Azherae wrote: » How many years you expect to play AoC?What will make you stay and play longer than you played your previous MMOs? Probably not possible to do anything more than equal them. Aside from that... see above. Also 'not have a trash economy that makes the gameplay loops pointless in a competitive game because one doesn't get to (or want to) participate in them anyway' (Neverwinter).
NiKr wrote: » Gonna play it till it dies if I like the final design of the game. Right now there's been a few design directions that I don't quite prefer. If Intrepid continues to move in those directions - I'll stop playing once my alpha2 bundle gametime runs out.
VekoCrnogorac wrote: » This game will have huge problems because of hard core PVP players. Every MMO with systems similar to AoC failed. They will optimize fun for everyone else, and most people that are not into PVP won't bother with 80% of PVE bosses and dungeons that are in open world, these PVP players will camp these areas for their fun, this game is PVP game, don't let them lie to you.
Nova_terra wrote: » NiKr Care to comment on which design directions aren't sitting well with you? New poster, former lurker so curious what new items are rubbing you the wrong way and haven't seen previous posts to answer this.
NiKr wrote: » Nova_terra wrote: » NiKr Care to comment on which design directions aren't sitting well with you? New poster, former lurker so curious what new items are rubbing you the wrong way and haven't seen previous posts to answer this. Mainly the open seas change, while also reassuring that the corruption system is insanely harsh. I personally would prefer if the corruption system was properly balanced against the BH system, with several additions that would make the overall system have a more positive feedback loop of victim/killer interaction. As Azherae pointed out, the "pvp" games with a similar corruption system rarely get a ton of pvp already and Steven made the system even harsher (not sure if harsher than BDO's, but definitely L2's). All while pushing forced flagging zones into the game's design. That kinda rubs me the wrong way, even if I myself love pvping.
Noaani wrote: » As a thought, the BH system on the open ocean is a massive opportunity that Intrepid have lost. Having open seas corruption but where the entire ship (not necessarily crew - the ship) gain corruption and can be hunted like pirates would have been actually awesome.