In my opinion one of the best risk vs reward features implemented in other MMOs is wilderness in old school runescape. Apart from the open seas being an open pvp zone, can we expect more risk & reward involved when we venture further out in ocean, and if so what kind (e.g. op-in corrupted full loot pvp, rarest materials only available there, best loot dropping world bosses ) ?
There's currently a universal VR mod for Unreal Engine games in the making. Will it be allowed to use that mod if it works with AoC? (It seems to work out of the box with a LOT of UE games already)
Will there be some sort of online source (like an armory) where one can look at another players gear, achievements, etc? This proves useful in the recruitment process.
When you run a caravan, other players can attack you without consequences, thats a risk for the one running the caravan. But were is the reward in that system for the caravan that survives the attack?
the beginning of wisdom is to know you know nothing
Could you please clarify Death? In Ashes of Creation you explain that we resurrect however for the RP Community having no consequence of death seems to create a lot of ambiguity. Is this just for our Characters as they are 'special' or does it apply to ALL people who enter Verra? This would leave room for RPers to have characters that have genuine risk and able to tell stories with their friends while staying within the lore. Some clarification would be wonderful!
We've heard a bit about how augments FROM the mage class are done, can you tell us about augments you're excited to implement from other classes into the mage class?
I am particularly excited about the differences between mage/fighter and fighter/mage primary/secondary classes, and how different they'll feel. Thank you!
Will there be quests that put players against each other/encourage pvp? For example, an organization's quest for the traders guild contradicted by a thieves guild quest.
Hi ! Will the music focus on immersion (music and instruments related to the culture of the region like WoW) or on general coherence (Oblivion type which has the same instruments regardless of the area / situation)?
ps : excuse my google traduction x)
Considering the massive advancement in AI technology over the last few months, has Intrepid considered implementing one of these large language models (e.g., for dynamic NPC dialogs or to answer player questions about the lore) into Ashes of Creation?
When your player character reaches max level with optimized gear and skill, what are they capable of? Will there be potential to solo content that is normally designed for groups? Or will group level challenges always remain too difficult for solo gameplay?
MMO gamers have a strong tendency min max the fun out of games by grinding whatever is the most efficient, that sigmmo grindset. What is Intrepid doing to make these best farms a fun game loop?
How do you make sure that in a fast paced situation as PvP I can quickly identify a "good" target, given that cosmetics could mislead me in regards to the armor class they are wearing? (A small buff icon sounds insufficient)
Don't you think many of the recent changes will push away casual players and carebears from playing Ashes? Don't you think Ashes needs these players to succeed? Thanks.
Could you explain a little bit how you think players will be able to express themselves in the way they build their characters, for instance, how will equipping a sword on a mage turn out?
Will AoC utilize AI NPCs to create more dynamic and responsive characters in the world?
Specifically referencing the research paper discussed in this video and potential gaming applications: https://youtube.com/watch?v=Se6KFn1Nni4&feature=share
Is it planned that Ashes of Creation provides adjusted gain rates on reputation or experience following the circumstances of changes to the players' node, such as city tier upgrades, changes of ownership, or seasonal biome changes?
Comments
I am particularly excited about the differences between mage/fighter and fighter/mage primary/secondary classes, and how different they'll feel. Thank you!
ps : excuse my google traduction x)
Specifically referencing the research paper discussed in this video and potential gaming applications: https://youtube.com/watch?v=Se6KFn1Nni4&feature=share