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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Corrupted players can't /trade or use storage.
George_Black
Member, Intrepid Pack, Alpha Two
I hope that in addition to:
Loss of gear upon death.
Bounty hunters pin pointing reds on the map.
Reds cant CC greens.
Stats degration for reds
And this months statement, people can relax about random PKing and stop trying to seperate the playerbase into PvP and PvE with hard protections.
The flagging/corruption system is here to stay. AoC is an open world pvp mmo.
Loss of gear upon death.
Bounty hunters pin pointing reds on the map.
Reds cant CC greens.
Stats degration for reds
And this months statement, people can relax about random PKing and stop trying to seperate the playerbase into PvP and PvE with hard protections.
The flagging/corruption system is here to stay. AoC is an open world pvp mmo.
3
Comments
And in AoC you can.
I don't want hard protections either. I feel reds not being able to cc greens was a particular limit. I assume and I'm pleased reds can still cc bounty hunters.
Unless people are only just realizing this now, I'm not sure what this thread is about.
what kind of world do we live in where people research things before posting? madness i say! MADNESS!!!
LOL
some people just want to watch the world burn
Though no! @Noaani I just doublechecked, Steven said we could use freehold storage.
So that was a change.
edit: there was also the change of "players can pvp within the freehold but not the house" (before it was the whole freehold), so there's just that 1-2 seconds of running that PKers would need to hide themselves from any pursuers.
Although I agree that PK activities should be used sparingly … your “few PKs a week” philosophy is probably too generous to botters and the overall PvE crowd in general.
But yeah, it'll all be tested and I'm still pretty sure that even war-based pvp will be limited because people will in fact push Intrepid to make the costs for war way too high. I'd love to be proven wrong though.
Well... who knows, maybe people want to blow some steam sometimes, they will have to look for sieges, wars or ask Intrepid for PK friendly events.
I don't really think I'll be speculating about what it implies, but I can't help having some reaction/extrapoloation.
Mostly I don't like it, but on the other hand it doesn't really affect anything I was planning to do, so if it makes the game more palatable in general or if it was necessary to avoid some specific type of exploit, I'm all for it.
It could lead to less of a specific loop that I prefer and maybe make Bounty Hunting even more of a pointless afterthought, but it certainly ramps up the risk/reward for a Solo PK-er.
Bring on the Bandit Gangs.
Currently, the option for caravan raiding exists, but it is uncertain how successful it will be. It is doubtful that caravan raiding alone will provide sufficient entertainment. Plus, I suggested a few times that bounty hunters could have a specialization that let them work as mercenaries in sieges and wars.
The game lacks features such as kidnapping, slavery, smuggling, player killing, thievery, sabotage, and more.
They certainly could do stuff about it, and they wouldn't even need a group of BHs to do it.
I'm referring to the other issue, the 'massive reduction in random Solo PK' which is George's original point.
But even moreso, things like "I'm going to kill this bot."
Now you can't even kill that sort of bot near your own 'house in the forest', because if you were gathering and you got annoyed at a bot and killed it, now you have to go work off your corruption before you can even store your own gatherables in your own storage nearby. Sure, you're safe, but you might want to stay in.
So my point is only 'a meaningful reduction in actual PK will be achieved through this change', and ofc my bias is that I expected Bounty Hunting (of Solo Red Players) to be mostly a random niche activity anyway.
But I don't follow this game nearly as much as I used to. So I may be out of the loop of what's been asked for recently.
Just a continuation of Steven panic mode as far as I'm concerned. Certainly doesn't inspire confidence.
idk, I feel like I follow it fairly closely and this is another 'entirely out of the blue change' for me.
I just hope whatever the reason for it, it's worth it.
I feel we could still get the 'lawless town' because we have NOT seen any signs of changing it so that people other than the last-hitter get Corruption. Hence the 'bandit gang'. It seems like a specific change meant to target only the 'solo bandit', since it's not 'alongside' a change to the whole 'I didn't kill you but I can still loot you'.
Maybe we're supposed to RP our 'lawlessness'. I'm down for that, I only care about other emergent stuff.
RIP Crossbow too lol.
Yeah that one was pretty 'wut???'
It's already really damn harsh on paper and I doubt that we'll get to really test it out before the later stages of alpha2 (if not even betas). And the counterbalance seems to come from pvp locations instead, which kinda defeat the whole purpose of even having the corruption system in the first place.
In other words, it's all really messy and I don't see any singular direction in the design.
I don't know the reason. No reason was given to make the change. There is no reason that I can think of to not allow a red player to use his own freehold storage. Other than just "fuck reds."
There's an argument to be made that a red shouldn't be able to strip off his equipped gear. But you can't empty your bags of materials in your own freehold? You can't restock yourself with potions or other consumables? Just seems like punishment with no purpose. It seems like pandering and panic mode that started right around the time of the LuckyGhost video.
Multiple, random, nonsensical anti open world pvp changes/statements since that video. The severity of the corruption system, in my estimation, is no longer about stopping dipshit reds from killing newbs endlessly. It's severe to a point where it's going to substantially reduce just regular open world pvp period.
I hope I'm wrong. Hope some of these decisions are revisited through an intellectual lens instead of what appears to me to be a very emotional lens.
Exactly. Couldn't have said it better. Not only that, but the longer this game takes to develop, the more money it costs, the more Steven will probably be willing to go more and more carebear to rope in more players to recoup costs.
Furthermore, everyone who's already here, and donated their money, should generally at the very least be pro pvp, or pvp neutral. Because that's what the game is, or was. We haven't even gotten to the point where it becomes apparent that the game is actually going to launch. Full blown carebear holy war campaign starts there. Intense, piercing pressure that Intrepid will be under. Hasn't even started yet. Not even close. God knows what changes are coming when changes like this that no one asked for just randomly happen.
My confidence in what I bought into a few years ago is absolutely shot. I mean it's just not there anymore. We're 5-7 years in, in an "open" development process. I'm 800 dollars in myself. And I can't honestly tell you, or myself, how much pvp is going to be in this game, in what form, and from what systems. Zero idea. Kind of ashamed of myself.
Edit: I guess you could say I made the decision to support that much through an emotional lens, not an intellectual one lol. Woops