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This is the kind of combat I expect to see from a modern mmorpg & JakeSong deliver what people want!

rpgmaniacrpgmaniac Member
edited November 2022 in General Discussion
First trailer is finally here! https://youtube.com/watch?v=H6fwXPahv_A

The creator of one of my most favorite mmorpg ever has done it again! this is the real deal, this is for what I'm talking about, I can't wait to play this, this game is going to be a dream come true for countless players, mmorpg fans rejoice ArcheAge II is almost here!
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Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    As usual, here y'all go.



    Nothing special so far, a few cinematic combat moves that probably wouldn't work as easily in a multiplayer setting, but otherwise.

    Caravans, 'Player Guild built towns', 'Improvements to systems', 'Better Narrative but same story and lore'.

    "A new challenger has entered the ring!" I guess.

    Surprised to see this one on Console but the Eastern market has a rather large benefit to doing this that is easily ignored.

    Console is much harder to bot and slightly easier to catch people who do, as well as obviously more expensive to properly multibox, so players who are interested in level playing field situations might be drawn to Console play if they can keep the update quality/performance up.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • DepravedDepraved Member, Alpha Two
    more p2w xd
  • Quite interesting cinematic trailer, can't wait for a gameplay video tho, certainly a game on my list of MMORPGs to checkout as someone who truly enjoyed Archeage 1, can't deny the nostalgia feeling i got from the OST on the trailer.

    Sadly, Alongside Throne and Liberty, i predict it to be a P2W fiesta, but we will have to see.
    6wtxguK.jpg
    Aren't we all sinners?
  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    Oh boy, this is either going to be really stiff competition for Ashes or not, depending on if Archeage devs and publishers have learned their lesson from past mistakes. Looks really good visually. Combat looks like typical Asian bullcrap to me, but that's not neccessarily a bad thing. Man, part of me loves the options that are coming for pvx/pvp mmos, and part of me wishes Ashes had the stage solo.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    That combat does look good, but given ArchAge's history I'm skeptical.
    I wish I were deep and tragic
  • Eh, we don't really get a sense of the combat flow at all from that video. Flashy and sometimes over the top animations, pretty graphics, but the way they cut the combat moves, I am willing to bet the actual ingame combat looks much less impressive in terms of movement and fluidity. Will be interesting to see though.
  • Ok what will kill Archeage II this time?

    1. Massive p2w in combination with absurde equipment difference
    2. destroyed economy through €/$-shops and bots
    3. labour system (what a joke of system)
    4. lack of content and new stuff
  • This content has been removed.
  • RyozoRyozo Member, Alpha Two
    Time is tight for Intrepid.
  • Arya_YesheArya_Yeshe Member
    edited November 2022
    Nice graphics and camera control, the camera moves in a weight that brings weight to the impacts going on in combat

    This has nothing to do with being good, this is kinda a Hollywood like stunt

    I am impressed by the quality of the presentation, but I don't see anything in there that gamewise impresses me... I see "another beautiful Korean p2w"

    What makes a game good is it's systems, good presentation brings people but they don't stay if the systems suck
    PvE means: A handful of coins and a bag of boredom.
  • rpgmaniacrpgmaniac Member
    edited November 2022
    Arya_Yeshe wrote: »
    What makes a game good is it's systems, good presentation brings people but they don't stay if the systems suck

    Have you ever played AA? because if you have I seriously wonder wtf are you talking about? are you in doubt that Jake Song is incapable to create good systems? no one have moved the genre forward as much as this guy imo, so many of the things he did in AA is to this day the best we have ever seen on any mmorpg, either we are talking for open world housing/farming, or the trade run system (yes I know they ruin it at some point...), the naval content which remains to this day the best on any mmorpg ever, the list goes on & on, I can't believe that anyone who played AA is in doubt about how capable, creative & revolutionary this guy truly is, AA2 will be undoubtedly a game worth playing for years & I can't wait for the release day, if there is anything that worry me & I have a good reason to worry about this that's P2W, that's it, if they don't screw things up regarding this one thing then AA2 is going to be a huge success.

  • rpgmaniac wrote: »
    Arya_Yeshe wrote: »
    What makes a game good is it's systems, good presentation brings people but they don't stay if the systems suck

    Have you ever played AA? because if you have I seriously wonder wtf are you talking about? are you in doubt that Jake Song is incapable to create good systems? no one have moved the genre forward as much as this guy imo, so many of the things he did in AA is to this day the best we have ever seen on any mmorpg, either we are talking for open world housing/farming, or the trade run system (yes I know they ruin it at some point...), the naval content which remains to this day the best on any mmorpg ever, the list goes on & on, I can't believe that anyone who played AA is in doubt about how capable, creative & revolutionary this guy truly is, AA2 will be undoubtedly a game worth playing for years & I can't wait for the release day, if there is anything that worry me & I have a good reason to worry about this that's P2W, that's it, if they don't screw things up regarding this one thing then AA2 is going to be a huge success.

    What I just said is pretty these are Steven's words and because of his words I came to AoE

    Touché!
    PvE means: A handful of coins and a bag of boredom.
  • Mag7spyMag7spy Member, Alpha Two
    Honestly don't think this game is going t effect AoC imo, and inf act will most liekly die do to aoc. There isn't much information on it but my gut si telling me

    1. Combat is going to be a lot simpler for the fact it is being meant to work with consoles as well in action combat. I feel like there hasn't been a reason given to make me think amount of skill wise will be that large.

    In contrast to AoC that game has a lot more of a traditional mmorpgs feel to me based on what i have seen an the messaging.

    2. Cash cow doesn't have a money bank right now, id exepct a lot of p2w stuff be in AA2 to very akin to BDO. Essentially i expect this game to be the next bdo as that game is going to be going into the grave soon
    .
    3. Lack of content, you can contrast the number of developers they have compared to IS. They have a lot of ambitious goals that hasn't been done by any Korean developer (their art looks very akin as im sure tis a small community of developers). So they have all these grand goals, but I don't think they are going to hit them by 2024



    Unsure if this game will launch at that date i doubt it based on the trend of games, AoC will end up killing this game though so long as AoC is a good game with content in it.
  • Mag7spy wrote: »
    1. Combat is going to be a lot simpler for the fact it is being meant to work with consoles as well in action combat. I feel like there hasn't been a reason given to make me think amount of skill wise will be that large.

    This wouldn't be further from the truth, BDO is also on consoles & BDO has by far the most complicated & in-depth combat atm than any other mmorpg in the market, with each character having 25-30 skills & almost each skill can be activated with a specific key combination & there is also a combo system on top of everything else, the combat in BDO is like playing TEKKEN & everyone who played TEKKEN knows very well what skill it needs to play this game in a competitive manner.

  • Mag7spyMag7spy Member, Alpha Two
    rpgmaniac wrote: »
    Mag7spy wrote: »
    1. Combat is going to be a lot simpler for the fact it is being meant to work with consoles as well in action combat. I feel like there hasn't been a reason given to make me think amount of skill wise will be that large.

    This wouldn't be further from the truth, BDO is also on consoles & BDO has by far the most complicated & in-depth combat atm than any other mmorpg in the market, with each character having 25-30 skills & almost each skill can be activated with a specific key combination & there is also a combo system on top of everything else, the combat in BDO is like playing TEKKEN & everyone who played TEKKEN knows very well what skill it needs to play this game in a competitive manner.

    AA2 is not BDO, BDO was not designed for console, but they put it on there.

    Because one game does it does not mean another game will do it, again a game designed for consoles is not the same as a game designed for pc.


    What im saying is a good guess, to think you are goign to get something complex without proof is especially letting the copium of a new mmorpg get to you. Which will only lead your expectations making the game into a disappointment. They literarily word the game as an action mmorpg....Until they show something else to keep your own expectations in check id assume things are going to be simple if you compare it to OG AA or other mmorpgs out there.. Just because it is simple doesn't mean it won't be fun btw.

    Still think AoC will kill this mmorpg since p2w is trash and other reasons.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    rpgmaniac wrote: »
    Mag7spy wrote: »
    1. Combat is going to be a lot simpler for the fact it is being meant to work with consoles as well in action combat. I feel like there hasn't been a reason given to make me think amount of skill wise will be that large.

    This wouldn't be further from the truth, BDO is also on consoles & BDO has by far the most complicated & in-depth combat atm than any other mmorpg in the market, with each character having 25-30 skills & almost each skill can be activated with a specific key combination & there is also a combo system on top of everything else, the combat in BDO is like playing TEKKEN & everyone who played TEKKEN knows very well what skill it needs to play this game in a competitive manner.

    I'm pretty sure Mag is trolling you, don't fall for it...
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • TalentsTalents Member, Intrepid Pack, Alpha Two
    rpgmaniac wrote: »
    This wouldn't be further from the truth, BDO is also on consoles

    Well looking at https://www.microsoft.com/en-us/store/most-played/games/xbox , a site which has the top 50 most played games on Xbox atm in order of population, BDO isn't even on there, so it can't exactly be doing well.
    nI17Ea4.png
  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    edited November 2022
    Ryozo wrote: »
    Time is tight for Intrepid.

    Huh?

    Ashes is a passion project … there’s no competition worries or corporate shareholder interests.

    Don’t let anyone dissuade you from playing a heavy P2W game though (if that’s your choice).
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    rpgmaniac wrote: »
    Mag7spy wrote: »
    1. Combat is going to be a lot simpler for the fact it is being meant to work with consoles as well in action combat. I feel like there hasn't been a reason given to make me think amount of skill wise will be that large.

    This wouldn't be further from the truth, BDO is also on consoles & BDO has by far the most complicated & in-depth combat atm than any other mmorpg in the market, with each character having 25-30 skills & almost each skill can be activated with a specific key combination & there is also a combo system on top of everything else, the combat in BDO is like playing TEKKEN & everyone who played TEKKEN knows very well what skill it needs to play this game in a competitive manner.

    I'm pretty sure Mag is trolling you, don't fall for it...

    Why would I be trolling? what proof have you seen on how many skills there is going to be..... They are literarily calling it an action mmorpg and it is designed for consoles.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Azherae wrote: »
    rpgmaniac wrote: »
    Mag7spy wrote: »
    1. Combat is going to be a lot simpler for the fact it is being meant to work with consoles as well in action combat. I feel like there hasn't been a reason given to make me think amount of skill wise will be that large.

    This wouldn't be further from the truth, BDO is also on consoles & BDO has by far the most complicated & in-depth combat atm than any other mmorpg in the market, with each character having 25-30 skills & almost each skill can be activated with a specific key combination & there is also a combo system on top of everything else, the combat in BDO is like playing TEKKEN & everyone who played TEKKEN knows very well what skill it needs to play this game in a competitive manner.

    I'm pretty sure Mag is trolling you, don't fall for it...

    Why would I be trolling? what proof have you seen on how many skills there is going to be..... They are literarily calling it an action mmorpg and it is designed for consoles.

    My apologies. I didn't realize that you genuinely thought that console was a design limitation for this sort of thing. Carry on.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    @Mag7spy - Just so there's no confusion between us (the last thing I want is for you to think I'm just trying to mess with you again)

    A controller player has approximately 120 possible keybinds for moves and such if they are playing an MMO and you put things like the menu on the DPad. To make them entirely unambiguous so that people don't mess up their buttons you can cut it down to 30-32.

    I know that you believe that BDO is a skill based game, and I know that you're a supporter of soft lock and lenient targeting, which console benefits from using the Right Analog stick camera.

    So when you said that, I thought you were joking with @rpgmaniac since BDO doesn't even use all its keybinds now on console and are currently working toward 'shifting some skills to take advantage of options that are not as easy to hit with just mouse and keyboard'.

    Since Korean MMO designers would have mostly been able to play BDO on PS4 and PS5 to test and iterate conceptual control schemes, and even use this for focus testing if they needed to get some information on how players perceived the control scheme, they would already know how to do this, and would probably make games that are MORE complex than BDO because technically controllers allow MORE options than Mouse and Keyboard for the target audience being considered.

    That is, people who are already used to the way you do things on controllers. I couldn't think of what you could be referring to, that would reduce the skill cap, or change the design, so I assumed you were teasing the OP, not that you just didn't have the experience to understand.

    I hope this post helps somehow to clarify it. BDO is not dumbed down for Console, it isn't even using its full potential at the moment due to some things they haven't converted over properly. I would not expect any less from AA2 or TL, and the control schema I saw for TL matches what I understand and expect.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    rpgmaniac wrote: »
    Arya_Yeshe wrote: »
    What makes a game good is it's systems, good presentation brings people but they don't stay if the systems suck

    Have you ever played AA? because if you have I seriously wonder wtf are you talking about? are you in doubt that Jake Song is incapable to create good systems? no one have moved the genre forward as much as this guy imo, so many of the things he did in AA is to this day the best we have ever seen on any mmorpg, either we are talking for open world housing/farming, or the trade run system (yes I know they ruin it at some point...), the naval content which remains to this day the best on any mmorpg ever, the list goes on & on, I can't believe that anyone who played AA is in doubt about how capable, creative & revolutionary this guy truly is, AA2 will be undoubtedly a game worth playing for years & I can't wait for the release day, if there is anything that worry me & I have a good reason to worry about this that's P2W, that's it, if they don't screw things up regarding this one thing then AA2 is going to be a huge success.

    Archeages combat systems were rubbish.

    Combat was almost ad shallow ad early WoW. It looked really good for the time, but it played boring and shallow.

    I spent years playing Archeage. It had a great economic game, and its ocean content was (eventually) good. However, the game had as many absolutely rubbish systems as it had good ones.

    Jake Song is one of the top 10 MMO developers to have an impact on the genre. Probably in the bottom half of that top 10 though.
  • RyozoRyozo Member, Alpha Two
    Ryozo wrote: »
    Time is tight for Intrepid.

    Huh?

    Ashes is a passion project … there’s no competition worries or corporate shareholder interests.

    Don’t let anyone dissuade you from playing a heavy P2W game though (if that’s your choice).

    :)
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    @Mag7spy - Just so there's no confusion between us (the last thing I want is for you to think I'm just trying to mess with you again)

    A controller player has approximately 120 possible keybinds for moves and such if they are playing an MMO and you put things like the menu on the DPad. To make them entirely unambiguous so that people don't mess up their buttons you can cut it down to 30-32.

    I know that you believe that BDO is a skill based game, and I know that you're a supporter of soft lock and lenient targeting, which console benefits from using the Right Analog stick camera.

    So when you said that, I thought you were joking with @rpgmaniac since BDO doesn't even use all its keybinds now on console and are currently working toward 'shifting some skills to take advantage of options that are not as easy to hit with just mouse and keyboard'.

    Since Korean MMO designers would have mostly been able to play BDO on PS4 and PS5 to test and iterate conceptual control schemes, and even use this for focus testing if they needed to get some information on how players perceived the control scheme, they would already know how to do this, and would probably make games that are MORE complex than BDO because technically controllers allow MORE options than Mouse and Keyboard for the target audience being considered.

    That is, people who are already used to the way you do things on controllers. I couldn't think of what you could be referring to, that would reduce the skill cap, or change the design, so I assumed you were teasing the OP, not that you just didn't have the experience to understand.

    I hope this post helps somehow to clarify it. BDO is not dumbed down for Console, it isn't even using its full potential at the moment due to some things they haven't converted over properly. I would not expect any less from AA2 or TL, and the control schema I saw for TL matches what I understand and expect.

    I've already gone over this BDO was not designed for console it was designed for pc and moved to console. There is a big difference when it is designed for console.

    Yes on paper you can say you can do all these button combinations, doesn't mean it is user friendly and attracts a lot of players. That kind of stuff will push console player away.

    Starting on pc and moving to console is one thing, when it is expected to be on console, they are going to consider different things, as i said they are calling it an action mmorpg.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Azherae wrote: »
    @Mag7spy - Just so there's no confusion between us (the last thing I want is for you to think I'm just trying to mess with you again)

    A controller player has approximately 120 possible keybinds for moves and such if they are playing an MMO and you put things like the menu on the DPad. To make them entirely unambiguous so that people don't mess up their buttons you can cut it down to 30-32.

    I know that you believe that BDO is a skill based game, and I know that you're a supporter of soft lock and lenient targeting, which console benefits from using the Right Analog stick camera.

    So when you said that, I thought you were joking with @rpgmaniac since BDO doesn't even use all its keybinds now on console and are currently working toward 'shifting some skills to take advantage of options that are not as easy to hit with just mouse and keyboard'.

    Since Korean MMO designers would have mostly been able to play BDO on PS4 and PS5 to test and iterate conceptual control schemes, and even use this for focus testing if they needed to get some information on how players perceived the control scheme, they would already know how to do this, and would probably make games that are MORE complex than BDO because technically controllers allow MORE options than Mouse and Keyboard for the target audience being considered.

    That is, people who are already used to the way you do things on controllers. I couldn't think of what you could be referring to, that would reduce the skill cap, or change the design, so I assumed you were teasing the OP, not that you just didn't have the experience to understand.

    I hope this post helps somehow to clarify it. BDO is not dumbed down for Console, it isn't even using its full potential at the moment due to some things they haven't converted over properly. I would not expect any less from AA2 or TL, and the control schema I saw for TL matches what I understand and expect.

    I've already gone over this BDO was not designed for console it was designed for pc and moved to console. There is a big difference when it is designed for console.

    Yes on paper you can say you can do all these button combinations, doesn't mean it is user friendly and attracts a lot of players. That kind of stuff will push console player away.

    Starting on pc and moving to console is one thing, when it is expected to be on console, they are going to consider different things, as i said they are calling it an action mmorpg.

    Yes, this is why I apologized to you.

    I am now much clearer on your perceptions relative to console players and how design is done.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    @Mag7spy - Just so there's no confusion between us (the last thing I want is for you to think I'm just trying to mess with you again)

    A controller player has approximately 120 possible keybinds for moves and such if they are playing an MMO and you put things like the menu on the DPad. To make them entirely unambiguous so that people don't mess up their buttons you can cut it down to 30-32.

    I know that you believe that BDO is a skill based game, and I know that you're a supporter of soft lock and lenient targeting, which console benefits from using the Right Analog stick camera.

    So when you said that, I thought you were joking with @rpgmaniac since BDO doesn't even use all its keybinds now on console and are currently working toward 'shifting some skills to take advantage of options that are not as easy to hit with just mouse and keyboard'.

    Since Korean MMO designers would have mostly been able to play BDO on PS4 and PS5 to test and iterate conceptual control schemes, and even use this for focus testing if they needed to get some information on how players perceived the control scheme, they would already know how to do this, and would probably make games that are MORE complex than BDO because technically controllers allow MORE options than Mouse and Keyboard for the target audience being considered.

    That is, people who are already used to the way you do things on controllers. I couldn't think of what you could be referring to, that would reduce the skill cap, or change the design, so I assumed you were teasing the OP, not that you just didn't have the experience to understand.

    I hope this post helps somehow to clarify it. BDO is not dumbed down for Console, it isn't even using its full potential at the moment due to some things they haven't converted over properly. I would not expect any less from AA2 or TL, and the control schema I saw for TL matches what I understand and expect.

    I've already gone over this BDO was not designed for console it was designed for pc and moved to console. There is a big difference when it is designed for console.

    Yes on paper you can say you can do all these button combinations, doesn't mean it is user friendly and attracts a lot of players. That kind of stuff will push console player away.

    Starting on pc and moving to console is one thing, when it is expected to be on console, they are going to consider different things, as i said they are calling it an action mmorpg.

    Yes, this is why I apologized to you.

    I am now much clearer on your perceptions relative to console players and how design is done.

    End of the day we don't know how things will be these are just guessing anyway. I'm just not going to give the benefit of doubt it's going to be complex until i see a reason why it will be.

    Reason why i said in my first post don't set yourself up to be disappointed. If it is good that is great but again don't assume it is going to be BDOish. Need to accept the game for what it is for it to be fun else you will just have a more negative outlook when it doesn't meet expectations.
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    Can't stand eastern games.
    m6jque7ofxxf.gif
  • rpgmaniacrpgmaniac Member
    edited November 2022
    Can't stand eastern games.

    Me exactly the opposite, I can't stand Western MMORPGs there is two reasons for that the main & most important reason is how ugly the graphics is & even when there is some Western MMORPG with somewhat good graphics the character design is always god awful ugly & unattractive af, also in many cases where a Western MMORPG have good graphics the aesthetics is not to my liking, Western made MMORPGs 99% of the time always look worse than any of the big Korean MMORPGs, devs from the West can't compete with Korean devs that's the conclusion I came to after observing this genre for almost two decades now.

    The second reason I'm not playing Western made MMORPGs is because those games almost always focus
    on PVE while me I only play OW-PVP MMORPGs & my preference on this subject haven't change since my first MMORPG, Lineage II, which is still my favorite one to this day (AA is my second most favorite) but I wanna clarify here that even if there was some OW-PVP MMORPG made in the West if the graphics, the graphic style, the aesthetics is not to my liking I would never touch it, that's how important for me is the way a game looks.
  • Can't stand eastern games.

    Same

    I almost puke just by looking at Asian games in general
    PvE means: A handful of coins and a bag of boredom.
  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    While I loved Archeage, AA 2 will be a shell of AA, being all free action and availeblae on console and PC, no WAY will you be able to have the skill sets available to you now on PC for console.. Oh and While I tried my hardest to defend Kakoa and all their short comings, even after they make imporovements, they would come back and find a big brain way to fuck it up. Enjoy them. I will stick with the guy who loves games and hates corperate moron's who abuse gamer's.

    In Steven I trust!
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