https://vanilla-wow-archive.fandom.com/wiki/Black_Lotus
Look at this site and try to argue with me as why this idea is not superior to any other MMO even today...
One black lotus to spawn in zone from multiple spawn points - around 1h cd and there can be only one. In original vanilla black lotus was BOP, but they made it in BOE item, so that people can sell it on AH if they did not have recipe for this item or even if they did not have alchemy as 2nd profession.
What if master alchemist only could make flasks that are very strong and need 1 black lotus in order to make it - including other items + black lotus to make it ofc...
In classic there was this flask that gave flat health increase used by tanks - 2k hp bonus. Tanks usually had around 3-5k hp without this flask and bosses used to hit around 1,5-2k, sometimes more depending on mechanic. This flask made so much of an impact on how tanks played raids, it was mandatory for tanks because in many situations it was matter of life or death if you had it.
This is how you don't make things worthless via profession and this is how to make stable economy that gives vibe as if every gold coin is real life money.
I hate when I can sustain my character with 1h of farming for a whole week, this is not how MMO should be designed, especially if AoC team as I see they are aiming for semi old school game with modern features.
Thoughts on this idea?