Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Eh, I like a lot of it. Combat isn't it though.
I have no idea how a person gets there. And yes, as we will all agree game developers do not want to make a game that is bland and unfun. but how you get to that conclusion from some very staged video is beyond me.
As with most of these threads, i think you guys are going down a rabbit hole of fear and unnecessary concerns. at least wait until we get our hands on the game in alpha 2. when it is a valid concern we can talk about it. until then its just conjecture in the worst way.
Ya i see a lot of post like that worried about every detail when its not a finished game nor have people tried it in closer to a finished state. Some things its good to give input on good strong idea to help fuel more creativity and possibility. But then yo get the other side of things with fears and worries on very certain features that you can't have a good grasp of until you see how everything works together.
Having eyes and a memory helps.
I don't think anyones really freaking out as much as voicing their opinion now rather than later when they've already completely committed to their combat.
We'll get what we get, but it doesn't hurt to voice what we like now.