Neurath wrote: » I don't want wow combat.
DarkTides wrote: » Nothing really stands out *yet* I would argue with myself and say that the ranger showcase, with the air vault was nifty, however, in the group setting, it was happening, but not really noticed. It's great as a move for that player, if you're watching their screen as a POV, but I think combat animations and spell/ability graphics have been tuned down to maybe avoid spell clutter on the screen? Maybe not as grandiose as they should be. Think I'm having an issue mostly with the melee ranger and the cleric atm.
DarkTides wrote: » Neurath wrote: » I don't want wow combat. Just in case you actually think wow factor equates to asking for world of warcraft combat...... wow fac·tor nounINFORMAL a quality or feature that is extremely impressive. "its funky, futuristic looks would add a definite wow factor to any kitchen"
Solvryn wrote: » DarkTides wrote: » Nothing really stands out *yet* I would argue with myself and say that the ranger showcase, with the air vault was nifty, however, in the group setting, it was happening, but not really noticed. It's great as a move for that player, if you're watching their screen as a POV, but I think combat animations and spell/ability graphics have been tuned down to maybe avoid spell clutter on the screen? Maybe not as grandiose as they should be. Think I'm having an issue mostly with the melee ranger and the cleric atm. I’d prefer all the art flow, the ranger flip and the big hammer are over the top. I’d prefer impact on the ground with like wind and leaves and a bit more realism and art style that matches the environment.
Neurath wrote: » I don't want wow combat. DarkTides wrote: » Neurath wrote: » I don't want wow combat. Just in case you actually think wow factor equates to asking for world of warcraft combat...... wow fac·tor nounINFORMAL a quality or feature that is extremely impressive. "its funky, futuristic looks would add a definite wow factor to any kitchen" Yeah I know. I was pulling your leg lol.
Akaime wrote: » @DarkTides dont forget mate its still in development but i see your points, i think once its polished alot of your concerns will go away
akabear wrote: » wow factor whilst important is quite subjective First time I was playing New World and a musket went off in close proximity, I was "Wowed"..then when a tree was dropped! Simple things sometimes make big impacts!
Letterz wrote: » So the argument is that there is not enough particle effects on abilities? when watching from a third person perspective?
ClintHardwood wrote: » Letterz wrote: » So the argument is that there is not enough particle effects on abilities? when watching from a third person perspective? The argument is that the combat looks bland and unfun, which is the opposite of what a game developer wants. It doesn't have fluidity, it doesn't seem to have much of a skill ceiling, and it looks... noninteractive? I'll withhold judgement until I see more, but as it stands, I'm not very impressed. You can have fancy weather systems and all the cool mounts you want, but they mean nothing if the gameplay is dull.
Liniker wrote: » when I read that combat needs a "wow factor" I think of shitty unbalanced combat with constant nerfs, buffs and changes that fuck with classes I hope we don't get that kind of wow factor in AoC... lol
Lust69 wrote: » Ive posted this in my own thread months ago but thought my opinion would be relevant here so here goes:https://ashesofcreation.wiki/File:A1T-Skills_06-30-21.jpg Let’s take the examples of the tank abilities. There isn’t anything new it’s the same old skills we have seen many times in other games. Nothing new and exciting. Let’s take Javalin for example this pull your enemies towards you skill has been done so many times in games with a tank type class and we all remember it from mortal combat. The other skills are skills we’ve seen before. My second criticism is the skills don’t look flashy enough and aren’t big enough visually. Take your mind back to the ranger reveal the jump over and shoot three arrows downward skill is a nice skill to have but it lacks depth and the visual simulation you would want from a skill you’re going to enjoy using again and again. It’s just seems very dull. I prefer the basic skills in BDO I’m not saying this game should copy BDO but I’d like it to be on par visually and make me think wow that looks amazing.https://youtu.be/7kzjuuos8vA I know things aren’t final and that’s one reason I made this thread to give feedback for future development. Maybe we can come up with some good ideas for the team like new and interesting skills that I can’t wait to play with.
Gui10 wrote: » It's hard to be that innovative yet because of all the games that have existed before. The feel of combat will determine everything. They need to add sounds and player movements for when weapon or shields hits/is hit by foes. I'm not sure how to create a wow factor. I dont knoe a single game where combat was still "wow" after 1000 hours. I prefer a game where matches feel somewhat balanced and where teamwork is important. That will be what I look for.