines, with high lvls having either no access or worse yield to the low tiers, the inherent nicheness of artisan classes would work in favor of such a system. And the basic resources could be farmed by all, but they'd also give the smallest return on time investment, because they'd be literally "a thing you do while you're bored".
Azherae wrote: » FFXI's GATHERING is too restrictive and usually sucks (killing mobs for drops is ok but would never work in a PvX game).
Fantmx wrote: » I often disagree with you but in this we are united. See @Dygz I am not crazy in the way I think. I have argued for years now that the character leveling process is meaningless and mismanaged. That it should be a focus on storytelling and character skills.
NiKr wrote: » Azherae wrote: » FFXI's GATHERING is too restrictive and usually sucks (killing mobs for drops is ok but would never work in a PvX game). I meaaaaaaaaan, unless we go the Dygz/Noaani route and completely disregard even the probability of L2 being called a PvX game - L2's "gathering" was exactly that The "spoiler" class was gathering its mats off of mobs and mobs only. I'm guessing FFXI's gathering was available to more classes than just one, so L2's system is even more restrictive than the one you're used to from ff.
Dygz wrote: » I'm not aware of a PvP-centric MMORPG that is not PvX. Perhaps you can list some examples.
NiKr wrote: » Dygz wrote: » I'm not aware of a PvP-centric MMORPG that is not PvX. Perhaps you can list some examples. Nah, don't think there's any mmos that have tried a purely pvp gameplay approach. Or at least I've never heard of one.
Azherae wrote: » NiKr wrote: » Dygz wrote: » I'm not aware of a PvP-centric MMORPG that is not PvX. Perhaps you can list some examples. Nah, don't think there's any mmos that have tried a purely pvp gameplay approach. Or at least I've never heard of one. Isn't this entirely the reason why we just label PvP-centric MMOs as 'PvP MMOs'?
Azherae wrote: » There's always Mortal Online tho.
NiKr wrote: » Azherae wrote: » There's always Mortal Online tho. Doesn't mortal have mobs? But yeah, pretty much any mmo that has open world pvp would be a pvx mmo. Oh wait, I guess Planetside 2 is the closest thing to a really pvp mmo, cause iirc there's no environmental stuff there (unless I'm forgetting or they've changed smth). Foxhole might be seen as a pvp mmo too, cause it's a completely player-created world and any environment hazards come directly from other players. But neither of those are rpgs, even though they have ranks and "classes" which could kinda be seen as parts of an rpg gameplay. And, if anything, Foxhole's roles are waaaay stronger than your standard pvp mmorpgs (especially recent ones). Medics were mostly purely medics (sometimes even w/o guns), logistics people could not even interact with enemies and would just play their own particular role.
NiKr wrote: » But yeah, pretty much any mmo that has open world pvp would be a pvx mmo. Oh wait, I guess Planetside 2 is the closest thing to a really pvp mmo, cause iirc there's no environmental stuff there (unless I'm forgetting or they've changed smth).
Strevi wrote: » Akaime wrote: » ... and old content never became irrelivent @Akaime why would a player with a high level character roll a new one, to play low level content in this game? On the first, "main", I think everybody will rush to reach max level, to be efficient in sieges and caravan combat. And on sea. To slow down and enjoy the intermediate level content could be viable in PvE game but not here. But maybe a 2nd character or a 3rd one could have some benefits. Still I do not see right now any hint on wiki that they think about such aspects. So what's your oppinion?
Akaime wrote: » ... and old content never became irrelivent