novercalis wrote: » Most of us DO NOT WANT SOLO AREAS or SOLO GAMEPLAY. Steven has touted L2 Influence which was heavily influenced by CO-OPERATIVE content. Can you solo some stuff? sure. But be fast and efficient with it? HELL NO.
Atama wrote: » novercalis wrote: » Most of us DO NOT WANT SOLO AREAS or SOLO GAMEPLAY. Steven has touted L2 Influence which was heavily influenced by CO-OPERATIVE content. Can you solo some stuff? sure. But be fast and efficient with it? HELL NO. I played a great part of that game solo, because to be honest it's exhausting to have to be in a party all the time to do anything. Nobody wants that. I think your in the wrong category of game. Solo content is not what MMO's are suppose to be based on. The purpose is to group up and be in a massive world to do content. Solo play is RPGs. Why play an mmo to play an RPG. yes sure solo stuff is fun but that's not the point of the MMO. Plenty of people want group content where you need to be grouped up to do stuff.
DeviLzFury wrote: » novercalis wrote: » TyranthraxusEQ wrote: » I would hope it's just an easier area, and not indicative of the entire difficulty level. There should be a wide variety of difficulty levels at all levels of xp, so that there is challenging content for people of any gear score. More difficulty leads to better rewards, Risk/reward. I would expect heavily geared players to be able to mop up and solo area's tuned for less geared characters, while there are much more intense challenges that would take a full group of 8 well geared and skilled players to handle. It's also possible they just have not tuned the difficulty, or even have it tuned down for their streaming purposes. Making their deaths even more amusing. Beofre they entered - they were fighting minos which took then 5-8 seconds to kill. Those were also level 15 regular mobs. Then they began fighting the elite level 15-17 mobs. Most of us DO NOT WANT SOLO AREAS or SOLO GAMEPLAY. Steven has touted L2 Influence which was heavily influenced by CO-OPERATIVE content. Can you solo some stuff? sure. But be fast and efficient with it? HELL NO. Is it possible they just have not tuned it? I HOPE SO and we are trying to raise the flag to make sure that is the case and that they will tune it higher. Nothing wrong with that. We as players - in this genre that we call MMO have already lost hope in the genre. Steven has reignited it with his words 6-7 years ago. We are skeptical gamers after all the years of crap we have had. So we need to hold Intrepid Studio accountable and call out stuff that are potential red flags. Better now than when it's too late or falls on deaf ears. This right here is saying it best. We as a community need to hold their feet to the fire when there are some red flags, its part of this open Dev process in the end. They need the feedback to improve.
novercalis wrote: » TyranthraxusEQ wrote: » I would hope it's just an easier area, and not indicative of the entire difficulty level. There should be a wide variety of difficulty levels at all levels of xp, so that there is challenging content for people of any gear score. More difficulty leads to better rewards, Risk/reward. I would expect heavily geared players to be able to mop up and solo area's tuned for less geared characters, while there are much more intense challenges that would take a full group of 8 well geared and skilled players to handle. It's also possible they just have not tuned the difficulty, or even have it tuned down for their streaming purposes. Making their deaths even more amusing. Beofre they entered - they were fighting minos which took then 5-8 seconds to kill. Those were also level 15 regular mobs. Then they began fighting the elite level 15-17 mobs. Most of us DO NOT WANT SOLO AREAS or SOLO GAMEPLAY. Steven has touted L2 Influence which was heavily influenced by CO-OPERATIVE content. Can you solo some stuff? sure. But be fast and efficient with it? HELL NO. Is it possible they just have not tuned it? I HOPE SO and we are trying to raise the flag to make sure that is the case and that they will tune it higher. Nothing wrong with that. We as players - in this genre that we call MMO have already lost hope in the genre. Steven has reignited it with his words 6-7 years ago. We are skeptical gamers after all the years of crap we have had. So we need to hold Intrepid Studio accountable and call out stuff that are potential red flags. Better now than when it's too late or falls on deaf ears.
TyranthraxusEQ wrote: » I would hope it's just an easier area, and not indicative of the entire difficulty level. There should be a wide variety of difficulty levels at all levels of xp, so that there is challenging content for people of any gear score. More difficulty leads to better rewards, Risk/reward. I would expect heavily geared players to be able to mop up and solo area's tuned for less geared characters, while there are much more intense challenges that would take a full group of 8 well geared and skilled players to handle. It's also possible they just have not tuned the difficulty, or even have it tuned down for their streaming purposes. Making their deaths even more amusing.
novercalis wrote: » and in the video, he states the intention of things. He stated they are ok making content that can be done with few numbers, who will have an EAISER time then they did cause of Pots and other supplies / gear. WIP or not - THAT IS A RED FLAG when you state an intention.
daveywavey wrote: » It's irrelevant right now that a 4-player team of suped-up GMs beat content that will eventually be aimed at 8-player teams. They haven't balanced the combat values yet. We haven't had the Alpha-2 testing of combat yet. They haven't even made all of the archetypes yet. The combat system itself, and the damage values included in it, haven't been fleshed out, completed, tested, refined, re-tested, re-refined, etc. Why let yourself get caught up on tiny details like that, when you can just enjoy watching it come together piece by piece?
DeviLzFury wrote: » Atama wrote: » novercalis wrote: » Most of us DO NOT WANT SOLO AREAS or SOLO GAMEPLAY. Steven has touted L2 Influence which was heavily influenced by CO-OPERATIVE content. Can you solo some stuff? sure. But be fast and efficient with it? HELL NO. I played a great part of that game solo, because to be honest it's exhausting to have to be in a party all the time to do anything. Nobody wants that. I think your in the wrong category of game. Solo content is not what MMO's are suppose to be based on. The purpose is to group up and be in a massive world to do content. Solo play is RPGs. Why play an mmo to play an RPG. yes sure solo stuff is fun but that's not the point of the MMO. Plenty of people want group content where you need to be grouped up to do stuff.
Atama wrote: » novercalis wrote: » Most of us DO NOT WANT SOLO AREAS or SOLO GAMEPLAY. Steven has touted L2 Influence which was heavily influenced by CO-OPERATIVE content. Can you solo some stuff? sure. But be fast and efficient with it? HELL NO. I played a great part of that game solo, because to be honest it's exhausting to have to be in a party all the time to do anything. Nobody wants that.
Atama wrote: » DeviLzFury wrote: » Atama wrote: » novercalis wrote: » Most of us DO NOT WANT SOLO AREAS or SOLO GAMEPLAY. Steven has touted L2 Influence which was heavily influenced by CO-OPERATIVE content. Can you solo some stuff? sure. But be fast and efficient with it? HELL NO. I played a great part of that game solo, because to be honest it's exhausting to have to be in a party all the time to do anything. Nobody wants that. I think your in the wrong category of game. Solo content is not what MMO's are suppose to be based on. The purpose is to group up and be in a massive world to do content. Solo play is RPGs. Why play an mmo to play an RPG. yes sure solo stuff is fun but that's not the point of the MMO. Plenty of people want group content where you need to be grouped up to do stuff. Just know you're addressing someone who has played MMORPGs literally since the beginning. I played MUDs prior to the first MMORPGs becoming available. I know quite well how they work and who they're for. Nobody has more experience with the games than I do, because I have played them for their entire existence. No MMORPG has ever required 100% group play. That has never existed. The games that require the most group play are ones that require you to be in a group for any kind of meaningful progression. That's what I am hoping for in Ashes of Creation. Let me be honest... If you're saying you want a game that requires you to be in a group to do anything, I frankly don't believe you. Or you don't know what you're actually asking. I think you're making a badly-formed or disingenuous argument. An MMORPG with absolutely zero solo content will fail. Period. It's the reason why you've never heard of one. You'd have to be pretty stupid to try. Making all of the challenging content require a group, that's a different story. Let's consider WoW. Most people would agree it's a very solo-friendly game. Yet that game does have raids and dungeons you just can't do unless you are so overpowered that you're not going to get anything meaningful out of them. (I've soloed dungeons and raids in WoW just to get achievements and gear cosmetics.) So just scale outward from there. Add difficult enemies in the open world that require a group to take down. Add quests that require a group. Put in many events that require a group. Rather than limiting people to always being in a group, instead put the majority of things a person would want to do in a situation where you need to be in a group. That's where I see Ashes going. With sieges, caravans, node wars, monster token events, rather than eliminating all solo content they are just putting in a TON of group-required content. My expectation is that you can try to play solo but you'll miss out on most of the game and your progression will be very slow. You also won't be able to get the best gear, titles, achievements, cosmetics, mounts, and so on. And that's the way to do it. If there's a day where you just want to log in and be by yourself for a bit, maybe just go gather some materials and work on crafting, maybe do a few easy quests or grind a bit, you can. But that wouldn't be the majority of your play experience or you'd find the game to be very shallow and unsatisfying.
Mag7spy wrote: » novercalis wrote: » and in the video, he states the intention of things. He stated they are ok making content that can be done with few numbers, who will have an EAISER time then they did cause of Pots and other supplies / gear. WIP or not - THAT IS A RED FLAG when you state an intention. Not a red flag that is literarily every mmorpg.... using other items will be a benefit for you it is open world dungeons it doesn't mean you need exactly 8 people every time. Doesn't mean that some content will be easier than others with the different dungeons and challenges out there. Stop trying to look for peak end game raiding they are lvl 15....nor was that advertised in what they were showing.
NiKr wrote: » daveywavey wrote: » It's irrelevant right now that a 4-player team of suped-up GMs beat content that will eventually be aimed at 8-player teams. They haven't balanced the combat values yet. We haven't had the Alpha-2 testing of combat yet. They haven't even made all of the archetypes yet. The combat system itself, and the damage values included in it, haven't been fleshed out, completed, tested, refined, re-tested, re-refined, etc. Why let yourself get caught up on tiny details like that, when you can just enjoy watching it come together piece by piece? My main issue is them saying "this is an 8-man location, but we're 4". Why state that? Why incept our minds with thoughts of "ah, this game will be pisseasy for a normal group of people"? Like, this would literally not be an issue did Steven not say that this was meant to be a location for more people. Alternatively this could've been a "proper difficulty" that would pretty much be the same on release, but then this would not be an 8-man location. If content is this easy then any full group will just go to places with better drops, even if they're supposed to be harder. At this point Steven's kinda infamous for saying a ton of unneeded stuff. Be it on purpose or not. And I consider that particular statement to be quite unnecessary, exactly because of the context of "10 fucking prefaces of THIS IS AN ALPHA!! NOT DONE YET!!" Just don't address the difficulty at all and you'll have no problems with people assuming what that difficulty would be on release.
novercalis wrote: » Mag7spy wrote: » novercalis wrote: » and in the video, he states the intention of things. He stated they are ok making content that can be done with few numbers, who will have an EAISER time then they did cause of Pots and other supplies / gear. WIP or not - THAT IS A RED FLAG when you state an intention. Not a red flag that is literarily every mmorpg.... using other items will be a benefit for you it is open world dungeons it doesn't mean you need exactly 8 people every time. Doesn't mean that some content will be easier than others with the different dungeons and challenges out there. Stop trying to look for peak end game raiding they are lvl 15....nor was that advertised in what they were showing. sorry, I dont play shit mmo that provides my little pony ease content. Instead of players trying to rush to end game for "peak end game raiding" - the entire game should be hard. Why do we gotta wait till end game to experience "peakness" when you make everything as equal to end game. and YES he did say that and advertised - feel free to re-watch that YT video. If you are designing a 8 man content, it needs to be a 8 man content. He shouldnt have said, it is doable with less and it will be easier for players to do the content because of other supplies and pots. that just showcase content is gonna be a joke and it shouldn't be.
Tyranthraxus wrote: » 2) I'd happily watch a 2-3 hour development update, every month. Am very glad for the insights that we receive.
Tyranthraxus wrote: » 4) He's making a display of the gameplay. Were they supposed to do it 10 times and choose the best take, or something?
Tyranthraxus wrote: » 5) These are real, live people - not actors.
TheWolfofGar wrote: » Tyranthraxus wrote: » 2) I'd happily watch a 2-3 hour development update, every month. Am very glad for the insights that we receive. I wouldn't, I'd rather watch a concise to the point 30-45 minute update of quality than a rambled 2-3 hr dev update.