Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
CORRUPTION/OUTDOOR SYSTEM/PVP
Jinro
Member
CORRAPT/OUTDOOR SYSTEM
Hello friends!
I congratulate everyone on the upcoming New Year.
I want to wish that it would be productive for each of you.
And for our new favorite game, which should move the MMO RGP games to a new level of development!
I have always been a pvp player.
Arenas, battle grounds and world pvp.
I especially like outdoor in games.
And what I was able to find out about the outdoors here looks a little scary.
First of all, the corruption system worries me.
I know the Creative Director calls it a risk.
But it looks like a punishment.
There are also debuffs that are hung on the player, because of which you can lose your equipment!
I can understand the loss of my resources, but equipment...
I think it's overkill.
If the devs don't like outdoor (I kill whoever I want) so much and want to turn the game into a place for noble maidens, good fairies and noble knights who only fight those who are ready to fight, then why give the opportunity to gank at all?
It's easier to just add something like war mode.
And then no one will be able to touch pve players, because the punishments for killing them outweigh the pros.
What do you all think of this?
First of all, I appeal to fans of pvp and outdoor.
Let's strike while the "iron" is hot.
Hello friends!
I congratulate everyone on the upcoming New Year.
I want to wish that it would be productive for each of you.
And for our new favorite game, which should move the MMO RGP games to a new level of development!
I have always been a pvp player.
Arenas, battle grounds and world pvp.
I especially like outdoor in games.
And what I was able to find out about the outdoors here looks a little scary.
First of all, the corruption system worries me.
I know the Creative Director calls it a risk.
But it looks like a punishment.
There are also debuffs that are hung on the player, because of which you can lose your equipment!
I can understand the loss of my resources, but equipment...
I think it's overkill.
If the devs don't like outdoor (I kill whoever I want) so much and want to turn the game into a place for noble maidens, good fairies and noble knights who only fight those who are ready to fight, then why give the opportunity to gank at all?
It's easier to just add something like war mode.
And then no one will be able to touch pve players, because the punishments for killing them outweigh the pros.
What do you all think of this?
First of all, I appeal to fans of pvp and outdoor.
Let's strike while the "iron" is hot.
0
Comments
I'm not a massive fan of the open world pvp style but I've come to terms with the system across the years. At least the ocean has no flagging system (No corruption), caravans have no flagging system (No corruption) and the various war modes don't have corruption.
We are actually a minority within a minority (those of us who love open world pvp). Much of the time people prefer pvp with a main objective rather than the pvp for pvp situation. I feel the devs want to cater to the main pvp audience of objective pvp rather than the minority world pvpers which we are.
This. Game. Is. Not. For. You.
Who are you to decide what kind of people this game is for or not?
I am a player just like you.
And I have the right to express what I think is right or wrong in it.
And in my opinion, the corruption system is a big minus for all world pvp players.
Or rather, some of its aspects.
I don't mind bounty hunting, I think it's a cool feature and makes the gameplay more exciting.
As well as an increased chance of resource loss.
But to make a player not capable of pvp and take equipment from him, I think that this is already too much.
So if you w/o consequences, then the game is not for you, because the game's core design is risk vs reward. And with higher rewards for killing a green player, the risk must also be higher.
There's gonna be a ton of ways to kill people w/o getting corruption, so you're free to use those, but if you just want to kill everyone you see then you'll be punished. And if you don't like that kind of design, then the game is not for you
only if you have keys to give away
Could you clarify for us, what is the penalty/discouraging point for a player who is carrying no resources, but has good gear already, and only wants to PvP anyway?
See.|
You do not understand me correctly or do not want to understand.
I think the risk is a huge plus.
This is great!
Killing players with impunity is cool but can get boring quickly.
But the reward for your head and the risk of losing resources, this makes the game of the scribe so exciting and interesting.
Especially if I undertake to win back some kind of monster.
But you manipulate my words and substitute concepts.
I did not say that it is necessary to abolish the system of corruption.
I spoke out against when the developers at a certain point just start hitting your hands if you enjoy world pvp content.
Since the reduction in the effectiveness of abilities and equipment, as well as the risk of losing your equipment after death, this does not make open world pvp better or more exciting.
This is just an idiotic restriction that forces players to only fight those who want to.
Loss of experience.
If you like and understand the risk part of the design, I don't understand why you're against harsher punishments for those who kill passive players who don't want to fight back.
Would you accept that killing a non-combatant player caused you to instantly lose experience, then?
You win the fight, but you lose exp anyway, as the form of discouragement for doing it.
Are you going to kill the gatherers of an enemy guild before they start a caravan? Or are you going to wait until a caravan starts and assail it with a team? This should be a part of an actual plan, not random act.
Corruption has many components to consider, but what it does is prevents level 50s from killing level 1s because you felt like it.
The spending of corruption will be best maximized by strategically and tactically sound minds and wasted on those out there being random and chaotic.
I can agree it's not the prettiest system on paper, but it'll get flushed out when it's time to test and flush it out to find the sweet spot, the part where the penalties do not null bounty hunting and pieces of the military node.
The effectiveness of your stats and equipment would go down if you die too, not just due to corruption. And they will only go down due to corruption if you gain a shitton of it, so, yet again, the system is trying to prevent you from genociding innocence. Yet again, as I said several times, there's several ways to participate in proper pvp where both sides agree to it: guild wars, node wars, castle/node sieges, enemy of the state mechanic, caravans, node ruins, open seas, other potential additions (just like seas and ruins were added recently).
All of those mechanics let you utilize your class in whichever way you want, all while having nothing to do with the corruption system and the killing of non-pvp people.
It really sounds interesting.
But of course the system needs to be polished and changed.
I hope that they will correct it and find the very golden mean that you mentioned.
Planning to rob caravans and kill resource gatherers to sabotage an enemy node or guild is very cool.
The whole problem is that they are trying to tie our hands.
I personally don't think it's bad to allow players to kill as much as they want.
What's wrong with that?
Considering that players will have consequences because of this in the form of loss of resources and even their equipment, which I consider too much.
If you play for example a bloodthirsty monster that kills people in a certain forest.
Then a reward is given for your head.
And you'll have to hide and defend yourself from bounty hunters.
But at the same time, you can still kill as many as you like until they stop you.
Isn't it exciting?
I will not be able to arrange genocide alone, because they will immediately kill me.
It would be interesting to me if I knew that a dangerous creature was found in some kind of forest.
And then, while picking mushrooms, you suddenly hear a strong howl somewhere not far away.
There was no punishment system and no karma system either. The new players quit or rage quit. I'd rather not have the same option in Ashes.
I'm from a full loot background, maybe with my response and answer I can provide you with will be more if I just tell you how I am reading it.
You do not think it's bad to allow players to kill as much as they want, but you consider being potentially dry looted too much. That reads like griefing more than playing through the world with a purpose. If you're going to play like an old school PKer, shouldn't you have the same risk?
Take a look at the monster coin system which you can indeed be a bloodthirsty monster.
You want to be a mass murderer, but you're defending yourself from bounty hunters. Mass murdering flags you for the bounty hunter system, which they come and hunt you down and stop you from mass murdering. Which may result in a loss of your stuff.
That stuff you theoretically lost, is not just stuff; it is your time. Much like the crafting material you looted from others whom may or may not be able to defend themselves. Esp if they did not defend themselves, they lost more stuff. Stuff gathered is time spent, remember that. That stuff turns into refined stuff, which turns into a final product of stuff. That's a large amount of time.
So think about this. If you could go out and mass murder everyone and there was no corruption system, then when it comes to guilds and large groups of players, what's the point of the crafting system, the caravan system, the bounty hunter system, pretty much the whole game is contingent on the interconnectedness of these systems.
You are looking at this as an individual, but you have to consider the ramifications of what you want on a large scale and the potential fall-out; there are many real world consequences to this.
And what prevents me from fighting for the implementation of my views, along with other players?
If you came here to say that this game is not for me, then this topic is definitely not for you buddy.
The main point I have to make is the fact you are one of a long line of forum posters which have started the same thread since 2017.
This looks very serious and can stop any PC player!
And if it really adds to the spice of the experience then taking away my equipment and limiting the number of kills already looks like a punishment to the developers for the gaming experience that I pay money for.
This is overkill in my opinion.
Are you guys serious rn?
Unfortunately for you, I understand corruption system perfectly.
Well, I think it would be stupid and very disrespectful to people to post my topic without understanding the situation first.
It's not too bad. We got corruption removed from the ocean.
You're one person. Servers will hold thousands.