Neurath wrote: » I hope we don't go full pvp or full pve. I love pvx hence I backed.
Neurath wrote: » Yeah I understand your points. PvP is quite simple to create except the devs made horrid combat systems and still haven't perfected the combat. Then you have the pve which is a lot harder to put on a good curve. In A1 you either nuked the foe or the foe nuked you. Granted there was little in the way of balance and the case still stands. It is difficult to quantify what makes good pve in my opinion. We agree on the need for solid raids/dungeons. I am expecting the pve to be much improved after the feedback we've given since Cleric, Ranger, Tank and Fighter feedback. It will be interesting to see what the devs implement to improve the pve.
Noaani wrote: » My trust in Intrepid in relation to PvE is near zero. This is mostly because they simply dont talk about it. If they dont have a basic understanding of what they want from PvE this far in to development, I doubt that they will ever arrive at that understanding. None of what has been shown gives us an understanding of what they want from PvE - just as nothing of what they have shown gives us an understanding of what they want from PvP. Our understanding of what they want out of PvP comes from what they have said when talking about PvP. Based on that, the only thing I can assume they want out of PvE is massive amounts of crickets.
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Kilion wrote: » That is probably on of the most pessimistic takes you can have on it. One that brings me back to the question I often ask when people seem so sceptic about Intrepid's most basic ability to do anything: Why are you following this project?
Kilion wrote: » There is plenty of information around what they want this game to be and in what ways they intend to build that. In fact, the Tower of Carphin Livestream is about PvE and will shed a light on some of the things they have designed so far to put these things into practice.
Kilion wrote: » The Tank reveal also showed us a few things regarding PvE content - a point of interest to be precise. We know that PvE is necessary to find resources, the PvE (quests, dungeons, resource gathering, world bosses, exploration etc) will contribute to Node progression and therefore lead to changes in the world for us to explore, use, fight over, fend against and so on. Stating there is no goal behind the PvE and no understanding is a bit overly dramatic. Unless of course you don't trust any of the words and showcases so far, which would lead us back to the question what keeps you here.
Gospell wrote: » How about a pvp oriented l2 game that has a huge fan base and doesn't need a lot of pve content?
NiKr wrote: » Except it won't be. They already said it won't be a deep dive into the dungeon. So we won't see what they've designed, because there's nothing to show. At best, we'll hear what they want to design, but I somehow doubt it.
NiKr wrote: » I think Noaani is talking more about the details and deeper designs rather than surface lvl "you'll need pve cause it has loot". How will bosses work? What will be the mechanics? How will you address pvxness of it all through those mechanics? What are your designs in relation to the plan of "content that can only be cleared by <10% of the playerbase"? What about solo/group content? What's gonna be the difficulty? That tank showcase was pisseasy even though you were supposedly in an 8-man location as a 4-man group.
NiKr wrote: » But everything else could be discussed as a design plan, even w/o showing a single thing. Intrepid should already have their designs written down and fully set.
NiKr wrote: » Hell, iirc they said they had that years ago. And the only two reasons I could see for why we haven't heard shit are: they didn't have anything to begin with or they had to throw all of that out the window due to whatever reasons. If it's the latter - that's bad. And the fact that we haven't heard about the "throwing away of plans" in a supposed open development is also bad. And if it's the former - it's fucking atrocious and bordering on, not necessarily scam behavior, but the late classic style of "we gonna promise you the world and then try to somehow build it w/o a single idea how to do that". There's a word for that, but I forget it. Negligence maybe? I dunno.
NiKr wrote: » And for my answer of "why are you even here if you don't believe" - I'm here for the owpvp aspect. I believe that I still have the chance to help them balance the corruption values in a way that doesn't kill off that owpvp. I have that belief because Steven comes from L2 and willingly decided to take its flagging system with him. Outside of that, I don't really care for much, cause my standards are almost on the floor.
Kilion wrote: » And isn't there a world boss livestream announced for this year which aims at showing what these things will look like? Why not wait for that, prepare your lists of questions for that and THEN start looking into that?
Kilion wrote: » Now we are getting closer to it. You want a full 100% walkthrough. If that is the standard for what you consider the only proper explanation, sit tight and wait for Alpha 2. Or don't, suit yourself. But the constant "ThIs GaMe WiLl NeVeR aMoUnT tO aNyThInG" is getting old.
Neurath wrote: » I hope Bacon did the dungeon. Would be cool to see Bacon on the stream again.