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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Oh okay, sorry I didn't catch that quite right^^
I think it really won't be too much of a problem, for people who come in maybe a few weeks after launch, it is basically irrelevant or even an advantage if these servers are lower in player numbers because their individual impact will be greater. But by the week 2 after launch I think most of the (very limited) head start advantages will already be overtaken by people with greater endurance and who took vacation to power through the first levels.
Learning the game's systems is kinda essential for the people who have paid to test the game to death so that you have a better gaming experience. The people you're complaining about here are the ones who will be improving your experience of the game. I'm perfectly comfortable with them having 2 little days to themselves to work out any last minute issues.
100% disingenuous response.
Weak attempt to refute the various points that I have made in my comments throughout the threat by trying to drag this into the moral sphere of "genuine" and "disingenuous". If you want to throw poop, make sure it sticks.
The problem is im not complainimg about these players having a headstart honestly i couldnt care less if thats what you got out of this post there is no point explaining it again
the node system, which is essential for progression, will be disabled during the head start. that means you cant level up the nodes past level 1. that means higher level mobs and quests wont spawn. enjoy killing level 1 mobs for 48 hours, lets see if they get past level 15 lol
I might take the week off, shortly after launch. Isn't that on the same level
I think you will have to work for a very long time without week off xD
As mentioned by others the head start will be less of an advantage as time moves on, and for people like me who can only spare a few hours a week for game time can use the head start just to be equal with a player with more time on their hands.
you misread me.
it doesnt matter if someone has a headstart. If the headstart is a casual doing 5-6 hours he will get outfarm/level by a non-headstart sweaty player doing 12-16 hours sessions.
What? I don't understand what you are trying to say.
In my country you save up, 5 weeks of vacation doing a years of full time. If i'm lucky, the game lands early summer. My workplace closes for 3 weeks doing the summer (i use 3 of my 5 weeks there)
Piddly, superficial Node-less head starts are meaningless to me. Will probably use the entire year's paid time off for launch, and will just naturally out-pace the majority of head-starters.
In Ashes, Node progression will be turned off during headstart, so...
Basically, all headstart players will be doing is traveling to the locations where they want to try build their Cities and Metros once Nodes are turned on.
And... they still might have to combat other players to ensure that they control the Node they hope to progress, so... there is no guarantee of a "win" just by being on a Headstart server.
It's up to you to specifically state what players would be winning on a Headstart server in Ashes.
Other games aren't particularly relevant because they don't have Nodes as a progression restriction.
But I see where you are coming from. Had release been 12-10 years ago, when I was the hardcore 48-hours straight gaming-kind of person, then I'd reason the same way.
But now I have a small kid, a business and school courses so I do not have time to be launch competative. I will be out-leveled and out-farmed regardless. :]
Besides - consider that if more hardcore gamers reason like you do, then perhaps starting at one of those headstart servers can be to your advantage as it will be filled with filthy casuals like me. ;]