NiKr wrote: » The only thing left is to wait 84 years for Alpha2
Spif wrote: » I think the fact that the people running the caravan are risking everything, and the people attacking the caravan risk nothing means that the caravans are breaking the risk/reward ratio.
Arya_Yeshe wrote: » Also there is no courier system, I'm affraid. Random guy can not set a public contract in the warehouse asking random people to haul his stuff from point A to point B.If you decide to travel by yourself to a far away node where you know no one, then harvest and stockpile stuff there, there is no way to open public courier contract there asking randoms to bring your stuff for you. There's no collateral, the hauler can pretty much change his mind in the middle of the road and let his friends destroy the wagon and split the loot. Ideally, you will be in this far away place and open a public courier contract asking the package to be delivered somewhere else, you will type the collateral amount. Let's imagine this package has excelent materials and the price of the package is 1 milion gold and you will pay 200,000 gold to the hauler if he delivers this package at point B. If the hauler dies, he won't see his 1 milion gold and this gold will be transfered to the client, if he delivers it then he receives 200,000 gold. There are no features available for this.
Arya_Yeshe wrote: » So, the caravan has 1000x your inventory size, let's say the wagon wreck will keep 50% of it. You better bring 500 players or 50 mules to loot that! I thought of bringing my own personal wagon and ninja loot other people's wagons.
tautau wrote: » Keep in mind that the caravan system might be deeply integrated into many game functions through quests. Guilds may need to complete caravans to advance level or to get guild abilities or increase in size. Nodes may have to do caravans to build (or increase the level of) certain buildings. Religious orders, thieves' guilds, and other social organizations may have to do caravans for similar reasons. Individual players may have to run caravans not only for quests but also to advance their skill in crafting, blacksmithing, fishing, farming, animal husbandry and all the other skill trees. While caravans will always have economic benefits for those who do them, I suspect that they could be so integrated into other game mechanics that everyone will have to be constantly doing them in order to advance their character progression. IF this is the case, not only will we see a lot of caravans, but there could well develop a strong stigma against those who routinely attack them since the attackers will be hindering everyone' advancing in the game.
Voxtrium wrote: » Arya_Yeshe wrote: » Also there is no courier system, I'm affraid. Random guy can not set a public contract in the warehouse asking random people to haul his stuff from point A to point B.If you decide to travel by yourself to a far away node where you know no one, then harvest and stockpile stuff there, there is no way to open public courier contract there asking randoms to bring your stuff for you. There's no collateral, the hauler can pretty much change his mind in the middle of the road and let his friends destroy the wagon and split the loot. Ideally, you will be in this far away place and open a public courier contract asking the package to be delivered somewhere else, you will type the collateral amount. Let's imagine this package has excelent materials and the price of the package is 1 milion gold and you will pay 200,000 gold to the hauler if he delivers this package at point B. If the hauler dies, he won't see his 1 milion gold and this gold will be transfered to the client, if he delivers it then he receives 200,000 gold. There are no features available for this. They have talked about a system setting up collateral actually. The caravan system could also be more forced from an NPC perspective. If an economic node has a marketplace then they could setup regular caravans to and from that node as a simulation of the resource transfer. That combined with the already planned caravans from castles and their surrounding nodes would implement quite a few NPC caravans. In terms of player use that will certainly be a difficult balance to strike which is why concentrated gatherable locations might be the way to go. So that losing a caravan sucks but it was never about the resources it was merely about getting the resources to the correct location.
Arya_Yeshe wrote: » Voxtrium wrote: » Arya_Yeshe wrote: » Also there is no courier system, I'm affraid. Random guy can not set a public contract in the warehouse asking random people to haul his stuff from point A to point B.If you decide to travel by yourself to a far away node where you know no one, then harvest and stockpile stuff there, there is no way to open public courier contract there asking randoms to bring your stuff for you. There's no collateral, the hauler can pretty much change his mind in the middle of the road and let his friends destroy the wagon and split the loot. Ideally, you will be in this far away place and open a public courier contract asking the package to be delivered somewhere else, you will type the collateral amount. Let's imagine this package has excelent materials and the price of the package is 1 milion gold and you will pay 200,000 gold to the hauler if he delivers this package at point B. If the hauler dies, he won't see his 1 milion gold and this gold will be transfered to the client, if he delivers it then he receives 200,000 gold. There are no features available for this. They have talked about a system setting up collateral actually. The caravan system could also be more forced from an NPC perspective. If an economic node has a marketplace then they could setup regular caravans to and from that node as a simulation of the resource transfer. That combined with the already planned caravans from castles and their surrounding nodes would implement quite a few NPC caravans. In terms of player use that will certainly be a difficult balance to strike which is why concentrated gatherable locations might be the way to go. So that losing a caravan sucks but it was never about the resources it was merely about getting the resources to the correct location. Nice! If there's talks about collateral, then the caravan system could come out really good! This is great news, we shoud wait for a showcase on that This would allow your guild to become a FEDEX and solo players and small guilds could use your services.