Glorious Alpha Two Testers!
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For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Caravan system and players inventory
Manueljf
Member
Guys, don't you think many nolifers are just going to circumvent the whole Caravan system by making many trips carrying stuff in their inventory to distant markets where the goods are needed?
Wouldnt this screw with all the fun and possibilities of the Caravan gameplay? I can very easily see some players who play 16 hrs a day totally skipping the use of caravans, possibly adquiring fastest mounts and whatever skills/items improve movement speed of mounts.
I think this would totally kill the fun of the caravans. Imagine you just have a group of five friends with no life who gang to transport enormous quantities of materials making ten trips a day each. They will gain equal or more money than the guy who risked his materials with a Caravan because he can only play four hours a day, and even had to pay several mercenaries for protection.
As result, all the fun would die with the regionalized resources system and Caravan gameplay.
In my opinion the materials should occupy a ton of space in a player inventory in order to prevent this. For example have all materials be stored in inventory in stacks of, let's say, 12 units, rather than big stacks of 50 units, 100 units, etc.
Other possibility would be to just reduce everyone 's maximum inventory size.
A third option would be introduction of weight of items mechanic, with which players carrying very heavy loads would be slowed down in their movement.
What do you guys think?
Wouldnt this screw with all the fun and possibilities of the Caravan gameplay? I can very easily see some players who play 16 hrs a day totally skipping the use of caravans, possibly adquiring fastest mounts and whatever skills/items improve movement speed of mounts.
I think this would totally kill the fun of the caravans. Imagine you just have a group of five friends with no life who gang to transport enormous quantities of materials making ten trips a day each. They will gain equal or more money than the guy who risked his materials with a Caravan because he can only play four hours a day, and even had to pay several mercenaries for protection.
As result, all the fun would die with the regionalized resources system and Caravan gameplay.
In my opinion the materials should occupy a ton of space in a player inventory in order to prevent this. For example have all materials be stored in inventory in stacks of, let's say, 12 units, rather than big stacks of 50 units, 100 units, etc.
Other possibility would be to just reduce everyone 's maximum inventory size.
A third option would be introduction of weight of items mechanic, with which players carrying very heavy loads would be slowed down in their movement.
What do you guys think?
0
Comments
But much less likely to be attacked as people probably will tend to gank gatherers rather than a guy crossing the fields in his mount at full speed. That and the corruption the gankers would get.
Probably a mounted individual will be much faster and sneaker than a caravan, with all minmaxed stuff to increase his movement speed. This is going to break the caravan usefulness
I will help the carebears in this, since they never played any real MMO in their lives, here is the play of the game:
Shocking, right?
Shocking!!!!!!!
Here carebears, listen, in MMOs people play together for achieving goals, this is a thing.
I know you guys always thought that were playing single player games with online lobbys, but in MMOs you can actually work together and do stuff. Then the evil man hidding woods won't be able to steal your lumber and a bit of leather from you
That said, if it's an hour long venture for a caravan, it's still ten hours to make the same amount of transport with a mule, so...
It seems like Caravans are the pound for pound easiest option to move goods and all other options (mules/people) is a risk profile assessment for most people. Where you are spending a ton of time to not visibly show yourself moving goods. I am curious about caravan's visibility as it seems to me with the type of players playing this game that most caravans will be attacked.
No need to be disrespectful though
Carebears are a threat to any game desgin, they just whine and they are not very interesting to being around them because they play like bots
Only player driven content can cure the carebears
Coming from a poster that openly admits to being the exact player that causes others to leave games, this is amusing.
Carebears aren't a threat to game design. They are a threat to the kind of game design you want, but the kind of game design you want isnt commercially viable.
As such, it is you that is the threat, and the people you have labeled as carebears are the target audience.
This reads as someone with zero tolerance for anyone with differing opinions than their own. I know it can be easy to project your own desires onto this unfinished video game, and pick an insulting name to label everyone in the ambiguous group of people you think are against you or want to destroy everything you love and hold dear, but that's not how the world works. People are all different. Take 100 people who "like PvE more than PvP" and you'll get 100 different takes on how those two systems should be handled in a video game as complex as AoC.
Besides all of that, where did this self-righteous rant even come from? OP's argument didn't strike me as trying to simplify PvP content whatsoever. In fact, no one in this threat has suggested anything of the sort. I think you need to go vent about this somewhere else and not taint perfectly sound threads on the official forum with accusative / unrelated remarks.
That's very targeted agression comming from you, for no reason. I can see who is the intolerant around here and it's not me.
It's just that I played many games and I learned the hard way that doing stuff together is the way of doing stuff. For getting things done the best by far is making ingame friends.
It's easier, it's faster, it's funnier.
The truth is I want to help the solo players, carebears, casuals and all the laid back players is here:
https://forums.ashesofcreation.com/discussion/54492/caravans-the-new-options-which-not-even-steven-knew-he-wants-them