Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Opinions on end game?
FuzionG2X
Member, Alpha Two
Hi guys, I have a question that's been on my mind and I'd really like your opinions on this.
Like me, I'm sure there are many of you that as soon as you reach max level in an rpg or mmo you lose interest quickly and stop playing.
So many games tout they have the best 'end game content', but from what I've seen all that ends up amounting to is a new area to explore that you can finish in a couple of days to get slightly better gear. (Am I alone in feeling like these things aren't really engaging? Does anyone else feel like the best part of an MMO or RPG is leveling and progression itself?)
Anyways, to my question. What does good 'end game' content look like? What would be the things AoC could include that would keep you around for years? In my opinion so far I feel like as long I have skills to progress towards I want to continue playing to max out those levels, but with Ashes limiting the number of crafting professions you can level I fear that that progression would end really quick. I gotta admit it's the only thing I'm really hesitant about.
Thanks in advance for your thoughts, I'd love to know what you think.
Like me, I'm sure there are many of you that as soon as you reach max level in an rpg or mmo you lose interest quickly and stop playing.
So many games tout they have the best 'end game content', but from what I've seen all that ends up amounting to is a new area to explore that you can finish in a couple of days to get slightly better gear. (Am I alone in feeling like these things aren't really engaging? Does anyone else feel like the best part of an MMO or RPG is leveling and progression itself?)
Anyways, to my question. What does good 'end game' content look like? What would be the things AoC could include that would keep you around for years? In my opinion so far I feel like as long I have skills to progress towards I want to continue playing to max out those levels, but with Ashes limiting the number of crafting professions you can level I fear that that progression would end really quick. I gotta admit it's the only thing I'm really hesitant about.
Thanks in advance for your thoughts, I'd love to know what you think.
0
Comments
https://forums.ashesofcreation.com/discussion/54849/things-to-keep-us-playing-end-game#latest
"Boss mob respawns stronger" (repetition).
We dont need endgame. We need an mmo in which leveling and getting the best gear per tier is hard.
Most mmos in the past 2 decades have become an ez, quick dash to end game. That is what people need reasons to keep playing once max leveling and exploration has been achieved (so quickly). They need a repetitive content.
a) I would suggest we go back to basics. It's the journey that matters, not the destination. Steven said that with intense gaming it would take 45 days to reach max lv. One and a half months. I would like to see max lv being achieved, with intense gaming, at around 3-5 months.
b) Also, the world should be challenging to traverse and mounts are counter productive to that. There need to be restrictions on mount summoning AND unsummoning.
c) I also hope that IS will stick to its guns and protect the economy system as well as the social aspect of the game. Achieving gear should be hard. And the cries for solo friendly content are harmful to meaningful mmos.
1) organize with group to get the mats for the crafts
2) one character should profit from only one profession. Socialize to cover your needs.
d) Progress should be hard. Then there are people that want to experience different playstles, but their journey will be slower since they will want to raise more than 1 chars. Personally I only like having one character. What I liked about Line][Age was that with the same character (and after a nearly endless journey) you could add a second class and switch to it and level it up, then add third class and level it up and experience even more playstyles AFTER you reached max lv, max gear, finished a TOUGH epic quest. You could always switch between the classes of your character and also the additional classes gave you some minor passive bonuses to your original class that gave you some edge in combat over other players that didn't reach that far.
As you can see, good mmos are endless. They dont need reasons to keep you playing it, after you reached an end.
But people want instant gratification and we can't have nice things.
I don't think 'progression itself' is necessarily the best part of an MMO, but that depends on the number of ways to improve your personal knowledge, and that's sort of the same, so...
By any chance, did some Content Creator recently make a related video about Ashes Endgame? Asking for a trend.
So I don't know rules on this so forgive me if I'm not allowed to mention this but a game I thought always did this well was OSRS. Like, you knew if you started that game it would take you years to max every skill and get the top gear which is what my hope for ashes would be. But the difference is ashes won't have as many skills to master from what I'm gathering so far (maybe they have plans outside of professions?).
There is none in ashes, it’ll be a continuous world
Sure. Assume that I'm fighting another player and I usually use a skill at timing A, and it's not really helping as much as usual, or I realize 'I could use this differently, but it would take more practice and careful execution timing'.
I start doing this, it's quite hard and only helps me against that player and similar characters, but it helps quite a bit, so I've gained some skill/experience without any change to my gear or skills. Then that change makes me realize something else similar to it, and so on.
Some people consider this a form of interesting progression, I've met some that thing this is a tedious waste of time/'gatekeeping'. So I don't assume when someone says 'progression', that they are including this. Sure it's just 'getting better' but the depth of it can be pretty extensive, so for some games, it is the main 'progression', depending on how you look at it.
i think end game gearing will be horizontal, not vertical. you grind the end-game content to get different types of gear, not better gear. the nodes will play into this. Different dungeon-type areas will spawn after successful sieges and give you grind spots for gear and other items.
The open world pvp will add a huge element to play as well. We will be fighting each other more than any end-game content, i believe. Different types of gear may be useful for different opponents.
If I have friends playing that I've met in-game, or friends IRL, and the world is changing and interesting then I wouldn't lose interest.
But that's me.
Seems that AoC is built to be an evolving world with high social engagement....so it seems on paper to fulfill those 2 needs.
AoC is going to take much longer to max out than other recent MMOs, according to Steven.
Even so, you WILL max out at some point and you'll need something to do. I imagine that will be mostly around PvP content like competing for castles, territory control, sieging, etc. If you prefer a more PvE experience, well then once you clear all the dungeons and max out, you'll probably not have much more to do until the next expansion (this sounds like your previous experience). Thankfully it sounds like there will be a lot of different dungeons and raids that change with the various Node stages, so there will likely be a lot to keep PvE'ers occupied.