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Influencers & Streamers in Ashes of Creation [Server Type Discussion]

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Comments

  • LudulluLudullu Member, Alpha Two
    Kilion wrote: »
    Not sure that's how I would describe it - or Intrepid for that matter. PvX sounds to me like this: PvP in this game becomes less relevant without PvE and the PvE becomes less relevant without PvP. They are depending and building on each other.
    Ask any anti-pvp person on this forum (or anywhere else) and they'll tell you that having pvp in their pve is the same as, in the words of a great thinker of our times :D , "a dick in their salad". This is where the hardcoreness and pvp-centrism comes from. I might love that, you might love that, but the majority of people are either used to the WoW's idea of "pvp", where you just slaughter the enemy w/o any repercussions, or they hate pvp outright. And so we instead get the guilds that are not only fine with that pvp, but thrive on it and can control it to their benefit. And that control has a much greater impact than something like Asmon's viewers who share his opinions on pvp, which are "I fucking hate it cause it's not fun for me".

    Who do you think would win? A highly coordinated guild (not even necessarily a big one) that's great at pvp and wants to pvp (and might even be ready to PK often) or a bunch of anti-pvp spergs that only logged on because they thought they'd get to meet their favorite strimmer in the game?
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Kilion wrote: »
    Not sure that's how I would describe it - or Intrepid for that matter. PvX sounds to me like this: PvP in this game becomes less relevant without PvE and the PvE becomes less relevant without PvP. They are depending and building on each other.
    Ask any anti-pvp person on this forum (or anywhere else) and they'll tell you that having pvp in their pve is the same as, in the words of a great thinker of our times :D , "a dick in their salad". This is where the hardcoreness and pvp-centrism comes from. I might love that, you might love that, but the majority of people are either used to the WoW's idea of "pvp", where you just slaughter the enemy w/o any repercussions, or they hate pvp outright. And so we instead get the guilds that are not only fine with that pvp, but thrive on it and can control it to their benefit. And that control has a much greater impact than something like Asmon's viewers who share his opinions on pvp, which are "I fucking hate it cause it's not fun for me".

    Who do you think would win? A highly coordinated guild (not even necessarily a big one) that's great at pvp and wants to pvp (and might even be ready to PK often) or a bunch of anti-pvp spergs that only logged on because they thought they'd get to meet their favorite strimmer in the game?

    They'll have to unlearn their puritan bullshit eventually.
  • LudulluLudullu Member, Alpha Two
    Solvryn wrote: »
    They'll have to unlearn their puritan bullshit eventually.
    Will they though? Do you really think that a genre that's been rolling down a mountain of "pvp is bad, mkay" for over a decade now will suddenly start rolling back up just because an indie dev company releases a semi-interesting game (that is if it releases and if it's interesting)? NW was supposed to have owpvp - we all know how that ended. TL is the biggest and strongest contender for L2's legacy - it'll have timed owpvp within predetermined limited locations. Riot is allegedly promising to have pvp in it, but I'd put the chances of it being a true owpvp design at around 5%, if that.

    Anyone who loved pvp have moved on to other genres that support equal power and don't require you to play the game for hundreds of hours to enjoy the pvp. I just hope that Intrepid manages to balance their corruption correctly and has enough players to sustain it for a decade or two, cause I'm damn sure that no other mmo will have owpvp in it.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Solvryn wrote: »
    They'll have to unlearn their puritan bullshit eventually.
    Will they though? Do you really think that a genre that's been rolling down a mountain of "pvp is bad, mkay" for over a decade now will suddenly start rolling back up just because an indie dev company releases a semi-interesting game (that is if it releases and if it's interesting)? NW was supposed to have owpvp - we all know how that ended. TL is the biggest and strongest contender for L2's legacy - it'll have timed owpvp within predetermined limited locations. Riot is allegedly promising to have pvp in it, but I'd put the chances of it being a true owpvp design at around 5%, if that.

    Anyone who loved pvp have moved on to other genres that support equal power and don't require you to play the game for hundreds of hours to enjoy the pvp. I just hope that Intrepid manages to balance their corruption correctly and has enough players to sustain it for a decade or two, cause I'm damn sure that no other mmo will have owpvp in it.

    Will anti-PvPers have to unlearn their puritan bullshit? To play Ashes they most certainly will. Or they're going to die.

    That's their choice, by accepting that Ashes has pvp even if they are anti-pvp they accept the terms that they're going to die and get flagged on.

    It's just like the combat debacle, people will have to unlearn their puritan bullshit and realize this game is truly going to be hybrid.

    It's not going to be "too tab" or "too action", combat has many different nuances.

    They can go to mobas all they want, it'll never overshadow the fun that is PVP in a MMORPG. They'll be back.
  • LudulluLudullu Member, Alpha Two
    Solvryn wrote: »
    Will anti-PvPers have to unlearn their puritan bullshit? To play Ashes they most certainly will. Or they're going to die.
    Which is my point. The streamer viewing masses won't have a proper impact on economy or the game overall because they'll be dead most of the time or just concentrated in one place. And a group of people concentrated in one location is no different from a guild.

    This is why I don't see streamers as that big of a problem. The only real problem related to them is the exodus of players and the impact of THAT on the game. But this will happen even w/o streamers so once again they're irrelevant.
  • VoxtriumVoxtrium Member, Alpha Two
    NiKr wrote: »
    Kilion wrote: »
    I'm asking whether people would be interested in having 1 or 2 servers - a minority of all servers - with a policy where active streaming tools would lead to a log out.
    This sounds like the slipperiest of slopes out there. I want to limit the sniffing of my PC by Intrepid as much as possible. Pretty much to only bot-related programs, though even that should ideally be somehow done through in-game action tracking rather than looking at what apps I have on my PC.

    Also, you'd have to constantly check if those streaming programs are running. Also, what about double PC setups, where your gaming PC doesn't have anything stream-related on it. And pretty much every big streamer runs a 2-PC setup, so you wouldn't even prevent the thing you want to prevent (that is huge streamers being limited to only particular servers).

    All in all, this is a very silly and unnecessary idea.

    Netflix doesn't allow streams on their platform, they could use the model, from a programming standpoint sniffing out a platform like twitch would be next to no effort.

    Do you feel concerned about playing on a server with a major portion of the player base being a streamer and their community?
    I will be doing some serious due diligence to ensure my guild avoids any of the servers major streamers plan to populate. Hopefully I am capable of avoiding them as I believe that the streamers population will lower the server pop count enough to potentially force a merge which I will try to avoid (ideally anyway)
    Would you consider moving to a different server if you knew it had no streamers on it?
    Yes
    Would having servers that do not allow the use of streaming tools be something you would generally be against?
    I would rather IS have a list of the top streamers for AOC and their respective servers
    Do you think that Ashes of Creation would benefit from having possibly bigger (in max. player numbers) servers dedicated to streamers and their community from a marketing perspective?
    This would require a rebalancing of resource spawns == more work and thus no. Although generally I prefer larger servers over smaller ones so 8k or 15k idc as long as its balanced appropriately.
  • LudulluLudullu Member, Alpha Two
    Voxtrium wrote: »
    Netflix doesn't allow streams on their platform, they could use the model, from a programming standpoint sniffing out a platform like twitch would be next to no effort.
    I'm not sure I fully understood this. Are you suggesting banning streamer people if they're playing on a streaming-restricted server? Cause I'd imagine that parsing their character's name from their stream and then matching it to all the active characters on those servers would be a bit more difficult than just looking at who's streaming on twitch.

    Also, if this was a known application of this ban, people would just cover up any potential visual of their name. Which would then probably lead to some people trying to find them in the game and then report them to Intrepid, which would waste GM time when instead those GMs coulda been addressing bot problems and literally any more pressing issue.

    And the netflix approach of "black screen" (iirc) wouldn't work against 2-PC setups or phone streams or whichever other method people would definitely find if they wanted to.
  • DepravedDepraved Member, Alpha Two
    Voxtrium wrote: »
    NiKr wrote: »
    Kilion wrote: »
    I'm asking whether people would be interested in having 1 or 2 servers - a minority of all servers - with a policy where active streaming tools would lead to a log out.
    This sounds like the slipperiest of slopes out there. I want to limit the sniffing of my PC by Intrepid as much as possible. Pretty much to only bot-related programs, though even that should ideally be somehow done through in-game action tracking rather than looking at what apps I have on my PC.

    Also, you'd have to constantly check if those streaming programs are running. Also, what about double PC setups, where your gaming PC doesn't have anything stream-related on it. And pretty much every big streamer runs a 2-PC setup, so you wouldn't even prevent the thing you want to prevent (that is huge streamers being limited to only particular servers).

    All in all, this is a very silly and unnecessary idea.

    Netflix doesn't allow streams on their platform, they could use the model, from a programming standpoint sniffing out a platform like twitch would be next to no effort.

    Do you feel concerned about playing on a server with a major portion of the player base being a streamer and their community?
    I will be doing some serious due diligence to ensure my guild avoids any of the servers major streamers plan to populate. Hopefully I am capable of avoiding them as I believe that the streamers population will lower the server pop count enough to potentially force a merge which I will try to avoid (ideally anyway)
    Would you consider moving to a different server if you knew it had no streamers on it?
    Yes
    Would having servers that do not allow the use of streaming tools be something you would generally be against?
    I would rather IS have a list of the top streamers for AOC and their respective servers
    Do you think that Ashes of Creation would benefit from having possibly bigger (in max. player numbers) servers dedicated to streamers and their community from a marketing perspective?
    This would require a rebalancing of resource spawns == more work and thus no. Although generally I prefer larger servers over smaller ones so 8k or 15k idc as long as its balanced appropriately.

    netflix doesn't allow people to stream their content because then, people wouldn't subscribe to netflix and they would lose money.

    a streamer brings players into the game, which means Is makes money and servers are populated.

    not the same.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Solvryn wrote: »
    Will anti-PvPers have to unlearn their puritan bullshit? To play Ashes they most certainly will. Or they're going to die.
    Which is my point. The streamer viewing masses won't have a proper impact on economy or the game overall because they'll be dead most of the time or just concentrated in one place. And a group of people concentrated in one location is no different from a guild.

    This is why I don't see streamers as that big of a problem. The only real problem related to them is the exodus of players and the impact of THAT on the game. But this will happen even w/o streamers so once again they're irrelevant.

    Aye I have not disagreed with you. I just said hopefully they unlearn their puritan bullshit.
  • LudulluLudullu Member, Alpha Two
    Solvryn wrote: »
    Aye I have not disagreed with you. I just said hopefully they unlearn their puritan bullshit.
    Yeah, my bad. Didn't notice the dialogue partner change :D
  • VoxtriumVoxtrium Member, Alpha Two
    edited March 2023
    NiKr wrote: »
    Voxtrium wrote: »
    Netflix doesn't allow streams on their platform, they could use the model, from a programming standpoint sniffing out a platform like twitch would be next to no effort.
    I'm not sure I fully understood this. Are you suggesting banning streamer people if they're playing on a streaming-restricted server? Cause I'd imagine that parsing their character's name from their stream and then matching it to all the active characters on those servers would be a bit more difficult than just looking at who's streaming on twitch.

    Also, if this was a known application of this ban, people would just cover up any potential visual of their name. Which would then probably lead to some people trying to find them in the game and then report them to Intrepid, which would waste GM time when instead those GMs coulda been addressing bot problems and literally any more pressing issue.

    And the netflix approach of "black screen" (iirc) wouldn't work against 2-PC setups or phone streams or whichever other method people would definitely find if they wanted to.

    It was merely a suggestion to use a style like Netflix where streaming just resulted in a black screen being streamed. Of course there would be work arounds but many major streamers wouldn't utilize those strategies.
    @NiKr "Are you suggesting banning streamer people if they're playing on a streaming-restricted server? " no I am suggesting exactly what I wrote 2 sentences below where you obviously stopped reading.


    Also I was suggesting a potential option before suggesting a different one
    "I would rather IS have a list of the top streamers for AOC and their respective servers"
    so relax @depraved
  • LudulluLudullu Member, Alpha Two
    Voxtrium wrote: »
    no I am suggesting exactly what I wrote 2 sentences below where you obviously stopped reading.
    I did read the stuff below, but it was addressing the OP, so I didn't connect the two together (I know that's illogical :D )

    I just misunderstood the twitch part here
    Voxtrium wrote: »
    Netflix doesn't allow streams on their platform, they could use the model, from a programming standpoint sniffing out a platform like twitch would be next to no effort.
    Cause netflix is checking the action on your PC and then blocks them. But twitch has nothing to do with the actions on your PC, it's just a platform that you stream to from the app you're using. So when I read "sniffing out a platform like twitch", I thought you meant that Intrepid would go through the entire Ashes category on twitch, look at what server the streamers are playing on and then try to ban them if they're playing on the streamer-restricted servers, because it'd be against the rules (in the context of streamers going around the "black screen" thing).
  • KilionKilion Member, Alpha Two
    NiKr wrote: »
    Kilion wrote: »
    Not sure that's how I would describe it - or Intrepid for that matter. PvX sounds to me like this: PvP in this game becomes less relevant without PvE and the PvE becomes less relevant without PvP. They are depending and building on each other.
    Ask any anti-pvp person on this forum (or anywhere else) and they'll tell you that having pvp in their pve is the same as, in the words of a great thinker of our times :D , "a dick in their salad". This is where the hardcoreness and pvp-centrism comes from. I might love that, you might love that, but the majority of people are either used to the WoW's idea of "pvp", where you just slaughter the enemy w/o any repercussions, or they hate pvp outright. And so we instead get the guilds that are not only fine with that pvp, but thrive on it and can control it to their benefit. And that control has a much greater impact than something like Asmon's viewers who share his opinions on pvp, which are "I fucking hate it cause it's not fun for me".

    Who do you think would win? A highly coordinated guild (not even necessarily a big one) that's great at pvp and wants to pvp (and might even be ready to PK often) or a bunch of anti-pvp spergs that only logged on because they thought they'd get to meet their favorite strimmer in the game?

    Tbh, Asmongolds take in one of his videos was "If you give players the power to influence over other players gaming experience, then that's bad game design." So I have no idea why the dude is playing MMORPGs in the first place if he just wants to hang out alone in a world of NPCs. [sarcasm] Those probably are also badly designed in his opinion because they can influence his experience. [/sarcasm] Most ironically that he himself is on record being a griefer for no other reason but to ruin other peoples gaming experience just for the lols of it. Now that he's older he gets afraid that someone does it to him?

    But those are the ones I hope to stay clear of. Sedated PvE carebears who don't give a damn about what the game was designed for and instead just buy the game, put their own expectations on it and rage when they find out that the game didn't magically change to fit their delusion.

    The answer is probably >>> HERE <<<
  • KilionKilion Member, Alpha Two
    Voxtrium wrote: »
    NiKr wrote: »
    Kilion wrote: »
    I'm asking whether people would be interested in having 1 or 2 servers - a minority of all servers - with a policy where active streaming tools would lead to a log out.
    This sounds like the slipperiest of slopes out there. I want to limit the sniffing of my PC by Intrepid as much as possible. Pretty much to only bot-related programs, though even that should ideally be somehow done through in-game action tracking rather than looking at what apps I have on my PC.

    Also, you'd have to constantly check if those streaming programs are running. Also, what about double PC setups, where your gaming PC doesn't have anything stream-related on it. And pretty much every big streamer runs a 2-PC setup, so you wouldn't even prevent the thing you want to prevent (that is huge streamers being limited to only particular servers).

    All in all, this is a very silly and unnecessary idea.

    Netflix doesn't allow streams on their platform, they could use the model, from a programming standpoint sniffing out a platform like twitch would be next to no effort.

    Do you feel concerned about playing on a server with a major portion of the player base being a streamer and their community?
    I will be doing some serious due diligence to ensure my guild avoids any of the servers major streamers plan to populate. Hopefully I am capable of avoiding them as I believe that the streamers population will lower the server pop count enough to potentially force a merge which I will try to avoid (ideally anyway)
    Would you consider moving to a different server if you knew it had no streamers on it?
    Yes
    Would having servers that do not allow the use of streaming tools be something you would generally be against?
    I would rather IS have a list of the top streamers for AOC and their respective servers
    Do you think that Ashes of Creation would benefit from having possibly bigger (in max. player numbers) servers dedicated to streamers and their community from a marketing perspective?
    This would require a rebalancing of resource spawns == more work and thus no. Although generally I prefer larger servers over smaller ones so 8k or 15k idc as long as its balanced appropriately.

    Thanks for answering the questions.
    Especially the points you made on question 3 and 4 were some that I had not considered, that really was eye opening.

    I'll definitely will be in the same category as to try and avoid the servers with big influencers and streamers on them as best as I can to not deal with their world. I think that will lead to a more enjoyable game play experience for me with more people present that want to be invested in the game rather than a streamer who just happens to be playing this game for now.
    The answer is probably >>> HERE <<<
  • LudulluLudullu Member, Alpha Two
    Kilion wrote: »
    But those are the ones I hope to stay clear of. Sedated PvE carebears who don't give a damn about what the game was designed for and instead just buy the game, put their own expectations on it and rage when they find out that the game didn't magically change to fit their delusion.
    The sad thing is, he and his audience represent quite a big part of AoC's target audience. The oldschool mmo players who, back in the day, loved the more hardcore design of mmos, but with time became evermore sheltered. Obviously his audience mostly played WoW, which was already way more casual even back then, but still.

    I'm not saying that Intrepid have to listen to their takes and follow only them when making design decisions, but that audience will be quite a nice representation of the potential response of the masses. And that should be taken into the account, when preparing for the inevitable huge wave of feedback. I hope Intrepid are ready for it and are ready to stand their ground on their own goals and ideals. Though my hope in that is slowly dying with each new piece of info about the corruption system.
  • KilionKilion Member, Alpha Two
    NiKr wrote: »
    The sad thing is, he and his audience represent quite a big part of AoC's target audience. The oldschool mmo players who, back in the day, loved the more hardcore design of mmos, but with time became evermore sheltered. Obviously his audience mostly played WoW, which was already way more casual even back then, but still.

    WoW was also my primary MMORPG with a bit of Runescape before, but I quit after it became.... lonely. Past WotLK I played the game without any major social interaction, the guilds felt dead, heroic dungeons could be made casually with the dungeon finder just throwing you in with random people where no word had to be spoken and that even reached raids at some point. I quit that because it felt meaningless.
    And I don't even like PvP that much, I just recognize that a world where there are no stakes that can bum you out will not be able to be fun.

    NiKr wrote: »
    I'm not saying that Intrepid have to listen to their takes and follow only them when making design decisions, but that audience will be quite a nice representation of the potential response of the masses. And that should be taken into the account, when preparing for the inevitable huge wave of feedback. I hope Intrepid are ready for it and are ready to stand their ground on their own goals and ideals. Though my hope in that is slowly dying with each new piece of info about the corruption system.

    If I had to make a prediction, I would guess that a lot of the hyped casuals will fall off during the continued development phase, some coming back for the release, becoming frustrated due to slower character progression and the reality of PvP being unavoidable, player number fall significantly and then the type of people who actually like to play games like this will come trickling in. So I am already expecting a significant fall down after launch (probably when the play time included in the 75$ package runs out).
    The answer is probably >>> HERE <<<
  • daveywavey wrote: »
    Of course, but hopefully there would be enough sound-minded players that we could just make things really really really unpleasant for them, and chase them off.

    I sincerely hope that threats like this get noted and accounts like yours are permabanned. I don't care if it is a streamer or anybody else. If your goal is to harass people and make their time unpleasant. YOU ARE THE PROBLEM.
  • 1. Do you feel concerned about playing on a server with a major portion of the player base being a streamer and their community?
    i don't care, i don't think the streamer has much influence on the gameplay. streamer not = good player
    2. Would you consider moving to a different server if you knew it had no streamers on it?
    No, where there is a streamer, there are a lot of people, and where there are a lot of people, there is a lot of fun. Competition is cool
    3. Would having servers that do not allow the use of streaming tools be something you would generally be against?
    In fact, it is very difficult for me to imagine how this can be implemented. And the developers won't do it.
    4. Do you think that Ashes of Creation would benefit from having possibly bigger (in max. player numbers) servers dedicated to streamers and their community from a marketing perspective?
    I think yes, there is enough space for everyone. Although personally I hope that it will be crowded and have to fight for every piece of land and resource xD
  • KilionKilion Member, Alpha Two
    Gospell wrote: »
    1. Do you feel concerned about playing on a server with a major portion of the player base being a streamer and their community?
    i don't care, i don't think the streamer has much influence on the gameplay. streamer not = good player
    2. Would you consider moving to a different server if you knew it had no streamers on it?
    No, where there is a streamer, there are a lot of people, and where there are a lot of people, there is a lot of fun. Competition is cool
    3. Would having servers that do not allow the use of streaming tools be something you would generally be against?
    In fact, it is very difficult for me to imagine how this can be implemented. And the developers won't do it.
    4. Do you think that Ashes of Creation would benefit from having possibly bigger (in max. player numbers) servers dedicated to streamers and their community from a marketing perspective?
    I think yes, there is enough space for everyone. Although personally I hope that it will be crowded and have to fight for every piece of land and resource xD

    Thanks for answering the questions!

    Regarding the 3rd point, I might add that Intrepid is already scanning the PC for third party software and are confident that they can identify it, this is however to prevent analysis tools like DPS and threat meters from being used.

    I think it would technically be possible to also use the same "anti-cheat" tool to prevent active streaming tools to run in the background. But before this is taken as me trying to convince you, I'm just trying to say: It would probably be fairly easy to do, if they wanted. NiKr already brought up a solid point in that regard in general, that scanning the PC should be kept to a minimum to avoid unnecessary invasion of privacy.
    The answer is probably >>> HERE <<<
  • LudulluLudullu Member, Alpha Two
    Kilion wrote: »
    Regarding the 3rd point, I might add that Intrepid is already scanning the PC for third party software and are confident that they can identify it, this is however to prevent analysis tools like DPS and threat meters from being used.
    Have they explicitly stated that they'll be scanning our PCs? Cause after a lot of "dps meter" thread reading I learned that there'll definitely be meter programs that won't even interact with the game, so directed scanning would probably get them but I'd assume that kind of thing would eat up PC power and could potentially lead to lag or something similar. And that would be on top of the privacy issues this kind of scanning would bring up.

    Yes, they've said that they're against meters and addons, but I don't remember if they've explained how exactly they gonna deal with those.
  • KilionKilion Member, Alpha Two
    NiKr wrote: »
    Kilion wrote: »
    Regarding the 3rd point, I might add that Intrepid is already scanning the PC for third party software and are confident that they can identify it, this is however to prevent analysis tools like DPS and threat meters from being used.
    Have they explicitly stated that they'll be scanning our PCs? Cause after a lot of "dps meter" thread reading I learned that there'll definitely be meter programs that won't even interact with the game, so directed scanning would probably get them but I'd assume that kind of thing would eat up PC power and could potentially lead to lag or something similar. And that would be on top of the privacy issues this kind of scanning would bring up.

    Yes, they've said that they're against meters and addons, but I don't remember if they've explained how exactly they gonna deal with those.

    No they didn't explicitly say so, it's my best guess what they will do after reading up on Addons and security systems. I should have made that more clear from the very beginning, sorry.
    The answer is probably >>> HERE <<<
  • Kilion wrote: »
    I think it would technically be possible to also use the same "anti-cheat" tool to prevent active streaming tools to run in the background.

    I think it's possible. But I know that many people are inattentive, then I think it will be like this - Streamer does not read the warning, enters the server, he was banned, he opens a forum with his subscribers and writes a complaint xD

  • KilionKilion Member, Alpha Two
    Gospell wrote: »
    Kilion wrote: »
    I think it would technically be possible to also use the same "anti-cheat" tool to prevent active streaming tools to run in the background.

    I think it's possible. But I know that many people are inattentive, then I think it will be like this - Streamer does not read the warning, enters the server, he was banned, he opens a forum with his subscribers and writes a complaint xD

    The thing is I never said they get banned though. In my suggestion, they would simply get logged out when the system detects an active streaming tool running, they'd get a message "We detected a running streaming tool, unfortunately this is not possible on this (and 2 other) servers. Please deactivate the tool or choose another server"

    The point was never to generally ban streamers, that would be a reputation suicide. My question always pointed towards having a few (less than 5%) servers where streaming wasn't a thing understanding that this would probably be a niche criteria. Which is why I also don't agree with the hate streamers are getting. They just tend to create gaming experiences that not everyone enjoys - thats where I was coming from hence the suggestion to establish a "private corner".
    The answer is probably >>> HERE <<<
  • GospellGospell Member
    edited March 2023
    In any case, I think the streamers do not spoil the game in any way, IMHO. Now there are so many streamers that you can’t keep track of everyone, I’m afraid that one day I’ll go into my room, and some streamer will be sitting at my computer xD
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