WHIT3ROS3 wrote: » What things would you like to see in the Hunting system? Do you think these suggestions would be too arduous and step-heavy? Do you think people would prefer a more simple 'Kill, Click, Equip' approach seen in most other MMO's?
Rhorden wrote: » RDR2 had a pretty good concept but the execution of that system had a lot of stupidity tied to it. Please don't do that.
CROW3 wrote: » Rhorden wrote: » RDR2 had a pretty good concept but the execution of that system had a lot of stupidity tied to it. Please don't do that. I’m curious. What did you find stupid?
Rhorden wrote: » Off the top of my head I didn't like how animals were outlined, every animal looked the same, I remember something about the way the camera acted but I can't recall specifics - maybe it was standing vs being in the wagon and shooting? Not sure. I do remember running across bugs - could have been in the port to PS4 or just rockstar itself, and something about the aiming from the wagon and shots not registering. Like I said they had a good concept, I just didn't like the execution of it. When it worked right and the stupidity wasn't showing, the actual hunting part was fun.
WHIT3ROS3 wrote: » With tree chopping, rock mining and erm... apple bush harvesting on display last Dev Update. I've been thinking about what would make an ideal "Hunting" system. New World is often held as a benchmark for gathering but I've always felt that the animals, be they boars or crocs, vanishing into the ether upon being successfully skinned could be further developed. Use a bear as an example. I think it would be cool if you could agro the bear, kill it and then when hovering your cursor over the corpse the choice of Head/Hide presented itself. Selecting Head would trigger a skinning animation and upon completion of the little circle, you had a bear's head in your inventory. You could then trigger the skinning animation again to gather the creature's hide. This would change the model into a flayed, red sinewy version of itself. You could then trigger the skinning animation again to pocket meat. This would change the model into a skeleton. You could then trigger the animation a final time to gather the bones.Head: Could be used in crafting trophies/busts and for different quests. (Bring me the head of this beast!) You could also incorporate them into the ingredient lists for certain consumables. (Some weird and wacky potions or meals)Hide: Could be refined into leather. Or used in the creation of pelt rugs/cloaks.Meat: Can be eaten raw for a small HP boost. Cooked for a greater HP boost. Used in recipes for consumables, as feed for certain livestock and as bait.Bones: Can be used as ingredients for potions/stews. Elements in crafting furniture or buildings. (Ren'Kai, Mammoth tusk 4 poster bed, please! :P) You could also add a small RNG chance of an egg or "baby" dropping upon death that could be taken by the player to their freehold and raised into a mount or combat pet or to be used to "donate" to a land management system. A hunter's log/ bestiary that has all of the various fauna (and other things) across Vera blocked out and as you kill one it is revealed. You could add achievements at the x10, x100, and x1000 kill points for that mob and have a Golden Bust Statue of that creature as a reward. When it comes to land management and a Nodes ZOI I think players should be able to contribute/donate certain animal types. (Which would incentivize people to raise and hold different types of animal) To increase or potentially decrease the levels of fauna within that zone.Fishing is a whole other topic, but in the last Dev Talk when they mentioned panning for gold. It gave me hope that they will explore some different ways to fish. Such as spear fishing, using nets and cages with ships, underwater fishing as well as rods of course. What things would you like to see in the Hunting system? Do you think these suggestions would be too arduous and step-heavy? Do you think people would prefer a more simple 'Kill, Click, Equip' approach seen in most other MMO's?
Azherae wrote: » As for the parts, this is one of the few things BDO does RIGHT, in that you can get the head, hide, and meat from one kill. Unfortunately it's stuck behind 'Matchlock hunting' which had to create a subset of creatures that don't take regular damage and HAVE to be shot with the Matchlock because clearly they are nigh-invulnerable to everything except good old BULLETS.