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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Basic attacks in games
Solvryn
Member, Alpha One, Alpha Two, Early Alpha Two
I've been playing a lot of Outworld lately and it's basic attack system is extremely interesting. There's more than LMB, infact you can LMB and MMB to form a variety of maneuvers in conjunction with movement.
Anyone else play games that have pretty interesting basic attack systems?
Anyone else play games that have pretty interesting basic attack systems?
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Comments
I can't recall any that were just basic attacks purely, I guess games like smah bros or brawlhalla?
It would be interesting to have a game based on mouse movements, like mouse forward with LMB would be different than mouse back with LMB, etc
So like, Monster Hunter?
(please don't take this the wrong way I have no other quick way to say it)
MMO players don't often play more complex Action games, so I have no way to tell if you are in that camp, or the camp who does play them but is asking about something completely different because of inexperience.
Any game.
I was just seeing what games people played that had very interesting basic attack systems like Outward does.
In my 20+ years of MMO gaming and 30+ years of gaming I enjoy finding little systems like that. Really all it is.
In that case, can I also assume that 'Basic Attack' means 'use your primary weapon, little or no special flourish or windup'?
I would need a way to distinguish 'games where one does flashy things with your standard primary weapon' from 'standard things done with the primary weapon'. To me, a 'Basic Attack' usually only means the second one, but I might be jumping too far.
EDIT: Figured out how to ask properly.
"Is everything shown here a Basic Attack?"
Ah, I'm clarifying incredibly poorly. Usually done by your mouse buttons and not by your hotbar.
Ok, that's somewhat helpful, overall though, it comes up because Action Games of the type don't have a Hotbar to begin with.
Forgive me, I really do forget that these experiences are not 'commonly known to everyone'.
@NiKr, Absolver is effectively a fighting game though, and I feel like one doesn't count those EVEN if it is functionally the same. Hence why I asked about Monster Hunter to begin with. Absolver is probably much past that, despite being playable with KBM (Apparently the KBM players are quite good at it, it's actually slightly easier because you can use the mouse itself for stance changes differently)
Worst looking combat ever. 20 minutes of AC practice for a lifetime of bad visuals.
Yeah it was pretty much animations be damned. If you could make it look good, I like it as a solution to keep basic attacks interesting. Make them fit between your skill rotation.
Ye but AoC had also the terrible global cooldown for all skills. AoC has individual skill CD. Weaving wont have the same impact on dmg output. Not even close.
Eh, I liked light attacks in the Overload ult.
I was thinking more in-depth basic attack systems.
Yeah I was thinking basic attacks are fundamentally worse than your skills. So the more skills in your rotation the better. If a basic attack must replace a skill then it will be better the less you use it (if at all). So to make basic attacks relevant you put them between your skills, not replace your skills.
You could take this a step further. Your basic attacks could have a pattern (light, light, heavy for example) to get the most damage out of them. Or the type of basic attack could influence the next skill you press. You can still make the basic attacks interesting but you need to keep them relevant in a jammed-pack skill rotation.
I'm not asking for animation canceling btw. That was just what ESO did because they didn't think it through.
They can also complement each other, too. I remember one dev. update Q&A where Steven said you can potentially spec to have a chance for basic attacks to proc a bleed, and maybe there would be something like a passive where you do additional dmg to bleeding targets
I dont miss animation canceling from ESO at all lol.
That's what I'm experiencing from Outworld, its really interesting.
ohhh sounds like SMITE...
I’m just looking for interesting basic attacks friend.
troof