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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Night PK
Gospell
Member
What do you think if giving less corruption points to pk at night?
3
Comments
Well, I think theoretically the killer at night is hard to recognize. Well, or let the players know that it’s dangerous to walk around at night
But... if you kill people in the PvP events you can kill milions and surprisingly doesn't corrupt your spirit
You probably misunderstood. I'm not talking about the flagging system. I'm talking about when a person gets a red nickname, but at night he gets less corruption points
I'm not sure what the use will be. At the point a person is red the person is already handicapped. Night doesn't last very long relatively speaking so what benefit would the process have? Again, greens will learn to fight back at night making the red player more likely to die to a non bounty hunter.
Would benefit PKs who do a small kill just to get the red with the bare mininal of corruption points and then bait people into fights, could bring hidden friends.
I'll take a solid system worked out so there's less hand holding for everyone involved.
Looking at the lore, it seems to me that the corruption system is probably more of a "The Force" concept rather than "Law and Order". Harming the gods creation who were instructed to rebuild after the invasion of the Ancients is where the individual goes "against the will of the world" and hence becomes corrupted. And mind you, it only applies to those who attack those who cannot (or will not) put up a fight, so killing the most peaceful servants of the Gods is what makes you corrupted. "Bring the fight to those who are longing for it." so to speak.
Along that logic it doesn't make much sense that by night we suddenly get less corruption.
That in itself is a reason they won 't be implementing it. Corruption is not meant as a benefit. It's a punishment for forced PvP kills. You don't get Corruption from attacking someone that doesn't fight back, only from killing them.
Fighting someone that doesn't fight back isn't PvP. It's just P. If you're a PvP'er, you won't be looking to go Corrupted. You'll be looking for that extra "vP".
Edit: And, to the OP: Nope, it's a pretty shit idea. You can learn what the Corruption system is meant for at this following link: https://ashesofcreation.wiki/Player_corruption
Allowing people to reduce the griefing punishment just because it's dark, goes against the whole point of system itself.
The people who are farming and running dungeons are doing that just in that specific momment, later on they will come at you.
A kill is a kill, even gathering more wood is PvP, generating more wealth to your guild and node is PvP.
The PK wll be red, debuffed/capped, will suffer gear losses, won't be able to trade or use storages, will be red and that will be like a beacon to everybody wanting a free kill.
If the guy wants to bait people, then he is doing for this personal emotional thrill, the "benefit" will be that he will purify the corruption a few minutes faster.
Exactly. The design is that Corruption is discouraged, but not banned. They don't want you to find it easier to be Corrupted. Why would they implement this?
I swear, you will all be killed by zergs of purple and you will have no chance... later on you will find one of them while he is green and he will be picking flowers and mushrooms. He will be hiding behind a green flag and only come out of it when he has perfect conditions to steamroll you.
Carebears are all petty like that, when you come after them, then they pretend they nothing but victims.
How does this conflict with the system? You just get less corruption points! flagges system will work correctly. Honestly. I would like the player to get pk status only when there is proof of his crime. PK is not a divine punishment, as the person suggested by the post above, this is justice. PK are wanted killers, not god-marked people. This game even made bounty hunters, but it's not fair that a player gets PK status without witnesses and evidence.
There will be tactics to pvp and the flagging system adds tactics.
It is not just about law and order in Ashes though, which is my entire point.
Yes, it COULD be just a matter of justice, but in the world of Verra it is not.
Just like it is not logical that people can use a mystical power called "the Essence" to do magic. I don't see why this is easily acceptable but the fact that corruption probably has a notion of "will of the world" somehow is not something people can accept.
If that line of thinking I suggested - and mind you that is all I am doing, suggesting, the devs would have to confirm my theory - holds true, then the question becomes: Do you want to play a game with a world that has these rules or not?
I can imagine if this was divine intervention, then there should have been a holy inquisition that looks after pk, but there will be bounty hunters in the game, and they hunt for common criminals, not divine
In high security space, miners were mining faster than the other miners, so one day people started killing each other while mining. Years later, the devs added a safety system that has green, yellow and red... so miners became even more careless and even more greedy while being using green safety and assuming that killing a miner is "griefing".
Well, historically most gankers were miners too, they were happily mining with a mining alt quiet by an asteroid belt, while the ganker alt was pretty much simply killing his competitors in the mining business.
This is what a real game is about and this is meta game, you gotta be a person with low capacity of understanding the game if you fail to see this.
That is not the only line of thinking possible. We also don't send out exclusively religious people to stop religiously motivated crimes or to pursue the criminals who committed crimes in the name of their faith.
Just because the Gods of Verra or the Corruption itself are the source for the manifestation in players who kill greens doesn't mean that therefore only people directly involved with them can hunt them down. Also with all sentient creatures in Verra being children of Gods, the bounty hunter is in a sense also a subject with a connection to the divine.
To my point: Someone with an economic interest to hunt a corrupted player is not indicative of the nature of the corruption.
A few people in the forum expressed this.
Well... if it is a SPIRITUAL corruption, it would make sense that religious actions should be taken and bounty hunters should hunt criminals
The corruption system to prevent griefing is a failure in it's conception and the bounty hunter system will fail too, because it's a system on top of a failed system.
Mining in an underground mine which you don't have permission should be a felony too.
Looting someone else's prey....
etc
No corruption involved.
Letting people do it more easily at night time lessens the effect of that system.
Just to clarify for you: The Corruption system isn't there to stop PvP. It's not even there to stop you killing players that don't fight back. That's absolutely allowed. But if you're going to kill someone that's not fighting back, the Corruption system is there to make sure there are consequences for doing so.
"Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished.[37]"
Corrupted players absolutely are god-marked people. It's there in the lore.
Steven's expressed his vision for his game, and it is what it is. He's comfortable with the fact that it won't be for everybody. Please do go and read the link I gave you above. It might help clear up some things for you.