superhero6785 wrote: » Strevi wrote: » Transporting the loot back to a storage should be riskier than driving a caravan. This won't happen. That would create a strong reward for corruption, which they've already said they won't do. Caravans are opt-in PvP zones...clearing PvE dungeons are not. Killing green players to lay claim to an open world dungeon IS the reward itself. If someone has already cleared the dungeon and is now transporting goods back to storage, you're too late.
Strevi wrote: » Transporting the loot back to a storage should be riskier than driving a caravan.
Players will be able to state their intentions to attack, defend or ignore via a user interface window.
Strevi wrote: » Transporting the loot back to a storage should be riskier than driving a caravan because players must see an advantage using the caravans when transporting the goods between nodes. And there is at least one good reason: you can hire NPC guards. Hopefully those guards respawn to fight if the caravan is attacked 4-5 times on it's journey.
Dygz wrote: » Strevi - In Ashes, every place except the Open Seas has an opt-in PvP flag. If you attack me and I fail to opt-in for PvP and you kill me anyway, you will be punished with Corruption that is at least 2x the normal death penalties, the first time you kill me. And the penalities become increasingly Even with Caravans, you opt-in to either defend or attack - but, by default, everyone is a Non-Combatant.
superhero6785 wrote: » Strevi wrote: » Transporting the loot back to a storage should be riskier than driving a caravan because players must see an advantage using the caravans when transporting the goods between nodes. And there is at least one good reason: you can hire NPC guards. Hopefully those guards respawn to fight if the caravan is attacked 4-5 times on it's journey. I think you're misinformed as to the purpose of leaving in the ability to kill non-combatants in the first place. It's not to add extra risk to "PvE players". It's to allow a natural rise in tension and heated passion of the moment to take place from time to time. Those "acts of passion" have a cost. Corruption is specifically designed to thwart people from griefing non-combatants. Adding risk of losing all the loot you just got from a dungeon is not the intent for the system, and corruption will be balanced specifically to stop people from doing this on a regular basis. Caravans on the other had are a high-risk / high-reward part of the game. It's an opt-in PvP system where, if successful, you can make a LOT of money, and other players have the opportunity to steal those goods if they've got the skill to do so. In other words - you have your thinking completely backwards.