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Backgrounds versus Racials
Bakageyama
Member
Just wanted to put my thoughts out here about the removal of racial abilities/traits and moving them into backgrounds.
I'm all for removing racial stats and features so our character cosmetically can be anything we want and not be relegated to specific subsets of races just to be better at a certain thing or class. However, I don't think these features should be moved to a background selection on character creation. While it solves the cosmetic issue, it still keeps the primary issue I have with that system being involved during character creation.
A player may not know what they will enjoy the most out of the game, and asking them to choose their background (especially if they are specific to occupations / activities) during character creation causes feel bad moments. I can remember instances in other games where I felt forced to recreate my character because I learned I made a sub-optimal decision before I could've learned anything about the choice.
Sure this is solved by doing prior research but that shouldn't be a requirement to begin the game. I'd like to see the features be choices presented to the player later in the game, for instance occupation bonuses for interacting with that occupation more often, or a "preferred" occupation bonus. In my opinion the class choice (and personally I'm a fan of not even locking this down) should be the only unchangeable trait of your character.
I'm all for removing racial stats and features so our character cosmetically can be anything we want and not be relegated to specific subsets of races just to be better at a certain thing or class. However, I don't think these features should be moved to a background selection on character creation. While it solves the cosmetic issue, it still keeps the primary issue I have with that system being involved during character creation.
A player may not know what they will enjoy the most out of the game, and asking them to choose their background (especially if they are specific to occupations / activities) during character creation causes feel bad moments. I can remember instances in other games where I felt forced to recreate my character because I learned I made a sub-optimal decision before I could've learned anything about the choice.
Sure this is solved by doing prior research but that shouldn't be a requirement to begin the game. I'd like to see the features be choices presented to the player later in the game, for instance occupation bonuses for interacting with that occupation more often, or a "preferred" occupation bonus. In my opinion the class choice (and personally I'm a fan of not even locking this down) should be the only unchangeable trait of your character.
3
Comments
Of course, you always have the choice to reroll, at the cost of your accumulated progress.
It is kind of like how you choose your major for college when you are 18, and at 38 you may regret that choice. Do you change careers? Go back to school? Choices....
I'd imagine quite a lot of people have their preferred gameplay even before they start the game, rather than choosing one only after trying everything out first. Though maybe Intrepid should do a discussion thread on that topic and get a poll going or smth. Maybe everyone just doesn't know what they wanna do at all before they play the game.
I think we could have both. I'm not really interested in racials that give bonuses to crafting. However, I am still interested in racials like, night vision or something.
For an mmo that doesnt have race-locked classes, racial skills promote elitism.
Mmos with racial classes, like L2 and it's 30 classes, it was neat to see some lore attributed racials that gave a few advantages.
I find it weird that the same ppl that advocated for customization (robe wearing, bow holding tanks, and heavy armored staff holding bards) want racial skills. Why? It's just greed. And as always, the more customization you give the players, the narrower the meta is. The rest of the ideas go to the non-competitive, thematic bin.
Racial skill passives in ESO don't make that big of an impact though ... they're one of the least important choices in a character build.
In other words, ESO players have to find something to complain about or they're not happy.
You could argue Ashes will be choosing the same route. The majority of stats in Ashes will be coming from gear and the character's primary archtype (not racial benefits).
Players in this thread wanting to remove racial stats may be barking up a wrong tree ... because of how little impact it's going to be in character progression.
Still, people were excluded because they didnt have an argonian healer or an altmer magsorc.
It was always funny watching the regular ESO joe talk about racials like they could ever utilize them. That's why I do not think they're a big deal, only the top players will see anything from min/max.
This would be the equivalent of everyone playing one race with a cosmetic skin of their choice on it, there won't be any difference from an RPG standpoint. I thing the solution here would be to have some less impactful racials that still give flavor to the races.
Yeah, it's a balancing act, like everything else is in the kind of game they are making, but this is such a core part of the RPG fantasy, that it should be one of the last problems you can run away from... and it seems like that's exactly what they are doing.
TL;DR:
Degrading RPG racial fantasy to a simple, cosmetic choice is a cowardly move I very rarely see from Intrepid.
I hope they go back on it at least to some extent.
AoC class wish: https://forums.ashesofcreation.com/discussion/comment/422108#Comment_422108
Because skill trumps coding? There must be a balance, not like vanilla WoW where Alliance racial skills were better for PvE and Horde racial skills were better for PvP.
After all, it is absolutely clear that Dünir, having lived in the mountains all his life, should better understand the forge.
Niküa - forming their home near the water, they either swim better or build ships faster / stronger.
The Tulnar lived alone underground for many years, side by side with corruption, which means they are most adapted to it.
Vaelune are children of the desert, they must be resistant to the hot sun.
This world is full of colors, why mix all the colors and make the world the color of s@#t?
Yours is not Anti-RP - these are identical gray men. Everything is clear with you.
Moving things from races and making them background features is the correct decision.
People should choose their race based on factors such as aesthetics, storylines, and geographic location rather than gameplay-affecting factors.
AoC class wish: https://forums.ashesofcreation.com/discussion/comment/422108#Comment_422108
No reason to care about that if Racial progression is not a thing.
will all the backgrounds be accessible to every race and class?
so a human bard can have "former elven cleric, head of the church" as a background?
or can dwarf have "orc king" as a background?
or are we having generic backgrounds that can be applied to everybody?
maybe just generic background like: orphan raised by elves.
i really hope to have risky and rewarding background option with consequences. and give and take options.
one of the best background imo was in Arcanum (cRPG), really fun!
Bride of Frankenstein
Available to female humans and female half-orcs.
You were reanimated by a mad scientist to be the bride of his other creation, but somehow you managed to escape before the wedding. You are very well constructed, gaining bonuses to Beauty (+4), Constitution (+4), Electrical Resistance (+20%), and Poison Resistance (+10%), but you have a very slow Dexterity (-4), a damaged brain-larynx connection (you use Dumb Dialogue options), and a susceptibility to fire, Fire Resistance (-10%). You also start out with no money whatsoever.
https://arcanum.fandom.com/wiki/Character_background#Beat_with_an_Ugly_Stick
https://arcanum.fandom.com/wiki/Dumb_Dialogue
i'm a great fan of structural passives abilities.
AoC class wish: https://forums.ashesofcreation.com/discussion/comment/422108#Comment_422108