Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Current combat inspired by GW2
Garrtok
Member, Alpha Two
Hi,
while it's pretty obvious that intrepids combat system is highly inspired by guild wars 2, my question is why we need a hybrid system like that when the main reason for that actually doesn't exist in aoc?
Guild wars 2 has kind of a action combat system, or at least one where you have to be active during fights and you cannot just fall asleep like in classic tab targeting games, because like every mob and encounter has some cleave, aoe, spots where you shouldn't stand etc. that is what makes you need to move and be active.
Maybe it's because of the early state of the game, but there was nothing until now that shows that you should play aoc differently to any tab targeting game.
while it's pretty obvious that intrepids combat system is highly inspired by guild wars 2, my question is why we need a hybrid system like that when the main reason for that actually doesn't exist in aoc?
Guild wars 2 has kind of a action combat system, or at least one where you have to be active during fights and you cannot just fall asleep like in classic tab targeting games, because like every mob and encounter has some cleave, aoe, spots where you shouldn't stand etc. that is what makes you need to move and be active.
Maybe it's because of the early state of the game, but there was nothing until now that shows that you should play aoc differently to any tab targeting game.
1
Comments
The stream with the cyclops showed that there is no dodging or interaction with in combat, you can just stand around and spam your spells.
So again the question: why copying an active system like gw 2 without copying the actual insentive to be active?
But I feel it's more like some fundamental misconception in the combat. If they want a non static combat, they have to give a reason to move and dodge etc.
In other words, I'd say we'll have to wait for a more challenging pve encounter to see if Intrepid apply all their tools to the combat. We saw the melee showcase and it looked quite actiony. The ranger showcase also had run&gun gameplay. So if both of those are still in the game - sooner or later we'll see them properly used in a fight.
We all know that the action side of hybrid combat has been the part causing trouble, so obviously it wont be done yet.
Bringing this up as an observation is both good and valid, but concern about it is not.
Not yet, at least
GW2 is modified tab, they added that camera after an expansion and it's really disadvantageous.
It's anyways the combat system that comes very close to what aoc is aiming for