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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
What is your P2W, Pay to Convenience definition
JeanPhilippeGunghar
Member, Alpha One, Alpha Two, Early Alpha Two
Everyone has they own definition of pay-to-win and pay-to convenience. So, I decided to gather up mine to guide me in my future MMORPG playing. What’s your definition?
Pay to win: Exchange real money for an in-game advantage that makes you stronger than players that don’t spend a penny, including
Level boost such as WoW’s Level 60 character boost,
Exp boost, permanent or temporary, outside boosts from a particular in-game event (+% more Exp for 1 hour),
Legendary gear,
Stats boost, temporary or permanent,
Cosmetics that give you an advantage (Stat boost, Exp boost, make you invisible to other players, etc.)
Pay to convenience: Exchange real money to get an in-game enhancement of your gameplay that gives no advantages over players:
Inventory spaces,
Bank spaces,
Higher weight limit,
Mounts with no particular advantages overs in-game earned mounts
Grey zone:
Cosmetics that give you no advantages beside changing your look.
Pay to win: Exchange real money for an in-game advantage that makes you stronger than players that don’t spend a penny, including
Level boost such as WoW’s Level 60 character boost,
Exp boost, permanent or temporary, outside boosts from a particular in-game event (+% more Exp for 1 hour),
Legendary gear,
Stats boost, temporary or permanent,
Cosmetics that give you an advantage (Stat boost, Exp boost, make you invisible to other players, etc.)
Pay to convenience: Exchange real money to get an in-game enhancement of your gameplay that gives no advantages over players:
Inventory spaces,
Bank spaces,
Higher weight limit,
Mounts with no particular advantages overs in-game earned mounts
Grey zone:
Cosmetics that give you no advantages beside changing your look.
0
Comments
What does P2W mean in an MMORPG? The ability to buy power from the developer/publisher with real money.
There are levels of P2W, there's ridiculous P2W, there's tiresome P2W, there's light P2W... but the fact remains that if you can legally buy any advantage over someone who doesn't, that game is P2W. Then it's up to each individual to decide how much P2W they find acceptable and proceed to shill for it as much as possible.
If you can buy power by breaking the rules that's not P2W, it's cheating/RMT/RWT.
If you can make your character look better than others with real money, that's unfortunate. However, it's not P2W as long as the cosmetics don't give you any advantages over another player besides looking better, which is subjective (unlike power).
That's what P2W should mean to everyone, but unfortunately nowadays too many people defend and shill for P2W mechanics because their favorite game has them.
this.
bag space is p2w. you can stay longer, loot more, make more money in return, creating a larger gap than someone else without.
This, but I also include store cosmetics that affect how hard you are to spot in PvP for example, or if it is very misleading in some other way.
Weapons, Armor, Mounts, Extra bag slots, Chests full of loot goodies such as character boosts, potions, etc
(I am not talking skins to change a look.. changing a look of something is not giving an advantage in gameplay)
Some of my most useful Rust skins are the ones that make it easier to blend with and hide in the snow, desert, forest, bushes and during the night. They definitely help me hide and kill people, so indeed it can be considered P2W.
I don't worry too much about this issue in Ashes because it can easily be (at least partially) solved by showing little dots for all characters around you on the minimap (except for invisible/stealth players). However, if they don't implement something similar to that, then camo skins will become the meta to help you hide, which sadly means it gives an advantage i.e. P2W.
Some people see p2w in mmos and are ok with it, some see p2w in mmos, turn around and never look back.
There is no need for definitions. P2w is p2w.
For a free-to-play game with a 'single tier battle pass/sub-like boost', any other tiers of 'boost' or 'battle pass', and anything else you can buy in the game store is P2W.
Cosmetics vary depending on whatever effect they can have on anything that is reasonably considered a competition in the game's structure, and the availability of alternates.
For a battle pass, I'd assume it would cover "future content" in form of small DLCs and items worth in-game currency, boosters, etc, not weapons that grant you superpowers.
I'm sure Intrepid are fully aware of this.
How many would you like to have? Because I think the default limit should be very generous. Like at least 10, but preferably 15 or 20.
I'd be perfectly happy with that amount. I like to experience the game from each perspective, as it helps me to learn it better, so I'll want at least one of each archetype. It also means I can more easily fill in to make up numbers for a raid, and also that there's always a character to play for whatever mood I'm in at the time.
Lots of character slots is important for me.
I am of the same opinion.
To me, anything you can gain by purchasing a second account should not be considered pay to win.
*coughcoughblackdesertcoughcough*
If the a game has a clear and easily attainable power-cap though, then conveniences can't make you any more powerful than your competition, just save you some time getting there.
So for example, I'd be fine with XP boosts in Ashes, but only after the first 4+ months. At that point everyone has had a chance to get to max level unaided, and extra XP wouldn't be an advantage to any competitive players.
I've seen people effectively PvP with 15 alts altogether
If you are a completionist, anything that is not accessible through gameplay is by definition P2W. You might not care that X outfit is not available, but some people strive for that.
U.S. East
Just curious, how is this clear definition from the 90s worded exactly?
Cosmetics of all kinds are not P2W no matter the modes people play in game because they enhance appearance and don't benefit the main modes of play.
It is less defined and more understood as a community. This community takes a lot of knowledge for granted to the point that you are expected to know stuff you may not have an avenue to know. Based on prior experience from other games. When you play you will come to understand the community. You don't necessarily have to worry about it.
If you can buy any combat advantage or resource advantage are generally what constitute P2W. Anything else people generally don't care about as long as the best cosmetics and mounts aren't in the store. Players generally don't mind 70% of cosmetics achievable in game and 30% in the store. The more invested into the store the more problems you are going to have with the playerbase. This is provided buyable cosmetics are notably better than the in game ones. If they are interchangable like promised then no one will care.
I just don't want to be forced to look as BSDM clothes and would like an option to make players the base model and disable their skins.
U.S. East
some games have p2w cosmetics
P2W is just another name for a bad game, they’re synonymous.
According to me P2W = "Pay to convenience". As far as progress faster if you pay, it is P2W ! So according to me, only cosmetics should be for sale IG.