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This is the kind of combat I expect to see from a modern mmorpg & JakeSong deliver what people want!

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Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Santanico wrote: »
    While I loved Archeage, AA 2 will be a shell of AA, being all free action and availeblae on console and PC, no WAY will you be able to have the skill sets available to you now on PC for console.. Oh and While I tried my hardest to defend Kakoa and all their short comings, even after they make imporovements, they would come back and find a big brain way to fuck it up. Enjoy them. I will stick with the guy who loves games and hates corperate moron's who abuse gamer's.

    In Steven I trust!

    Well, you might be easier to have a certain type of conversation with, so I'd like some brief education if you'll give it.

    How many skills does AA actually have, that people keep saying this? The number I get from basic checks never seems to go very high, so I know there must be a bunch of non-obvious stuff.

    I'm at least somewhat interested in these games and I can do fine with up to 50 on a controller... is that not enough? Is it related to items and consumables, or special buff activations that a basic check doesn't show?
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    rpgmaniac wrote: »
    Can't stand eastern games.

    Me exactly the opposite, I can't stand Western MMORPGs there is two reasons for that the main & most important reason is how ugly the graphics is & even when there is some Western MMORPG with somewhat good graphics the character design is always god awful ugly & unattractive af, also in many cases where a Western MMORPG have good graphics the aesthetics is not to my liking, Western made MMORPGs 99% of the time always look worse than any of the big Korean MMORPGs, devs from the West can't compete with Korean devs that's the conclusion I came to after observing this genre for almost two decades now.

    The second reason I'm not playing Western made MMORPGs is because those games almost always focus
    on PVE while me I only play OW-PVP MMORPGs & my preference on this subject haven't change since my first MMORPG, Lineage II, which is still my favorite one to this day (AA is my second most favorite) but I wanna clarify here that even if there was some OW-PVP MMORPG made in the West if the graphics, the graphic style, the aesthetics is not to my liking I would never touch it, that's how important for me is the way a game looks.

    As a general rule, eastern (specifically Korean) games focus more on bow things look, and less on how things play.

    This is largely a result of how games are played in Korea.

    Generally speaking, in the west, people play an MMO at home, on their PC, by themselves.

    In Korea, MMOs are generally played with friends in what we would consider to be an internet cafe. Playing a game in Korea is more social in terms of people physically with you, but as a result these people are less social in the game itself. It isnt at all uncommon for people on Korea to be playing with someone looking over their shoulder, and so they want that person to be able to see something cool.

    The games designed for the Korean market reflect this. Developers put more emphasis on looking interesting than people making games for Western markets do, becausenin a western market you dont have someone looking over tour shoulder (usually) and the player it more interested in how the game plays than how it looks (usually).
  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I currently play Archeage right now, and easily use 2 full skill bars 1-10 and have 5 sets of side bars oth other skills I might need as well. It's far too many, depending on what class you play to be honest. Maybe Jake Song understands this and is toning it down, but never the less, no way it would be compareable if's on console.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Santanico wrote: »
    I currently play Archeage right now, and easily use 2 full skill bars 1-10 and have 5 sets of side bars oth other skills I might need as well. It's far too many, depending on what class you play to be honest. Maybe Jake Song understands this and is toning it down, but never the less, no way it would be compareable if's on console.

    Right but just for a moment humor me and assume that I already play games with 50-60 abilities on controller without issues.

    Can you clarify if those 'side bars' are things you need to activate with single presses quickly? I don't really need an explanation on how exactly it is done, I know it differs by people's setup. I mostly just want a number and it's hard to find an exact one, even from watching videos.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    My issue is more with their producers they keep choosing then Jake song himself, but he has to take some blame. They're far to wish washy, and lean way to much to screwing the players over for money more often than not. Not a risk I'm willing to take anymore. Been down that road. That's why we've Steven now, because of garbage we have had to deal with.

  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    I mean, its pretty. Personally I can't see this combat being fun in PvP though.
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  • HalaeHalae Member, Alpha Two
    I absolutely view this as a good thing.

    Don't get me wrong, given it's Kakao it's going to be a mess one way or another. But a large part of making a good MMO is looting good ideas made by other MMOs. If AA2 is iterating on design systems that Ashes can make use of, that's good for Ashes because Intrepid can see what they're doing and copy it with their own touches and improvements. Similarly, AA2 can take bits of what Ashes is doing and iterate on it.

    Iteration is how MMOs as a genre develop and improve. Competition drives games to be better, and they stagnate when they don't have anything to compete against, as we've seen for a long time with the MMO titan WoW. I don't really have any doubts that Ashes will be the better game, given AA2 is likely to be a flash-over-substance game as well as being another Kakao special, but even a broken clock is right twice a day - I imagine there'll be some good ideas mixed in there.
  • edited November 2022
    @Azherae

    I can answer your question, all players/classes have 20 active skills,
    only consumables that deserves keybinds are your 2 emergency HP potions
    (other consumables have long 20min durations),
    as for special item buff skills there are very few people use(2-3),
    then there are the keybinds dedicated to Gliders(2-3 gliders)(pressing spacebar twice for the one already equiped)
    (usually a defensive disengage glider and an offensive engage glider) + the keybinds of the gliders skills(2-3)
    then people have the keybinds dedicated to their mounts(1-2 mount with hiding skill, 1-2 aquatic mount and 1-2 with short duration invulnerability) + around 2 keybinds for the mount skills.
    The rest of the slots in the bars goes for non-urgent stuff that people don't even set a keybind for and just clicks.

    So around 30-40 keybinds,
    for your average console player that don't play Fighting Games, i believe it would be kinda convoluted,
    for people whom are used to fighting games with 50+ keybinds it would probably be fine tho.
    6wtxguK.jpg
    Aren't we all sinners?
  • Nothing special.

    Nothing to even suggest fun mechanics.

    Nothing to even suggest a cool story.

    It looks visually nice but kind of shallow, with little spirit of its own to make it distinct.

    Can't say I even particularly liked the combat it showed. Just over the top, hard fantasy, epilepsy simulator.

    The best game trailers were and remain WoW Classic's (Vanilla - TBC - WOTLK).

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