Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I’ve been reading up on the game system and PvP doesn’t necessarily involve corruption.
My reading on it is resources will be region specific and trading resources between regions will be necessary for crafting. So while PvP in normal areas is discouraged with corruption, there’s no corruption for PvP at sea.
This will mean PvPers will be like pirates controlling trade. Corruption is to discourage PKing noobs, not discourage PvP.
PvP is only allowed in other areas because it’s a way to get rid of annoying players. Think instead of safe places where you aren’t allowed to PvP at all there’s corruption so it’s highly discouraged, and the seas are PvP areas.
Just to make it clear, the guild I'm in will be having quotas anyway. So gathering materials and stockpiling them, while working with those who store the materials can think about this. They can decide on who can go out on the field and PK for the guild, while also managing other group's corruption as a whole. Depends on how detailed and determined the guilds are to have systematic PKing. I think it is a positive for sure, just depends on how committed the red guilds are.
You bring up a few interesting talking points here!
I could see where some concerns are coming from when it comes to this mechanic. Risk vs reward is very important to us with Ashes of Creation. The corruption system will be balanced, tuned, and iterated in a way that won't allow people to circumvent the system. This will be especially important during Alpha Two, when we have many people playing with the many systems of Ashes of Creation!
I wouldn't get your hopes up that "systematic PKing" is going to be a worthwhile activity in Ashes, @Wrathmdva.
Corruption is a deterrent at the individual character level ... not at the guild level.
Not to mention how tedious it is to manage players/characters with stat dampening, dropped gear, and the XP grind back to normal.
Sounds like a job and not playing the game for enjoyment.