Ezk1 wrote: » Otherwise whole open world pvp start losing meaning.
Krakhun wrote: » "If by "PKs" you mean red players then no, you do not get flagged for doing anything to them." I am sure this is not right. If a green player fights back at all they instantly become purple (a willing combatant)
Two things, If you are able to CC a pk, would that not flag you as a combatant, making you vulnerable to all attacks? That could still work if the CC lasts long enough to get some distance.
Also, in my experience, pks tend to run in groups. So being prepared with food and pots won't cut it, which is why I advocate for skills like true hiding/stealth/invisibility or other skills that give you OPTIONS (or ways to prepare) before the fight starts.
NiKr wrote: » Ezk1 wrote: » Otherwise whole open world pvp start losing meaning. It only loses meaning if your only reason for killing another person is to rob them. But if that's the case then imo the system has already lost meaning.
Ezk1 wrote: » But whole system encourages to attack other player for loot, right? Of course PVP encounters during other activities is good too, but that is big part of system.
Neurath wrote: » You would kill the mule get a stat decrease and be killed by the green dropping 4x more. In such a circumstance you should kill the green and then the mule as the mule can't fight back.
Krakhun wrote: » New plan, Lets start a PK guild and start working out how we can take advantage of the system. haha
Krakhun wrote: » @NiKr lol, apologies, my poor attempt at humor.
NiKr wrote: » And get x1.5 more corruption for no additional value? If the owner was a fighter he'd probably try to keep the mule alive in the first place. But even if he does try to kill me afterwards, I'll just have to try and outskill him in combat. We also don't know whether your party/guild mates can loot the mule that you PKed, cause if they can then you can pretty much lose nothing but gain a ton.
Neurath wrote: » You would probably compete for the mule kill in a group.
Krakhun wrote: » NiKr lol, apologies, my poor attempt at humor.
Krakhun wrote: » @Azherae Thank you for the offer, but as much as I like the rush I get from pvp, I'm not very good at it.
NiKr wrote: » If only the PKer can loot their victim (no matter if player or mule), then the loot can just be shared later, there'd be no competition for it. But I would definitely prefer if that was the case cause it'd support the corruption and BH systems much better.
Neurath wrote: » Yeah. I'm not sure how it will work because a mule can carry 100 times the amount of a player unless its changed so 25% drop would be too much for one player to receive. I'm not sure how it will work really.