Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Exactly but people are to busy dooms day posting and nitpicking while comparing alpha combat to finished games. We need to see how things work to know what is a issue as I've been saying.
Everyone is aware cc locked forever is aids. I enjoy having preemptive protections from CC (super armour), and ways to break out of it with your own skills while being cc'd is one of the most fun and feels very impactful, allies being able to remove status effects off you is also great.
I enjoy the way cc's feel when you use them and them add a lot tot he impact on your skills to others. Bdo is a great example in making it more satisfying when you hit lands. So being able to mini stagger, knock them up, knock them back, etc. (Please don't say I'm suggesting BDO level iframes and super armour I'm simply saying the effects of the cc's are dynamic and interesting when your ability connects). Having the feel of combat to be able to push characters around helps make fights feel further less than static.
But they want you to test it first.
I have no issue with stagger as a cc, though not int he way lost ark did it. I prefer BDO way of using it. So it would just be some skills have stagger, which is a much lighter cc than full stun.
Issue with lost ark was stagger without much down time between stuns and it cacelled a lot of your moves depending on the class you play. Also Lost ark pvp is dog crap.
My logic - start thread saying the strengths and weakness of a skill and brain storming ideas between that and the class in general they would like to see.
Reality - waaah it is broken even if I don't know how the game works so I'm going to assume everything is broken and cant be balanced. que clickbait thread title.
Weakness of Sleep: Place on the Mage for some reason. Not clear how a Mage has Enchantment Magic but Enchanter is under Summoner. Could be because some Enchanters get familiars and some Mages don't. I guess we'll find out when Summoner is revealed.