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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Now if they go back on that word and the next few physical abilities that we see are fully rooted - yep, we can all complain and say "you lied" and "wtf".
p.s. mages had planted abilities too, so it's not just melees that gonna stay in one place and get shat on.
Ashes is an RPG. You use other abilities besides basic attack because Mages and Rangers and Rogues and Necromancers do more than just "spam" one basic attack.
Why does melee need to have an invisible cast bar?
Tank already has very visible casting abilities on the hotbar, like Grapple and Tremoring Bellow. Aegis casts a
shield dome that travels with the as the Tank moves. The Tank is not rooted in place while using other abilities besides basic attack.
Why would a Tank be obsessed with just the damage they deal from a basic attack?
Also, if a Tank were truly woried about that, the Tank could wield a Wand & Shield instead of a Sword & Shield.
That might an especially effective Gear Kit for a Spellshield.
Hammer Strike might lock for 1.5 seconds, but Rush makes up for that. Although, at mark 10:55, the Fighter was able to dodge by the time mobs were able to engage - even without Rush.
Greatsword is going to slow you down - Daggers are extremely fast. I would expect a Rapier to be quite fast as well, so... if you want to be a fast, mobile Swashbuckler - which Fighter is designed to emulate - just pick your weapons wisely.
But... we can't meaningfully assess the efficacy of that until we have the actual Active Skills and Augments.
U.S. East