Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
i would have agreed with you, except that in their lore so far, majority of Tulnar are actually in fact families and lesser races left behind when the divine gate closed, and thus resenting gods ( some of them ) and Harboring hate for generations towards those who left them behind
yeah i can see this, makes them more cave like, it'll be up to the Devs in the end, but maybe a minor mix of it all, I really dont picture the under dark being too bright
I do think that the Player Races should be somewhat sophisticated in their architecture and design, the returning races are far from primitive. The Tulnar have been on Verra for 1000+ years since the gates closed. My understanding is that any and all nodes could potentially have a Tulnar aesthetic, depending on the XP gathered by players. The architecture needs to be able to work in multiple different locations in quite different environments. Would a Bioluminesense-inspired cave-like structure look good in the Riverlands? Or in the Desert, or mountains?
When it comes to nodes, node progression, ZOIs and architecture. I'd love to hear and see more about how the team is actually approaching the development of this massive system. 85 Nodes, all with 7 potential stages of development, with 9 different racial aesthetics. (Never mind the other customisation options, building options, housing etc)
The Imperium of Aela
You can try to destroy Tulnar, you're also free to walk away broken in half.
https://www.youtube.com/watch?v=6il_mmiGDec
we all as players should know Beast races will never be the majority, take Baldurs gate 3 for example the highest played Race/ class combo out of all the DnD 5e races ( minus orc, dargonborn so on ) was human fighter, with some default black trim hair, and as a guy said above and kinda proved is that human player will be the vast majority, then next would be what ever cool race Tulnar will probably place third, which is why i was hoping for my server at least to try and grab as many Tulnar players possible to set up a town near a mountain ( as if it was leaking out of the town if ya get my drift ) and attempt a megalopolis. As Tulnar players we will more than likely be the Forgotten races, only need to look at WoW stats to see what players will do
I am very curious to see what they will come up with.
The system only takes into consideration what race a player is when tabulating XP for the node to level to the next stage. With 85 Nodes spread across the world, there should be no reason why there won't be settlements of different stages representing all of the player races.
Is it not the case, that the Tulnar will have an already established Under realm-based starting city? The Tulnar will not start the game at one of the 4 gates as they never left Verra for Sanctus.
Last sampling showed that Tulnar were in the top three.
If I am right (which certainly may not be the case), then it is almost certain that on some server(s) the Tulnar will organize and establish nodes in the sunlight.
We can also expect dwarves to level up below ground nodes, right? Just like elves in the forests, other dwarves in the mountains, and humans everywhere, kinda like cockroaches.
That's one UGLY Dark Elf. You can do better my brother. Also, that's an Orc head.
Same, I also feel so upset I never got to see original Kowloon for myself. I did visit Kowloon Walled City Park though, but it of course looked nothing like before. The park did keep a few remnants of some buildings, which was cool to see.
And yeah, when it comes to Cyberpunk, I always get reminded of HK or Tokyo. Those places got the real life cyberpunk x jungle going on.
Yeah, and adding to that, the Tulnar have a caste system if I'm not mistaken. Which means there will most likely be some type of discrimination amongst them, which kills the dream of them all living happily together.
that is super pleasing news ngl