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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will it pay to harvest the harvesters?
zapper
Member, Alpha One, Alpha Two, Early Alpha Two
Rather than spending time harvesting, will it pay to instead, flag for PVP and harvest a few harvesters?
I'd think if I can easily clear any corruption received, that rather than spend hours gathering, say lumber,
that I could spend 10 minutes harvesting a few gatherers who have spent those hours gathering timber.
In other words, will harvesters need to be watching over their shoulders or gathering with a team, or
unloading often, so that they don't lose a significant amount of their work?
I'd think if I can easily clear any corruption received, that rather than spend hours gathering, say lumber,
that I could spend 10 minutes harvesting a few gatherers who have spent those hours gathering timber.
In other words, will harvesters need to be watching over their shoulders or gathering with a team, or
unloading often, so that they don't lose a significant amount of their work?
0
Comments
Player inventories are going to be fairly small. It is unlikely to be worth it for players to gain corruption just to take a percentage (you do not take all they have on them) of one inventory worth of raw materials.
If a player has a pack mule full of material though, it may be worth it.
The above is basically speculation based on the fact that Intrepid need to balance corruption in Ashes to the point where it is sometimes considered worth it, but not to the point where the game will just be a gank box.
The above is likely to be about the aim Intrepid have for balance.
So you can imagine in Ashes, with all of it's restrictions and penalties, it will not really be possible. As of right now, it will barely happen at all. And that's straight from the CEO's mouth, in so many words. Still a lot of testing that needs to be done though.
The answer will probably evolve through testing and even post launch. But no I wouldn't expect that to be the case ever. Except for maybe on the lawless open seas, depending on how important the resources are that can be found there.
you can expect people to try to fight others with the intention of making them flag and killing them to get mats, but becoming corrupted for some mats? probs not, unless u wanna risk it cuz someone just looted a super rare mat.
you can expect groups to have 1 player or alt go corrupted while the greens pick up the dropped loot, maybe in some areas of the game.
you can also expect people to try to get gatherers killed by mobs, but this should easily be avoidable for the most part.
Go ahead and try it, OP, and see how it works out.
Still, even without any supporting systems for robbery, players with big amounts of harvested materials will have to be careful, as the amount of resources that one could loot from a fully stacked player could be enough to entice risk loving players, especially if there are means nearby that allow the cleansing of corruption.
I don't often agree with Noaani, but this is the correct answer.
By the way, me too
It also depends on how the game works which nobody really knows yet, because things that were announce during Kickstarter have been changed, so no one really knows how many changes have also been made regarding PvP and % of loot on death.
Maybe most people will fight back so they lose less resources, get a free TP but you don't become corrupted. Maybe most people won't fight back so you get corrupted even though they lose more resources. Alpha 2 might or might not help test this, so just wait and see.
otherwise u cant kill to many greens without going red which is bad.
Well, for sure it will be faster if you jackpot the right gatherer.
But this game is not about PvP, it is about a magical dynamic world, so your gank actions will go against the dynamic world of Verra. The dynamic world of Verra is the star in the game, not the PvP.
You better talk to your mayor and start a node war, so all your people can go for roams in the enemy node and farm their harvesters.
Yes, ganking the gatheres through wars will make corruption obsolete
Living by a choke point or by a pipe route (one way in, one way out) is like having a pond of infinite fish
There is no loot drop from kills during guild and node wars. There are no death penalties at all. This was recently confirmed in the live stream before last.
But they say "pvp events", I don't think this includes fights in the middle of the woods with no events going on even when there is an active war going on
Death penalties is clickable, where you can see what the definition of death penalties is.
The wiki where that is located. https://ashesofcreation.wiki/Guild_wars
The livestream where it was answered.
https://www.youtube.com/watch?v=3FxHjg0YgiM
Around the 1 hour and 30 minute mark.
We are desperately in need of a more pvp focused content creator to keep people up to date about what's happening to the game.
Now I see it, Steven included the guild wars entirely.... shit!
This is REALLY BAD! Why even have a war then? Fuck this
Well, like I said in recent threads, AoC is not about PvP...this game is not about the love for PvP, the PvP in this game only serves the purpose of serving Verra's dynamic world
This is why there's some weird PvP decisions in AoC... PvP is there just a means for Verra to unfold it's dynamic world... Verra is the star under the spotlight and PvP is not
I still think they can make it work, but... honestly, your new perspective probably IS the best one to have if one is coming into this game looking for a specific experience.
I don't think we can say it's 'really bad' though, even if some of us don't like it or feel as though it makes 'sense' because 'sense' in this case is as you noted.
In the end, we mostly just need to hope it works, and works better than AA2.
Other than the open sea change, almost every change/comment since then has been squarely in the realm of anti pvp. And the open sea change was only made because Steven had to. There was no other realistic choice. Given how harsh he intended to make the corruption system. And given that Archeage 2 is coming with it's revolutionary naval system. And given that 6 year olds can deal with open pvp rules in Sea of Thieves. You can't show up to a Ferrari race with a bicycle.
That said, for the few years now that I've followed this game, loot drop during guild/node wars was never a thing. It was conveniently left blank, unanswered.
To me, when you are in the sieges, caravans or any pvp missions/events then having no penalties is ok. Then you can fight freely without holding back and fight as much as you please, even doing crazy strategies
But fights around the open world should all have penalties of all kinds, otherwise how can you stall your enemies resource hoarding? You gotta be able to hurt your enemies somehow, by damaging their gear, dropping mats, having death penalties... fighting only for war score makes no sense
The former is about pvping for content control, while the latter is about content removal. I like the first one, which is why I got interested in Ashes in the first place. It's understandable why an EVE/UO player would dislike that approach.
But as the saying goes, this game is not for you
Yes, it is kinda like that.
Steven don't want people PvPing for loot, but for deciding which slices of the pie they want to eat and deny others of eating....
....... again, AoC's PvP is about Verra again, even the guild wars!
How you feed Verra and how you are fed by Verra, the PvP is a subservient actor
I guess the PvP for loot will be done at seas only, but at the sea if you don't want to lose your loot then you will have to wardec the guys who you see regularly........
What an odd world.... wardec others if you don't want to lose loot in the free-for-all area....
#mindblown
Caravans and mules are about loot. They are literally concentrated spots of shitton of loot that you're free to pvp or to PK (respectively). It just comes down to how well Intrepid design the caravan/mule usage, cause if no one uses them - there will in fact be no loot pvp.
I... I really doubt it would work like that...
Then again... I really doubted that Guild Wars would have no exp penalties...
Oof, that kinda day I guess...
... no, it definitely can't... that would mean that Pirate Guilds would lose the ability to loot enemy players in open sea warfare? Maybe sinking the ships would drop loot anyway?
Well... I guess next LiveStream we'll actually have questions again...
Hear me out, there will be plenty people carrying goods at the sea!!!
You can't let all those people haul all the stuff they got at the sea, Steven even said that at the sea is where the good stuff is
So, if there's a famous pirate guild at the sea, then you gotta wardec them and have your loot protected!!
They will also avoid wardecing you, since the war protects your loot
The band-aid wars has begun!!
Well... the band-aid wars has begun!
Who knows!!!
There is the small boat for 3 people, this boat is supposedly super fast, people will be carrying the rare materials in their own inventory anyway, then just wardec the pirates and you can safely haul rare materials
I wonder the dynamic of this, lets say a pirate group is raiding people, stuffing themselves with good materials.
Then you find them, but you are at war... why even bother killing them??!
You can't loot them
Steven's nebulous "seas are like so important and valuable, like omg, they have to be forced flagged" tells me nothing. Does the value come from mobs? Locations? Bosses? Fishing? Literally anything else that would have no impact on pillaging?
Yet again, most potential answers to that imply a "prevent that group of people from participating in that content".