Vegetation billboards, ground details, and UE5.1 nanite foliage
Nago
Member
Hi,
Do you think they will keep trees billboard like on this official screenshot (the low quality trees far in the back) :
An explanation on the tech : https://youtu.be/FUGqzE6Je5c?t=78
Or will they, through an update to UE5.1, use nanite and remove all outdated billboards ?
Also, do you think there'll be improvements on the vegetation covering of the ground and display distance of those details ?
Lastly, will there be continuous visual improvements on the environments throughout the game exploitation, leveraging Unreal Engine capabilities. (EVE online come in mind, where the graphics evolved a lot throughout the years)
Thank you very much for your time !
Do you think they will keep trees billboard like on this official screenshot (the low quality trees far in the back) :
An explanation on the tech : https://youtu.be/FUGqzE6Je5c?t=78
Or will they, through an update to UE5.1, use nanite and remove all outdated billboards ?
Also, do you think there'll be improvements on the vegetation covering of the ground and display distance of those details ?
Lastly, will there be continuous visual improvements on the environments throughout the game exploitation, leveraging Unreal Engine capabilities. (EVE online come in mind, where the graphics evolved a lot throughout the years)
Thank you very much for your time !
0
Comments
https://forums.ashesofcreation.com/discussion/comment/382121
I don't think we've had any official word on it. I would imaging they are investigating it before making any kind of announcement.
I personally think they'll make the switch before beta, and the earlier they do it in the world building, the easier it will be.
https://youtu.be/I_LhGxdKBNQ?t=3459