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Remove leveling up or make it harder and fun

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  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    edited December 2022
    novercalis wrote: »
    NiKr wrote: »
    novercalis wrote: »
    let them complain.... "this game isnt for you" will be the respond.
    Funny enough - EQ quest guides still has you reading practically the same thing what the npc tells you.
    There's a thin line for Intrepid to walk when it comes to the "this ain't for you" approach. If we assume that Intrepid do in fact want to mainly target the older audience who remember old mmos and might even love their designs, we should also consider that not all of those old mmos were the same. So while some oldschooler might think fondly of long quest texts that didn't give you a direction, the other oldschooler would only remember the days of grinding they had to do because they couldn't be bothered to read those texts.

    Both of those activities take a fair bit of time, while pretty much 99.9% of the oldschoolers have families or at the very least full lives, so their playtime is limited. And when you add the potential of someone else attacking them while they're reading quest text or grinding mobs - that time becomes even shorter.

    And at this point we gotta ask ourselves, do we tell the biggest potential target audience "this game is not for you" or do we cut a few corners here and there to at least not drive those people away. The corruption system is supposed to cut the corner on the grind side of content, so imo it'd be only logical to cut a corner on the questing side too.

    There's obviously the artisanal part of the equation, but we got 0 info outside of the "you can cut wood and rock" stuff, so it's hard to determine whether there's corners that need to be cut.


    Bro - AoC has Loot PVP - that line has been breached. This game has never been intended to be the WoW Killer or accure a shit ton of players. Steven on record hopes for the best but is aware this game isnt gonna be everyone cup of tea. Slow pace, grind pve, full loot sea, open world pvp and very little fast travel spots.

    Nowaday gamers addicts who wants their dopamine hits every 30 seconds arent gonna like this game at all with it's current direction.

    Steven audience isnt the mass audience. HE WOULD LIKE IT TO BE but is building on the notion of "this game isnt for everyone". He isnt here to make money - if it does - icing on the cake for him.




    Just to be clear, the game isn't full loot. Nor is the open sea. You just drop some materials at a rate dependant on your PVP state. And even then, when corrupted you only have a chance to drop some or a single piece of gear worn. Full loot would imply being able to take all of an individuals items upon killing them. And being at sea puts everyone as a combatant, not as a corrupted. So it's not really that extreme
    GJjUGHx.gif
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