NishUK wrote: » @Noaani so you're basically up for another very hardcore mmorpg experience where gear and money decide your power tremendously. Answer, you've been playing for 2 years as an Archer, new player joins the server and he is also an Archer+Mage sub type and heavy commits to his sub to save on augment and other costs as much as possible he loves PvP. 3 year point (he's been playing for 1 year and you 3), you both play the same hours and everyday, he is fed up he can't buy gold for gear to catch up to players 2 years ahead, fresh start server begins, tell him why shouldn't he join it. The biggest question, why should new players join your server. Your preference has no care for competitive growth. Also the Romans didn't have many months of years or training, this is a fantasy game so as far as everyone is concerned, we're all trained in the ways of Sparta like in the movie 300 and rng lucked not getting thrown off a cliff as a baby. Gear is good but does not make a man.
Depraved wrote: » what about the player who spent years leveling and gearing up???
daveywavey wrote: » I'm fully expecting a skilled Level 30 to be able to beat a crappy Level 50 me. Just play and have fun.
NishUK wrote: » Depraved wrote: » what about the player who spent years leveling and gearing up??? Oh that guy? He's had years of conquest, being a reliable skilled/knowledgable party/guild member and could of potentially used his gold for years INSTEAD of going through the rng rollercoaster of getting every single piece of gear to "+ godlike" using his gold to raise the stats on his gear/augments by a fraction via crafting to amplify the utility/effectiveness of his playstyle (rng positive and negative effects always applied), upkeep of guild taxes, repair costs (especially of activated gear), cosmetically making his gear better looking outside of the "pay to cosmetic" store, many hard upgrades to mount and cart etc etc etc. MANY ways to stop enchanting passively winning the game for you, it's just a matter of making it fun BUT it's very important to consider the first suggestion I said, positive AND negative bonuses because people naturally believe that the only way they can have fun is if they work towards something that is a direct improvement but that is an untested mentality for many. edit - You know league players keep on playing because they're addicted only to a badge that showcases their merit right? There's millions of them!
Solvryn wrote: » daveywavey wrote: » I'm fully expecting a skilled Level 30 to be able to beat a crappy Level 50 me. Just play and have fun. I'm for it, if a players a trashcan they get die.
NishUK wrote: » Noaani a 0.1% player on Archeage is 100% or more effective than a "1%" player and I'm not even joking, they had every reason to literally buy into more power.
Noaani wrote: » The question now becomes - should someone that puts literally no effort at all in to acquiring gear be able to beat someone that puts a whole lot of effort, or should it be expected that you need to put some effort in to gear in order to compete?
NishUK wrote: » edit - You know league players keep on playing because they're addicted only to a badge that showcases their merit right? There's millions of them!
Noaani wrote: » NishUK wrote: » Noaani a 0.1% player on Archeage is 100% or more effective than a "1%" player and I'm not even joking, they had every reason to literally buy into more power. Now, to be clear, if you are running around in celestial quality illustrious or tier 2 or 3 obsidian gear (basically someone that chases the 10%, or doesn't really give a shit about gear), and you come up against someone in tier 5 or 6 obsidian or ayanad gear that is epic or legendary (someone that chases the 0.1%), yeah, no amount of skill is likely to bridge that gap. However, that is literally putting the best geared player against someone that put no effort at all in to gearing. That shouldnt be an even match - you should expect to at least put some effort in to gear.
Solvryn wrote: » ArcheAge had a lot of design flaws, and this was one of them.
Noaani wrote: » Solvryn wrote: » ArcheAge had a lot of design flaws, and this was one of them. Clipped.
Solvryn wrote: » Noaani wrote: » Solvryn wrote: » ArcheAge had a lot of design flaws, and this was one of them. Clipped. Yeah dude. The OP wants to partake in PvP. Reducing gear effectiveness and mechanical aptitude reliance achieves that. ArcheAge is a great example of gear being too powerful. It doesn’t change anything for the top end players, they’ll still be the best.
Solvryn wrote: » The only time a lower level will not be slotted is in the case of castle siege.
Noaani wrote: » Solvryn wrote: » Noaani wrote: » Solvryn wrote: » ArcheAge had a lot of design flaws, and this was one of them. Clipped. Yeah dude. The OP wants to partake in PvP. Reducing gear effectiveness and mechanical aptitude reliance achieves that. ArcheAge is a great example of gear being too powerful. It doesn’t change anything for the top end players, they’ll still be the best. Archeage is a great example of gear being too powerful for people that only want to PvP, and dont want to play the rest of the game. For people that played Archeage as an MMORPG, the power of gear was just fine. Not perfect, just fine. If you only want to play one aspect of an MMORPG and not the whole thing, you should EXPECT to be behind everyone else. If that MMO has several aspects to it that you are ignoring (economy, crafting, PvE etc), then you shouldnt expect to do much at all in PvP in that MMO. Again, if a player just wants PvP, play a game that only offers PvP. Dont expect to be able to get a full experience if you are ignoring 75% of the game.
Solvryn wrote: » If developers went by that logic there wouldn’t be any MMORPGs Farmers should go play a farm simulator, PvE only players should go play co op RPGs and PvPers should stick to PvP only games.
Doesn’t work, people are going to play to their preferences/role.
Kesthely wrote: » Partake yes, and feel usefull, i never expect, a lowe level or lower geared to be on (close to) equal footing, thats just bad game design, what i do expect, and that is something that eve online accomplishes really well, is that newer players can be usefull.
Noaani wrote: » Solvryn wrote: » If developers went by that logic there wouldn’t be any MMORPGs Farmers should go play a farm simulator, PvE only players should go play co op RPGs and PvPers should stick to PvP only games. .