Azherae wrote: » Arya_Yeshe wrote: » Okeydoke wrote: » We are desperately in need of a more pvp focused content creator to keep people up to date about what's happening to the game. Now I see it, Steven included the guild wars entirely.... shit! This is REALLY BAD! Why even have a war then? Fuck this Well, like I said in recent threads, AoC is not about PvP...this game is not about the love for PvP, the PvP in this game only serves the purpose of serving Verra's dynamic world This is why there's some weird PvP decisions in AoC... PvP is there just a means for Verra to unfold it's dynamic world... Verra is the star under the spotlight and PvP is not I still think they can make it work, but... honestly, your new perspective probably IS the best one to have if one is coming into this game looking for a specific experience. I don't think we can say it's 'really bad' though, even if some of us don't like it or feel as though it makes 'sense' because 'sense' in this case is as you noted. In the end, we mostly just need to hope it works, and works better than AA2.
Arya_Yeshe wrote: » Okeydoke wrote: » We are desperately in need of a more pvp focused content creator to keep people up to date about what's happening to the game. Now I see it, Steven included the guild wars entirely.... shit! This is REALLY BAD! Why even have a war then? Fuck this Well, like I said in recent threads, AoC is not about PvP...this game is not about the love for PvP, the PvP in this game only serves the purpose of serving Verra's dynamic world This is why there's some weird PvP decisions in AoC... PvP is there just a means for Verra to unfold it's dynamic world... Verra is the star under the spotlight and PvP is not
Okeydoke wrote: » We are desperately in need of a more pvp focused content creator to keep people up to date about what's happening to the game.
NiKr wrote: » Just as L2 was, Ashes seem to be going for the "don't let the enemy farm the rare thing" instead of "kill the enemy to get the rare thing they dropped". The former is about pvping for content control, while the latter is about content removal. I like the first one, which is why I got interested in Ashes in the first place. It's understandable why an EVE/UO player would dislike that approach. But as the saying goes, this game is not for you
Arya_Yeshe wrote: » I guess the PvP for loot will be done at seas only, but at the sea if you don't want to lose your loot then you will have to wardec the guys who you see regularly........ What an odd world.... wardec others if you don't want to lose loot in the free-for-all area....
Arya_Yeshe wrote: » NiKr wrote: » Just as L2 was, Ashes seem to be going for the "don't let the enemy farm the rare thing" instead of "kill the enemy to get the rare thing they dropped". The former is about pvping for content control, while the latter is about content removal. I like the first one, which is why I got interested in Ashes in the first place. It's understandable why an EVE/UO player would dislike that approach. But as the saying goes, this game is not for you Yes, it is kinda like that. Steven don't want people PvPing for loot, but for deciding which slices of the pie they want to eat and deny others of eating.... ....... again, AoC's PvP is about Verra again, even the guild wars! How you feed Verra and how you are fed by Verra, the PvP is a subservient actor I guess the PvP for loot will be done at seas only, but at the sea if you don't want to lose your loot then you will have to wardec the guys who you see regularly........ What an odd world.... wardec others if you don't want to lose loot in the free-for-all area.... #mindblown
NiKr wrote: » Arya_Yeshe wrote: » I guess the PvP for loot will be done at seas only, but at the sea if you don't want to lose your loot then you will have to wardec the guys who you see regularly........ What an odd world.... wardec others if you don't want to lose loot in the free-for-all area.... Seas are permaflag, so in theory you'd only get 50% of the potential loot, so I'd say that seas pvp is also not about loot. Caravans and mules are about loot. They are literally concentrated spots of shitton of loot that you're free to pvp or to PK (respectively). It just comes down to how well Intrepid design the caravan/mule usage, cause if no one uses them - there will in fact be no loot pvp.
Azherae wrote: » Arya_Yeshe wrote: » NiKr wrote: » Just as L2 was, Ashes seem to be going for the "don't let the enemy farm the rare thing" instead of "kill the enemy to get the rare thing they dropped". The former is about pvping for content control, while the latter is about content removal. I like the first one, which is why I got interested in Ashes in the first place. It's understandable why an EVE/UO player would dislike that approach. But as the saying goes, this game is not for you Yes, it is kinda like that. Steven don't want people PvPing for loot, but for deciding which slices of the pie they want to eat and deny others of eating.... ....... again, AoC's PvP is about Verra again, even the guild wars! How you feed Verra and how you are fed by Verra, the PvP is a subservient actor I guess the PvP for loot will be done at seas only, but at the sea if you don't want to lose your loot then you will have to wardec the guys who you see regularly........ What an odd world.... wardec others if you don't want to lose loot in the free-for-all area.... #mindblown I... I really doubt it would work like that... Then again... I really doubted that Guild Wars would have no exp penalties... Oof, that kinda day I guess... ... no, it definitely can't... that would mean that Pirate Guilds would lose the ability to loot enemy players in open sea warfare? Maybe sinking the ships would drop loot anyway? Well... I guess next LiveStream we'll actually have questions again...
Arya_Yeshe wrote: » The band-aid wars has begun!!
NiKr wrote: » Arya_Yeshe wrote: » The band-aid wars has begun!! Again, if Intrepid design their caravans to be one of the main means of proper transportation of goods - you can just pirate that shit on the seas. Steven's nebulous "seas are like so important and valuable, like omg, they have to be forced flagged" tells me nothing. Does the value come from mobs? Locations? Bosses? Fishing? Literally anything else that would have no impact on pillaging? Yet again, most potential answers to that imply a "prevent that group of people from participating in that content".
Arya_Yeshe wrote: » Hear me out, there will be plenty people carrying goods at the sea!!!
Arya_Yeshe wrote: » Not everything is a caravan, how about your pockets with rare materials Also, will every ship be a caravan? Or will there be warships for killing bosses and for killing that castle? If warships aren't caravans and they are subject to wars, then they have no loot...but they are purple? So... they won't drop loot in wars The player caravans are the ones that become ships when they reach water,they are not "real ships", they were caravans at land with wagons and they become ships somehow when they get in the water
Arya_Yeshe wrote: » @Azherae the signs that PvP only exists to feed the dynamic world of Verra are all around, the PvP is not here for the love for PvP Now this riddle is on: at open seas, is a circunvent declaring war against pirates just to avoid being looted? Band-aids, man! LOL Band-aids always fight each other, this is why making too many rules worries me, because then the rules will need rules for the rules
Azherae wrote: » Yes but this is by definition a terrible design pillar, not because it automatically fails, but because it has no reason to be this way. Even you, a great L2 fan, I am reasonably certain would be happier with at least five other implementations. There's just never a good reason to make a large part of your game 'prevent others from participating in X content' when you don't have to for some related Economy design reason.
Arya_Yeshe wrote: » Okeydoke wrote: » We are desperately in need of a more pvp focused content creator to keep people up to date about what's happening to the game. Now I see it, Steven included the guild wars entirely.... shit! This is REALLY BAD! Why even have a war then? Fuck this
Arya_Yeshe wrote: » @Azherae I don't think band-aids fundamentally will always ruin games, but they bring some weirdness, they bring some oddity, some circunventing, some over complicated rules that will fool people, some bugs, they also demand more development time and testing But the PvP aspect in AoC has some inconsistencies because the game goal is Verra, not PvP... PvP is this beast that Intrepid brought to the stage but they can't handle it properly It is just like those circuses which have a show with lions and suddently the lion attacks the beastmaster