Lust69 wrote: » I thought I’d create a thread for things to keep us playing at end game. The first thing I thought of was a boss mob that re-spawns more difficult each time it dies continually. We need something ground breaking in this game that everyone is excited about. I don’t know what that could be. When you have everything what would keep you playing? Guild vendettas is something I played a game for a long time at end game because there was always this rivalry and we wanted to own the guild village. This gave us more motivation than anything we hated them but that’s what kept me playing. What ideas do you have?
Neurath wrote: » Players can just buy the gear. Only speed bumps would be lack of funds.
Neurath wrote: » Well, it would just put the prices up which means those with enough dollar can still buy the stuff. The other avenue is gatherers who can gather what they want whenever they can.
Neurath wrote: » There is no percentage chance for resources to drop - you need a top tier gatherer and then you get the resource from the corpse. I guess the particular resource might depend on randomisation but the prerequisite is only a high tier gatherer.
Lust69 wrote: » All very good replies there is certainly going to be much more going on at end game than most games we know of but we are just discussing content we already know about. What do we do when our guild has full control over the nodes and maxed them. Got all the gear from the dynamic and randomised boss mobs. Pvp against your rival is old and have all the legendary items and role-played for months. Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting.
Neurath wrote: » It's from a livestream years ago. Back when we still had Jeff. No one would be able to create a piece of armour if the drop chance was 10% every 4 days. All of the resources would be used for repairs. However, we just had the less is more or more is less thread so the old stance might change.
Lust69 wrote: » Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting.
Azherae wrote: » Lust69 wrote: » All very good replies there is certainly going to be much more going on at end game than most games we know of but we are just discussing content we already know about. What do we do when our guild has full control over the nodes and maxed them. Got all the gear from the dynamic and randomised boss mobs. Pvp against your rival is old and have all the legendary items and role-played for months. Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting. I'm not sure what you're referring to. If my guild has control over Metropolis A, there's a chance that the guild controlling Metropolis B will want Metropolis A to be brought down for some reason. Maybe even just to weaken my guild. That would result in new rivals, new bosses, new RP. You basically defined it as 'what if every dynamic aspect of the game stopped being dynamic, what other new and exciting ideas do you have?' Is that right?
Lust69 wrote: » Azherae wrote: » Lust69 wrote: » All very good replies there is certainly going to be much more going on at end game than most games we know of but we are just discussing content we already know about. What do we do when our guild has full control over the nodes and maxed them. Got all the gear from the dynamic and randomised boss mobs. Pvp against your rival is old and have all the legendary items and role-played for months. Does anyone have any new ideas for this game at what some would consider end game? I feel like there could be something new and exciting. I'm not sure what you're referring to. If my guild has control over Metropolis A, there's a chance that the guild controlling Metropolis B will want Metropolis A to be brought down for some reason. Maybe even just to weaken my guild. That would result in new rivals, new bosses, new RP. You basically defined it as 'what if every dynamic aspect of the game stopped being dynamic, what other new and exciting ideas do you have?' Is that right? Everything stopping being dynamic could be used as a basis to come up with new content, yes but I think the content you refer to isn’t really dynamic enough as in a constant change, activity, or progress. New rivals, new bosses and new RP is going to stop being dynamic after a few months. How many bosses will it be before it’s just another boss. How many rivals will it be until it’s just another rival and I guess RP could last a long time but even that will get old. This content is still going to be very good. But why stop there? There could be something we are missing that could make this game even better that’s what I’m trying to find.