Tyranthraxus wrote: » The wiki at this time doesn't specify if corruption diminishes while you're logged out. Being corrupt puts a 60-second log-out timer on logging out - but there's no mention if it diminishes while your logged out. It kind of feels like it probably should, if you're gone *long enough*. If a player has to leave the game for 2 or 3 months, there's probably no sense in them returning to find out they're still corrupted. If you come back after 2 days, though, it doesn't really feel like it should be gone. Maybe auto-remove corruption after something like 30 days?
pyreal wrote: » I suggest the opposite. If logged out for an extended time with corruption, it rots your gear away.
unknownsystemerror wrote: » Was asked and answered years ago. You will not be able to "afk the bad away" You did the crime, you do the time. (as in grind or death to clear)
Caww wrote: » corruption would best be reduced with actual in-game time; log in, afk idle run in place, use another account until cleared... as they say, rinse and repeat
NiKr wrote: » that guy that left the game for months would've returned to a literally whole different game (different nodes, different content, different guilds, different gear progression), so dying a few times to remove his corruption would be the least of his problems. And if you want to have a quicker timer on that decay - you're helping PKers even more, which is kinda the opposite of what the system is supposed to do.
Myosotys wrote: » You mean that those who go on holidays or must work hard for 3 months have no reason to come back in the game?
Myosotys wrote: » It would mean that the game will add some artificial progression « à la New World » and in this case the game would sux a lot!
Myosotys wrote: » I think the idea of the OP is good. The corrupted fpk can have fun killing noob but his capacity of nuisance will be limited if it has to disappear for 3 months to be clean.