NiKr wrote: » Azherae wrote: » It could lead to less of a specific loop that I prefer and maybe make Bounty Hunting even more of a pointless afterthought, but it certainly ramps up the risk/reward for a Solo PK-er. Bring on the Bandit Gangs. Why do you think this makes BHs more useless? Cause the change would lead to more group-based PKing, that BHs can't really do anything about?
Azherae wrote: » It could lead to less of a specific loop that I prefer and maybe make Bounty Hunting even more of a pointless afterthought, but it certainly ramps up the risk/reward for a Solo PK-er. Bring on the Bandit Gangs.
Okeydoke wrote: » It's a change alright. Untested for. Unasked for. Random. If anything, recently the only thing that I've seen asked for is the opposite, lawless towns, which I also don't agree with. But I don't follow this game nearly as much as I used to. So I may be out of the loop of what's been asked for recently. Just a continuation of Steven panic mode as far as I'm concerned. Certainly doesn't inspire confidence.
Azherae wrote: » 'entirely out of the blue change' for me.
Neurath wrote: » Azherae wrote: » 'entirely out of the blue change' for me. RIP Crossbow too lol.
Azherae wrote: » I just hope whatever the reason for it, it's worth it.
NiKr wrote: » Yeah, one of my main fears rn is that Intrepid will gimp the corruption system before alpha2 to such an extent that the anti-pvp crowd will grow even bigger and keep supporting that hardcore gimping (if not push even further). And by the time the game releases we'll see a situation similar to NW in effect, even if it's not a direct toggle. It's already really damn harsh on paper and I doubt that we'll get to really test it out before the later stages of alpha2 (if not even betas). And the counterbalance seems to come from pvp locations instead, which kinda defeat the whole purpose of even having the corruption system in the first place. In other words, it's all really messy and I don't see any singular direction in the design.
Okeydoke wrote: » NiKr wrote: » Yeah, one of my main fears rn is that Intrepid will gimp the corruption system before alpha2 to such an extent that the anti-pvp crowd will grow even bigger and keep supporting that hardcore gimping (if not push even further). And by the time the game releases we'll see a situation similar to NW in effect, even if it's not a direct toggle. It's already really damn harsh on paper and I doubt that we'll get to really test it out before the later stages of alpha2 (if not even betas). And the counterbalance seems to come from pvp locations instead, which kinda defeat the whole purpose of even having the corruption system in the first place. In other words, it's all really messy and I don't see any singular direction in the design. Exactly. Couldn't have said it better. Not only that, but the longer this game takes to develop, the more money it costs, the more Steven will probably be willing to go more and more carebear to rope in more players to recoup costs. Furthermore, everyone who's already here, and donated their money, should generally at the very least be pro pvp, or pvp neutral. Because that's what the game is, or was. We haven't even gotten to the point where it becomes apparent that the game is actually going to launch. Full blown carebear holy war campaign starts there. Intense, piercing pressure that Intrepid will be under. Hasn't even started yet. Not even close. God knows what changes are coming when changes like this that no one asked for just randomly happen. My confidence in what I bought into a few years ago is absolutely shot. I mean it's just not there anymore. We're 5-7 years in, in an "open" development process. I'm 800 dollars in myself. And I can't honestly tell you, or myself, how much pvp is going to be in this game, in what form, and from what systems. Zero idea. Kind of ashamed of myself. Edit: I guess you could say I made the decision to support that much through an emotional lens, not an intellectual one lol. Woops
Azherae wrote: » If I kill player A every time I see them and take their stuff, and imagine that somehow I keep managing to survive this while red, if that player eventually argues 'why is she attacking me? this is griefing, clearly she is not achieving anything other than disrupting my gameplay because she can't trade or store all the items she is taking from me anyway if she is so Corrupted'...
NiKr wrote: » What if?! WHAT IF?! This was just a preparation for a reveal of Intrepid following my suggestion and making corruption cleansing pace faster and linking victim loot to them and adding a BH system that promotes returning of that loot, and PKer's items will only start dropping after all of the victim's loot drops?!?!
Xenra wrote: » Seems like so many are crying that they cant have their cake and eat it too. You want to kill those who are gathering materials to steal their materials then run to your base to safely deposit them in your storage. Sounds like a cowardly hit and run to protect your spoils. Likely the locking of access to storage is to make you hold onto the hot merchandise to be then stripped from you in counter pvp. But if the trolls want their storage so bad why not let them have access to it. However if they are killed while red let those BH and players seeking revenge have access to loot from their storage via their body. Let the red player become the loot pinata and ravage their coffers into being gearless, penniless, materialless scum.
NiKr wrote: » Noaani wrote: » Not being able to trade or use storage while corrupt isn't new information - we've known this for a few years. Unless people are only just realizing this now, I'm not sure what this thread is about. I don't remember if it was explicitly stated that we couldn't use our freehold storage as PKs. Though no! @Noaani I just doublechecked, Steven said we could use freehold storage. So that was a change. edit: there was also the change of "players can pvp within the freehold but not the house" (before it was the whole freehold), so there's just that 1-2 seconds of running that PKers would need to hide themselves from any pursuers.
Noaani wrote: » Not being able to trade or use storage while corrupt isn't new information - we've known this for a few years. Unless people are only just realizing this now, I'm not sure what this thread is about.