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Corruption: Does it / Should it Diminish While Logged Out?
Tyranthraxus
Member, Alpha Two
The wiki at this time doesn't specify if corruption diminishes while you're logged out. Being corrupt puts a 60-second log-out timer on logging out - but there's no mention if it diminishes while your logged out.
It kind of feels like it probably should, if you're gone *long enough*. If a player has to leave the game for 2 or 3 months, there's probably no sense in them returning to find out they're still corrupted. If you come back after 2 days, though, it doesn't really feel like it should be gone.
Maybe auto-remove corruption after something like 30 days?
It kind of feels like it probably should, if you're gone *long enough*. If a player has to leave the game for 2 or 3 months, there's probably no sense in them returning to find out they're still corrupted. If you come back after 2 days, though, it doesn't really feel like it should be gone.
Maybe auto-remove corruption after something like 30 days?
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If you're setting some veeeery slow decay rate - it's meaningless for the absolute majority of people, and that guy that left the game for months would've returned to a literally whole different game (different nodes, different content, different guilds, different gear progression), so dying a few times to remove his corruption would be the least of his problems.
And if you want to have a quicker timer on that decay - you're helping PKers even more, which is kinda the opposite of what the system is supposed to do.
I wouldn't want someone to be able to rack up corruption at the end of thier play session, log out for the night and then hop back on the next day with the corruption wiped clean.
However, if the time was measured in weeks to months, then perhaps I would consider some form of offline karma burning.
If logged out for an extended time with corruption, it rots your gear away.
I think once a person marks themselves they should stay marked.
Someone may remove the corruption from them, but the marks should be forever.
I like this idea.
Passive removal of corruption, no matter the time it takes is antithetical to what the corruption system is designed for.
Now that you've mentioned it, I seem to recall such a response, either during an early between-devs discussion or a Reddit Q&A. Most folks seem to agree.
There'll still be some kind of quests to lessen it, as well; As long as there's an option to reduce it by play, then we likely don't need an over-time logged option.
No AFK mining allowed. All miners are expected to remain at their keyboards at all times, and are required to prove their presence by responding in local when requested by the Supreme Protector or one of his Agents.
Arya offers, in a post above, quick cleansing of corruption on his freehold. I will offer even quicker cleansing on my freehold by giving all corrupt players a dirt nap.
You mean that those who go on holidays or must work hard for 3 months have no reason to come back in the game?
It would mean that the game will add some artificial progression « à la New World » and in this case the game would sux a lot!
I think the idea of the OP is good. The corrupted fpk can have fun killing noob but his capacity of nuisance will be limited if it has to disappear for 3 months to be clean.
Mmo always keep some way to endlessly progress. Or they at least prolong the process to its max.
Any normal PKer can just go kill some mobs or have their friends kill them. 3 months does nothing for them, because it's pointless to wait 3 months just to PK some more.
Let's spin this around and settle his idea in a better way, just for the sake of brain exercise. If corruption only wears off by time, then the alt is burned for that time, the alt will have the corruption penalties plus will drop gear all along. So the player who is running corrupted could simply sit this alt for days.
In a sense, this will offer more in protecting the greens over letting the corrupted pick a few flowers and wash the corruption and gank again
@Tyranthraxus you did not advertise your idea in an appealing way, but I fixed your idea for you LOL... your idea would protect the greens way more, it would be more effective
The OP's idea about washing corruption through time is more effective, the player would have to delete his alt or sit his alt for days, maybe weeks if he ganked a lot. This player will have to spend his extra alt slots just to store corrupted and stay out of the game with them
Not that I think that washing through time i ground breaking good, it's just that Intrepid's proposal is so bad that almost anything will be better and efficient... even time will be
There will be plenty of owpvp... you can come as purple and land a couple shots on a green... if he doesn't fight back you can just go away and don't finish your kill... some people will turn purple on you and kill you tough
These 30 days of corruption are too much, but 1 day per kill is fine... maybe it could be hour based ... if a level 50 kills a level 1 then he gets 50 hours, something like this... maybe could be rebalanced or even double the amount of time
Plus, could do other activities to speed this up
This is exactly why I want the corruption balancing to be way laxer than what it seems to be. If victims know that not fighting back is endlessly more beneficial - they'll never fight back.
Some people will be green baiting
Some people will fight back and win
Some people are great pvpers and that's just the work alt chopping trees, he is thirsty for a fight
Anyway, you don't have to fight back, just turn yourself purple and you will lose only half the stuff and xp
Nobody said the pk will be red for days, except for the OP, even tough 30 days is too much
Making the pk run errands is just a form of carebear spite against the pk, it's not even logical... now the corrupted will simpy have their network of friends and safe farm spots... he will wash the corruption off in no time
In many cases, pk are heroes tough, but in AoC there will be no rewards for PK... except when it is the bounty hunter pkilling the corrupted... the big guild pkilling the smaller guild in a guild war... the better node pkilling the other node etc. If it's sanctioned and community driven then it's fine?
Even if it's just few days of offline time - it's still much better than having an annoying attacker next to you.
And BHs should have enough time to get to the PKer's location and try killing them. That's the fun of the suggested system. "Errands" are just there to keep the PKer playing the game instead of literally not existing in it.
Time is not a bad idea if it's well balanced, even if time runs 10x slower than running errands