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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Do MINIGAMES belong in MMORPG Crafting?
Jahlon
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
During the October 2022 Ashes of Creation Livestream, Steven Sharif the Creative Director mentioned that the crafting system might have some sort of mini-game in it. In over two decades of MMORPG gameplay only two games have really stood out for their crafting systems; Eve Online and Final Fantasy 14. FFXIV is without a doubt the more complicated of the two systems, with at this time 24 different buttons on your hotbar for crafting. The problem is, that in FFXIV you can simply create a macro that 100% ensures you HQ each and every craft. Where is the game in that? The other is Eve Online, which isn’t a crafting system but more a Manufacturing and Logistics system, which I believe is the gold standard of production and more MMORPGs should model it.
What do you think? Is simple 1 button push crafting enough? Do you want mini-games? Do mini-games belong in MMORPGs? Or would you prefer a more logistics/manufacturing approach?
https://youtu.be/7OJPNhZIcRY
What do you think? Is simple 1 button push crafting enough? Do you want mini-games? Do mini-games belong in MMORPGs? Or would you prefer a more logistics/manufacturing approach?
https://youtu.be/7OJPNhZIcRY
1
Comments
In real life the calculations of space x time for material/processing/production planning is very in depth and can make or break entire economies. I can imagine the AoC experience of planning freeholds to better secure caravans might be more important than say spatial proximity to natural resources. Entire Ghettos of raw material processing could exists like boom towns only to realize the local natural resources cannot support such consumption. The engagement of freehold placement and territory planning seems like the most interesting part of end game crafting.
Whatever they do individually I can say it typically feels good to be a highly specialized crafter, at the ire of completionists I suppose. The mistake with WoW Dragonflight's approach being the arbitrary time gates imo.
My ideal would be highly specialized crafters spread out around the world requiring manual goods transports for crafts.
Social and logistic endgames for crafting seem BiS.
AoC class wish: https://forums.ashesofcreation.com/discussion/comment/422108#Comment_422108