Solvryn wrote: » I understand your reasoning it’s just not going to work, you’re not grasping the large picture.
NiKr wrote: » Solvryn wrote: » I understand your reasoning it’s just not going to work, you’re not grasping the large picture. I think what Noaani is talking about is the large picture. The player who spends their whole time on the market is only playing 25%. Noaani is talking about dudes who spend more time playing other parts of the game, pvp included. That's the "stronger" player between someone who's only great at pvp and someone who's good at socializing, pvping, trading and pveing. Good gear will give an edge, but you'll only capitalize on that edge if you already have a good base of gameplay skill.
Solvryn wrote: » They’re going to dip, why? Because the guy who puts no time into their preference can kill them off of gear alone.
Noaani wrote: » However, that is literally putting the best geared player against someone that put no effort at all in to gearing. That shouldnt be an even match - you should expect to at least put some effort in to gear.
Noaani wrote: » The original point I replied to was in regard with this point about gear was in relation to the hypothetical player and why they should keep playing the game when others have a two year head start. The basic and fact of diminishing returns is that reason - not just diminishing returns on gear upgrades, but diminishing returns on how many upgrades you can actually expect to get out of a given amount of wealth.
NishUK wrote: » Noaani wrote: » However, that is literally putting the best geared player against someone that put no effort at all in to gearing. That shouldnt be an even match - you should expect to at least put some effort in to gear. This "effort" takes many many many months, if lucky of playing everyday for a good amount of time and this is inaccessible to many and also sad. We've gone past a "game" and moved onto literally a 2nd life that is lucky to have 500 out of the 10k players (that WILL dwindle over time) on a server capable of some form of balanced PvP and where skill actually has some role to play. Don't you understand how competition works? I play a pretty high level of Tekken, it takes a person months of discplined training to be in the same picture as me in terms of execution and knowledge but once it's acquired that it's, the player expression and skill takes the forefront and regardless of if you take months of years of break you're still almost indentical to where you left of. Somehow you thinking the ultimate fantasy is purely about this constant personal gearing progression is your own bag, all you're doing is having your cake and taking away all the other cakes for anyone else to have, there is WAY more you can do with personal progression than making yourself infititevly stronger.
Diminishing returns...now this is a laugh, this demonstrates MASSIVELY how ignorant you are to the combat itself. Any minor weapon improvement through enchantment usually is major because these old mmo's have massive % buffs, personal and from buffers and then additionally when opponents defenses get ripped apart by debuffers then these things stand out as nothing but ridiculous. "I'd like to get 250 more physical defense but it will cost me too much, I'm happy with my gear", ye how does that work out...after physical damage dealers have penetrated your armor could be "0" stat and the true damage is bogus but literally if you had only 250 physical defense you'd resist like 10% or more of physical damage, all the time, passively with no skill.
I've been on Lineage 2 and Archeage with heroes in the guild, do not pretend like you've lived a hard life on these games, I've actually been through them and happy that I've quit them in a respectable time as they do not respect your time. If you believe gear progression++++ all day everyday for 10% or less of that time for PvP is a healthy mentality, god help you, you're just addicted to being somebody of worth in life, a "2nd life".
Solvryn wrote: » Top tier players maximize the effective use of things like gear and racials, so reducing the power of them wont affect them much. They'll still be on top, but it also allows more people to partake in sieges.
Solvryn wrote: » More specific to the topic, if Intrepid decides to gatekeep certain events, in this case sieges because of level and gear power, they risk hemorrhaging casuals. Top tier players maximize the effective use of things like gear and racials, so reducing the power of them wont affect them much. They'll still be on top, but it also allows more people to partake in sieges.
Noaani wrote: » Solvryn wrote: » Top tier players maximize the effective use of things like gear and racials, so reducing the power of them wont affect them much. They'll still be on top, but it also allows more people to partake in sieges. I mean, that isn't really the topic here - no one has said they would, and Intrepid have specifically said they won't. Yes, people at the level cap and with better gear will be more effective at directly fighting other players (as it should be), but that is why siege engines will function as they will function - to allow those not at the level cap and/or not well geared to have a solid, meaningful impact on a siege. But that still doesn't mean they will be as good as a level capped, well geared player at directly fighting other players.
Solvryn wrote: » The topic was the OP wanting to be partake in sieges.
Noaani wrote: » Solvryn wrote: » The topic was the OP wanting to be partake in sieges. Yeah, for a few seconds it was, until someone pointed out that what the OP wants is already in the works. Then it became about how a few of you PvP players can't accept gear having any actual combat effectiveness because you aren't good enough players to get decent gear for yourselves.
Solvryn wrote: » Gear doesn’t make the gamer good
NishUK wrote: » I can't get over the mindset that some people think an online multiplayer game where things are reguarly contested for is better off staying in the dark ages and where strength is decided primarly by how long you play for over the entire course of the game.
Noaani wrote: » Solvryn wrote: » Gear doesn’t make the gamer good This is true, and no one has said the opposite. However, ignoring gear does make a gamer bad. There isnt really any other way to put it.
Solvryn wrote: » Noaani wrote: » Solvryn wrote: » Gear doesn’t make the gamer good This is true, and no one has said the opposite. However, ignoring gear does make a gamer bad. There isnt really any other way to put it. Never once I suggested that the acquisition of gear was supposed to be easy.
Okeydoke wrote: » So that's the extent to which I agree with Noaani. I definitely agree with Solvryn that the power gaps in Archeage were WAY too big. But that's what this argument comes down to, what should the power gaps be. And secondly, how easy or hard it should be to climb the ladder rungs of that power gap. In the case of a very pvp heavy game (supposedly) like Ashes though, I think power gaps should be moderate at most. I personally don't want to see insane power gaps. But I do want them to be meaningful.
Okeydoke wrote: » I definitely agree with Solvryn that the power gaps in Archeage were WAY too big.