Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Korean MMOs are all about beauty and lack a lot of substance which isn't pay to win.
Just talking complete rubbish! but i bet it made you feel clever
This thread is about "The quest for supreme quality for an MMORPG"
I think AoC should move forward to surpass others.
https://youtu.be/pX1KE7mIRDE
https://youtu.be/MAOQN9NF0bY
https://youtu.be/_sYjq-zR8As
https://youtu.be/IPTtpuw4SsY
500vs500 is not required. There is also no demand for it. ArcheAge and GuildWars 2 have already shown numbers of players allowed in World PvP combat currently ranges from 500 to 1,000 per map. It's a mess even when instantiated.
Currently, the best existing systems are those of Guild Wars 2 and Read Dead Online in which you can choose which sessions and with whom to be on the same server. Switching between open world and instanced areas just needs to be subtle.
As for the need for better machines, I'm sorry to say there's no going back. 32GB of ram and 12GB of video memory will be the base requirements for every AAA game coming out in 2024 and beyond.
"Dreams can become nightmares."
That is a really heavy computer!
There is a demand for 500v500.
Even in Archrage - with server populations much smaller than Ashes plans, many servers wanted fights that were bigger than that and simply couldn't.
I cant speak for GW2 (not at that stage of gameplay, at least), but if 500v500 worked I Archeage, there would have been many fights that were larger scale than what we saw.
This wouldnt have been sieges though. Archeage sieges sucked.
Intrepid may be wrong and may also have many successes but isn't that part of the growth and development?.
LOL , WOW , did not start out being the best games in their genres , they developed positively over time , ( well in the case of WOW that "positive" is very doubtful ) , and that is what makes them the best in their genres , they never stopped trying to improve , either in small things or big things , they are always trying to see how to improve and develop more ( especially LOL/RIOT ).
For a start , I am very satisfied with what Intrepid is offering but of course you have to be patient , good things will come little by little , Intrepid has shown that they are willing to be daring but they are not stupid either , you have to form the foundations of a castle first so that it can withstand everything.
The road is long and unknown but if you go with the right attitude and you are surrounded by people who want to contribute positive things then that road is only a path of growth and development that will contain mistakes but at the end of the day a path of growth.
Yeah, super computer territory. Capable of 24k at 30 hz lol.
it's the only reason I'm here as a Voyager Plus supporter
This was posted by the Pax Dei devs on their official discord, did you notice the 25 and 22 FPS on two of those screenshots? and the graphics that are absolutely nothing like the Pax Dei trailer? yea... making trailers on Unreal Engine 5 is Extremely easy..
making a game visually impressive while having a good performance is a different story, UE5 is not Magic, the idea that because its a game on UE5 equals to the game looking good and having good performance is stupid, you need talented devs UE5 is just another engine with some extra tools that make the job easier
I think this is a good lesson for anyone hyped with AA2 or Chrono Odyssey trailers as well, MMORPGs are not easy to make and trailers are JUST trailers...
Intrepid is trying to push the visuals to the max while keeping good performance, and this is the most important thing, all their assets, VFX, lighting everything needs to have good performance, do not fall for these new UE5 trailers
Yup, the last time a prerendered trailer helped me decide if I was interested in a game was when I was 13 years old. Two Worlds or something. That started years of disappointing games that were all worse than TES IV, and I never paid attention to trailers again for anything except to get hyped about a game I already knew was going to be good.
pretty clear that Ashes is going to be it’s own thing.
IMO the three games that will approximate an RDR3 immersive experience will be ES6, the next Witcher installment, or RDR3 itself.
The age of the Computosaur! Immense beasts, larger than a room, with the brain processing power of a pocket calculator!