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The quest for supreme quality for an MMORPG

I believe that the model of "realistic world", "coherent progression" and "verisimilitude" are fundamental to a 21st century MMORPG.

I believe the base model for Ashes of Creation needs to go beyond what ArcheAge, Black Desert, New World has already done.

Ashes of Creation needs to be Read Dead Redemption 2 with a face of 3.

If it is less than that, it will be just another MMORPG, not a game to make history.

Do you agree?

https://youtu.be/YisYNBBd3Jw

Comments

  • NiKrNiKr Member
    I think it should be an mmo :) Single player games are not mmos, which is why they can't have the quality on the same lvl, nor should they, because what's fun in a single player game is quite far from what's fun in an mmo. Well, at least imo.
  • fail
  • NoaaniNoaani Member, Intrepid Pack
    fogovivo wrote: »
    If it is less than that, it will be just another MMORPG, not a game to make history.

    Do you agree?

    Ashes isnt going to make history.

    It is going to be another of those MMO that 18 months after launch has a player count (western players, at least) that is in the fractions of a million.

    This puts it in fairly good company, to be fair. It just means the game wont be "making history".
  • LinikerLiniker Member, Alpha One, Adventurer
    edited March 18
    people keep forgetting that intrepid is an independent studio... with a limited budget that is no where near Rockstar or Blizzard
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  • MMOs are MMOs because the social aspect and the player driven content
    Good graphis are not even a parameter to measure how good a MMO is
  • XardiasXardias Member
    As the poster above me said;
    MMO's are great due the social aspect.
    But of course you need to have a higher than decent graphic range.
  • NiKr wrote: »
    I think it should be an mmo :) Single player games are not mmos, which is why they can't have the quality on the same lvl, nor should they, because what's fun in a single player game is quite far from what's fun in an mmo. Well, at least imo.

    I think it's worth your while to research more about Red Dead Online and its 21st Century version, GTA V Online.

    https://store.steampowered.com/app/1404210/Red_Dead_Online/

    https://youtu.be/0k3q10_Z9Ck
  • MMOs are MMOs because the social aspect and the player driven content
    Good graphis are not even a parameter to measure how good a MMO is

    I think it's worth you while to research more about Red Dead Online and its 21st Century version, GTA V Online.

    https://youtu.be/dg1SO9_tues
  • NiKrNiKr Member
    fogovivo wrote: »
    I think it's worth your while to research more about Red Dead Online and its 21st Century version, GTA V Online.
    I know they're great online games and especially amazing for the RP crowd. But your OP didn't talk about either of those games. You said you want Ashes to be RDR2 and not like other mmos. If you had written that it should appeal to the RPers more and have a deep world with a ton of mechanics, then I'd probably agree, but I would also say that they're already doing that, but also that quite a lot of mmos are also already doing that.

    You posted 2 videos. One about a mundane "go and find the thing" quest and another about pvp. How is that any different from any mmo out there? If you wanna prove your point, at least make good arguments for it.

    And as others said, good graphics do not a good game make. Though even there we're covered, because Ashes will have UE5 working for it.

    In other words, it seems that this thread was kinda pointless cause we already have what you're asking for.
  • Cinq0Cinq0 Member
    fogovivo wrote: »
    If it is less than that, it will be just another MMORPG, not a game to make history.

    Ah yes, the only measure for whether an MMO will be remembered or not is if it has ray tracing
  • SjeldenSjelden Member, Alpha One, Adventurer
    fogovivo wrote: »
    Do you agree?

    No!

  • KilionKilion Member
    fogovivo wrote: »
    I believe that the model of "realistic world", "coherent progression" and "verisimilitude" are fundamental to a 21st century MMORPG.

    I believe the base model for Ashes of Creation needs to go beyond what ArcheAge, Black Desert, New World has already done.

    "Fundamental" - I'm not sure why that would be the case. Ultimately a game sell when it satisfies the wants of the customers to the degree that enough of them buy it so that the developer makes a profit and has an incentive to create more of that or - in case of MMOs - keep the servers online.
    fogovivo wrote: »
    Ashes of Creation needs to be Read Dead Redemption 2 with a face of 3.

    That assumes that there is a universal necessity for whatever RDR2 did right in gameplay and for the visual quality of RDR3 that somehow applies for either all games, seeing how we jumped genres to Ashes already, or that there is reliable evidence that anything below this cannot achieve a specific goal, of which I don't know what that would be.
    fogovivo wrote: »
    If it is less than that, it will be just another MMORPG, not a game to make history.

    Having played none of those games I can't tell if anything less than a RDR level of gameplay makes a game ordinary, but I am not sure how a single player game is an appropriate standard for a MMORPG, nor whether the idea is to "make history" with Ashes - whatever that is supposed to mean.

    What I can say for sure however is that Intrepid isn't trying to please every single gamer out there by developing and publishing Ashes of Creation. The consequences of that will probably be that there is a chance for the game to not break the records of WoW, but that is not necessary for the game to be successful in its own niche.

    fogovivo wrote: »
    Do you agree?

    After going through the individual points and despite my ignorance to the Red Dead Redemption games, I don't think I can agree. I get that a very positive experience in those games can inform a players hopes and expectations for other games (there was a post about hopes based on Hogwarts Legacy recently), but I don't see a reason to assume that this would make it a universal standard for any now game to become legitimate or successful.

    And touching on that last point, I made a very rough calculation of what would probably make Ashes of Creation a viable MMORPG from the perspective of Intrepid and Steven.

    (all numbers are rough speculation based on google data and amounts pre year)

    Lets take the LinkedIn number of employees that says "51-200" and assume the company will be able to function with ~180 employees. Average game dev salary on the west coast is 103k (noice).
    So we have staff costs of 18.5 M$

    Rough calculation to rent office space in San Diego brings me to 8.8 M$ so let's increase that to 12M$ just to be save so we got facility management included and some extra space for the servers.

    Then Steven might want at least 2,5% of his initial investment to come out of this project, 10% would make him very happy, so lets put 5 M$ investor profit on the list.

    And lastly we want Intrepid to make 20% more than its yearly expenses on top of it all, so an extra 7.1M.

    Necessary number of players by subscription fee alone (at 15$ per month / 180$ a year): 236'666 active players. Compare that number to other popular games

    So about 2.5 times the latest number of Alpha 2 key sales (around 100k source). Assuming that the game will become much more interesting by the time a release date is finally announced, I would think there is a pretty good chance that this games will be economically viable.
    The answer is probably >>> HERE <<<
  • McShaveMcShave Member
    Noaani wrote: »
    It is going to be another of those MMO that 18 months after launch has a player count (western players, at least) that is in the fractions of a million.

    100 is a fraction lol.
    1

  • NoaaniNoaani Member, Intrepid Pack
    McShave wrote: »
    Noaani wrote: »
    It is going to be another of those MMO that 18 months after launch has a player count (western players, at least) that is in the fractions of a million.

    100 is a fraction lol.
    1
    Sure.

    However, when measuring something, you usually measure in the most appropriate unit of measurement - unless there is a need for more accuracy.

    An example of this is that in America, road signs only measure to the mile, not to the inch. However, if you are measuring the cross section of a piece of lumber, you use inches.

    A game that is measuring its population in fractions of a million is inherently saying that the fraction of a million they are measuring in is the significant unit of measurement.
  • KilionKilion Member
    Noaani wrote: »
    McShave wrote: »
    Noaani wrote: »
    It is going to be another of those MMO that 18 months after launch has a player count (western players, at least) that is in the fractions of a million.

    100 is a fraction lol.
    1
    Sure.

    However, when measuring something, you usually measure in the most appropriate unit of measurement - unless there is a need for more accuracy.

    An example of this is that in America, road signs only measure to the mile, not to the inch. However, if you are measuring the cross section of a piece of lumber, you use inches.

    A game that is measuring its population in fractions of a million is inherently saying that the fraction of a million they are measuring in is the significant unit of measurement.

    For a game that would be profitable at 300k players, it seems that "thousands of players" would be in the significant unit of measurement.
    The answer is probably >>> HERE <<<
  • NoaaniNoaani Member, Intrepid Pack
    Kilion wrote: »
    Noaani wrote: »
    McShave wrote: »
    Noaani wrote: »
    It is going to be another of those MMO that 18 months after launch has a player count (western players, at least) that is in the fractions of a million.

    100 is a fraction lol.
    1
    Sure.

    However, when measuring something, you usually measure in the most appropriate unit of measurement - unless there is a need for more accuracy.

    An example of this is that in America, road signs only measure to the mile, not to the inch. However, if you are measuring the cross section of a piece of lumber, you use inches.

    A game that is measuring its population in fractions of a million is inherently saying that the fraction of a million they are measuring in is the significant unit of measurement.

    For a game that would be profitable at 300k players, it seems that "thousands of players" would be in the significant unit of measurement.

    Indeed. And a thousand players just happens to be 1/100 of a million players.

    Regardless, I assume you get my point that PvP focused MMO's have significantly smaller western populations than PvE focused MMO's. In fact, all major PvP focused MMO's combined have a smaller western population than just one of the top three PvE focused MMO's.
  • TalentsTalents Member, Intrepid Pack
    edited March 25
    So how do you propose they make a world that looks like a theoretical Red Dead Redemption 3 while also having 500 vs 500 player fights? Unfortunately RTX 10900TI GPUs and 20900K CPUs aren't gonna be available for another 15 years probably
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  • NatashaNatasha Member, Leader of Men, Kickstarter, Alpha One
    Talents wrote: »
    So how do you propose they make a world that looks like a theoretical Red Dead Redemption 3 while also having 500 vs 500 player fights? Unfortunately RTX 10900TI GPUs and 20900K CPUs aren't gonna be available for another 15 years probably

    That's just in time for release ji4ivgdr3bbp.jpg
  • @Natasha lol. the funny thing is if we follow trends, those GPU's could potentially only be about 5 years out :smile:
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