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Vegetation billboards, ground details, and UE5.1 nanite foliage

Hi,
Do you think they will keep trees billboard like on this official screenshot (the low quality trees far in the back) :
AshesofCreation_Screenshot_Cleric_02_1920x1080.jpg?q=90&fit=fill
An explanation on the tech : https://youtu.be/FUGqzE6Je5c?t=78

Or will they, through an update to UE5.1, use nanite and remove all outdated billboards ?
Also, do you think there'll be improvements on the vegetation covering of the ground and display distance of those details ?
Lastly, will there be continuous visual improvements on the environments throughout the game exploitation, leveraging Unreal Engine capabilities. (EVE online come in mind, where the graphics evolved a lot throughout the years)

Thank you very much for your time !

Comments

  • BotagarBotagar Member, Alpha One, Adventurer
    A UE 5.1 thread was opened a few days back.
    https://forums.ashesofcreation.com/discussion/comment/382121
    I don't think we've had any official word on it. I would imaging they are investigating it before making any kind of announcement.
    I personally think they'll make the switch before beta, and the earlier they do it in the world building, the easier it will be.
  • NagoNago Member
    edited December 2022
    Just wanting to know if it was possible to get an answer from the devs regarding UE5.1 and vegetation billboard/LODs (will they remove them all to upgrade to nanite) & render distance.
  • Steven has already said that they'd move onto 5.1
  • NagoNago Member
    edited December 2022
    NiKr wrote: »
    Steven has already said that they'd move onto 5.1
    I think I missed it, was it in the last livestream ?

  • Nago wrote: »
    NiKr wrote: »
    Steven has already said that they'd move onto 5.1
    I think I missed it, was it in the last livestream ?
    Yes, iirc it was either at the start of the stream or right after the video.
  • RyozoRyozo Member
    edited December 2022
    they mention it at 55:55

    https://youtu.be/I_LhGxdKBNQ?t=3459
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