Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Character Development, puzzles and animations!
Mikanj
Member
I believe that an mmo needs to have an enormous amount of skills/spells to choose from to create several different builds on each character for character development. This keeps the game interesting for different situations and environments. When i see games with only up to 12 spells per character i get super bored and don’t really feel like creating a whole other character just to see different spells/skills. I’d seriously would rather go on a long journey with 1 character.
2. I seriously think MMOs need to have tons of secret dungeons and puzzles such as games like zelda and final fantasy. It would be awesome to find your self dropping into an small underworld dungeon, invisible walls where you have to play a puzzle to get to a chest or pile of gold, or even worse an intense boss fight which rewards you with something great.
3. I think animations for mmo games are never good or at least not as good as solo RPG games such as The witcher 3, elden ring and some others. The animations need to feel and look like your playing inside the damn game next level. Example, imagine yourself a wizard in real life and you called down a lightning strike and it made the ground explode. The amount of space that would take up and effect that would have on the entire area would look insane, similar to some movies perhaps. I think games need to have a different perspective on how casting spells/skills would actually really look.
2. I seriously think MMOs need to have tons of secret dungeons and puzzles such as games like zelda and final fantasy. It would be awesome to find your self dropping into an small underworld dungeon, invisible walls where you have to play a puzzle to get to a chest or pile of gold, or even worse an intense boss fight which rewards you with something great.
3. I think animations for mmo games are never good or at least not as good as solo RPG games such as The witcher 3, elden ring and some others. The animations need to feel and look like your playing inside the damn game next level. Example, imagine yourself a wizard in real life and you called down a lightning strike and it made the ground explode. The amount of space that would take up and effect that would have on the entire area would look insane, similar to some movies perhaps. I think games need to have a different perspective on how casting spells/skills would actually really look.
1
Comments
it's like that on lost ark and we can remove other spell effect.
AoC class wish: https://forums.ashesofcreation.com/discussion/comment/422108#Comment_422108