unknownsystemerror wrote: » Most things will be iterated on in testing and some changes may occur, but the base "pillars of gameplay" and many of their "core concepts" have been repeatedly said to be non-negotiable.
Manueljf wrote: » I am sure in future expansions they will think of druids
Taleof2Cities wrote: » unknownsystemerror wrote: » Most things will be iterated on in testing and some changes may occur, but the base "pillars of gameplay" and many of their "core concepts" have been repeatedly said to be non-negotiable. Agreed. With the sheer amount of work on the Combat Team's plate, introducing another archetype (or two) is just too much. Personally, I'd rather see that time used for more variation between the secondary archetypes.
Dygz wrote: » Everything is subject to change. Especially now that the release date is not "before 2020".
Freemeta wrote: » Berserker are missing too, it's strange because it's something we see in every game. i could add hundred of classes btw
Sinolai wrote: » There are currently 64 possible classes in Ashes and I was positively surprised to see many of the less common fantasy classes and classes are often reserved for villain NPCs to be also playable (Necromancer, Battlemage, Shaman, Warlock). However, I also noticed 2 quite common classes are missing: Druid and Monk. Some classes also have a bit make-shift names like "Soulbow", "Strider", "Nightspell", "Spellsone" and perhaps the weirdest one of them all "Tank". I was thinking how set are these names? Since I think Druid could easily be formed from Ranger-Cleric (current Soulbow) or Ranger-Summoner (current Falconer), depending wether you would like to emphatize nature worship or bonding with nature and animals. Monk on the other hand could be Fighter-Cleric subclass? (current "Highblade", which sounds more like a rank of a solider in some specific religious order). Also, how about naming Tank as "Guradian" and give the pure Tank some fancier name instead, since that's what their base class is mostly about?