George_Black wrote: » WvW in GW2 was as pointless as cyrodiil in eso. It was optional content. Not only optional, but the experience was the same over and over and over. Why are you after something very limiting such as 24/7, non consequence pvp? Why does AoC has to have what eso and GW2 have, when its own PvP is a million times more fulfilling. Have you ever experienced unplanned pvp? Have you ever decided to attack some other player because they are in your way of your interests? Have you ever had to keep looking behind you for people that might come to attack you, while in fact you just want to farm or lv up? I would never again play an mmo where it says "for pvp go line up over there. That's the only place you can pvp. It's safe, with lots of 'objectives' ". AoC doesnt need a plane with opt-in pvp. It would dilute the real reason to pvp.
Spif wrote: » As someone who mostly PvP'd in ESO for a couple of years (stopped several years ago), I'd say it had as much of a point as any other part of the game. Note, I crafted enough to craft all the gear and consumables I needed. I farmed all the dungeons I needed to for PvP and even PvE gear. And doing that PvE content was fun for a bit. Leveled alts to try gameplay on them, etc.A person logs in, gets their friends together (or solo I guess), and wants to PvP. What does that person do? This is an important question to people who like PvP. In ESO/GW2 the answer was Cyrodiil/WvW/battlegrounds. While this didn't work out all the time, everyone knew where to go and it brought like-minded people together to fight each other. Here are some bad answers to that question:Wait until 8pm server time for a keep/node battle (assuming there is one today)(assuming you get invited) Run around looking for a caravan event Ganking type stuff (it's not really my thing) Spend time running to a PvP world event only to find it is zerged or empty Ashes is planning on having travel time be a meaningful restriction. So it's going to be tough to "look around" for PvP. I'd very much like to have a large open force-flag area with 24/7 objectives to fight over. The mechanics of making this inclusive without preset sides is tough and can take up another whole post.
Spif wrote: » As someone who mostly PvP'd in ESO for a couple of years (stopped several years ago), I'd say it had as much of a point as any other part of the game. Note, I crafted enough to craft all the gear and consumables I needed. I farmed all the dungeons I needed to for PvP and even PvE gear. And doing that PvE content was fun for a bit. Leveled alts to try gameplay on them, etc.A person logs in, gets their friends together (or solo I guess), and wants to PvP. What does that person do? This is an important question to people who like PvP. In ESO/GW2 the answer was Cyrodiil/WvW/battlegrounds. While this didn't work out all the time, everyone knew where to go and it brought like-minded people together to fight each other.
NiKr wrote: » If you're looking for a game where you just quickly get some gear and go fight pointless fights 24/7 - this game might not be for you. If you're willing to have some pvp in your pve and some pve in your pvp - welcome.
Spif wrote: » The timeframe doesn't matter. People will cap out (or "softcap" where there's no doable events today that will improve the character's gear), or before that happens people will want to take a break from grinding mobs/quests/dungeons and want to PvP.
Spif wrote: » You can paint a great picture about resource contention driving conflict, but I don't see it happening. Yes, there will be fights over boss kills. But then the boss will die. Now there's no reason to go back and fight some more assuming you lost (aside from revenge), and no reason to hang around, assuming you won. The PvP is over. But specifically, if we want to find some PvP why did we go to an overland dungeon and PvE our way to the boss so we can fight someone? And did that team really want a PvP fight or are we just there to gank a group of PvE'rs, or drive them out and take over their farm. Again, only a short burst of PvP and then back to PvE. Area "owning" doesn't really work when people can be green. How are you going to stop a green group from getting their resources? The first guy to go red is going to get piled on and risk dropping equipped gear.
Spif wrote: » Gathering is going to be an all green affair, so that's worthless for PvP
Trenker wrote: » The only structured PvP that is not time restricted, not limited to server prime-time (castle & node sieges & related fights) and not occasional (caravans,) is Node Wars and Guild Wars. From the wiki: "These can be declared at any time, but the quest objectives will only spawn during server prime-time, but players can kill each other at any time during the war (not only during server prime-time)." So to always have PvP available a player will need to be part of a constantly waring node and/or guild. I have not mentioned Naval PvP because that is 'between ships' according to the wiki, although players can use ranged skills. Nor am I considering corruption as that is likely small scale roamers at best. So to get as much of an open-world PvP fix as I do on the GW2 WvW maps, I need to join a constantly waring node and/or guild. Right/Wrong/Good/Bad?
NiKr wrote: » That whole paragraph pushes people to fight each other in the open world for the super limited pve, which in turn will give the winners better gear to pvp for even better pve. If you're looking for a game where you just quickly get some gear and go fight pointless fights 24/7 - this game might not be for you. If you're willing to have some pvp in your pve and some pve in your pvp - welcome.
NiKr wrote: » But even if you do reach a self-imposed soft cap, that'd mean that you're free to go anywhere. So you might join any node siege that might be happening soon. You can go to any super active node and look for caravans. There's always the seas. And if you're in a guild who likes to pvp, there's a high chance that you'll have enemies that you can fight as much as you want. All of those can fill up your break time.
Vargos wrote: » The point here is not that there won't be any PvP in PvE areas, of course there will be to some extent. The point is, when you're tired of grinding and want to distract yourself with PvP, will it be possible to find PvP without spending hours looking for caravans, searching for enemy clan members in locations, or waiting half a day for a siege to start?
Arya_Yeshe wrote: » Fucking carebears, content is not a reason for playing a game!
Arya_Yeshe wrote: » There's nothing more disapointing than logging on and asking in guild chat if somebody wants to do something different and getting replies like: -I gotta farm today -I have to do dailies etc
Kilion wrote: » Arya_Yeshe wrote: » Fucking carebears, content is not a reason for playing a game! People who want to focus on PvE are welcome to do so, the game will present them with the same challenge as you: To find it while trying to avoid "the other side". This game is PvX, prepare to do both. Arya_Yeshe wrote: » There's nothing more disapointing than logging on and asking in guild chat if somebody wants to do something different and getting replies like: -I gotta farm today -I have to do dailies etc Just make a guild that is PvP focused. No need to hate on the PvE crowd.
Arya_Yeshe wrote: » Kilion wrote: » Arya_Yeshe wrote: » Fucking carebears, content is not a reason for playing a game! People who want to focus on PvE are welcome to do so, the game will present them with the same challenge as you: To find it while trying to avoid "the other side". This game is PvX, prepare to do both. Arya_Yeshe wrote: » There's nothing more disapointing than logging on and asking in guild chat if somebody wants to do something different and getting replies like: -I gotta farm today -I have to do dailies etc Just make a guild that is PvP focused. No need to hate on the PvE crowd. It is very important hating carebears, they are the whinners who make devs kneel before them and demand bad games! It's all their faul!
Kilion wrote: » Arya_Yeshe wrote: » Kilion wrote: » Arya_Yeshe wrote: » Fucking carebears, content is not a reason for playing a game! People who want to focus on PvE are welcome to do so, the game will present them with the same challenge as you: To find it while trying to avoid "the other side". This game is PvX, prepare to do both. Arya_Yeshe wrote: » There's nothing more disapointing than logging on and asking in guild chat if somebody wants to do something different and getting replies like: -I gotta farm today -I have to do dailies etc Just make a guild that is PvP focused. No need to hate on the PvE crowd. It is very important hating carebears, they are the whinners who make devs kneel before them and demand bad games! It's all their faul! I hope this is a joke
Trenker wrote: » So to get as much of an open-world PvP fix as I do on the GW2 WvW maps, I need to join a constantly waring node and/or guild. Right/Wrong/Good/Bad?
Jhoren wrote: » Trenker wrote: » So to get as much of an open-world PvP fix as I do on the GW2 WvW maps, I need to join a constantly waring node and/or guild. Right/Wrong/Good/Bad? Ashes will not be the game for fixing that particular PvP itch. WvW, or RvR in DAoC and Warhammer Online, are like special game modes in a sense. I would absolutely love to have some sort of perpetual castle/node siege simulator in Ashes in the future, because I love RvR/WvW in general. For release, during primetime, maybe you can travel from siege to siege on different days and hope to get into one as defender or attacker. Or join a mercenary guild with that specialty. But don't count on being able to just log in and do structured pvp like that, like in those other games.