Cyclops is a good target. I hope the cyclops performs better than the dragon. Will be interesting to see multiple clerics and whether they have tank swaps.
It be sick if the cyclops had a cc where he picks someone up and holds them, and the team needs to do some mechanic to get him to break the grip on them, if they fail he picks up another with both hands. And if they don't meet the requirement they both die o.o
I'm very interested in seeing how that goes. With the classes "revealed" so far, I would say it might become a bit difficult to take on a mostly functioning world boss - unless of course he is adjusted to the level and skill kit of the players.
And I remember them mentioning in the December stream that the cyclops fight probably won't be taking place in an open arena, so I expect both players and the boss to have terrain interaction. Would be funny if the cyclops would move behind obstacles for some of the spells and arrows to not hit or place melee classes on higher terrain they have to climb down from first before getting back into battle.
Very excited about it even if it is "just" 2 full parties of a total of 16 players competing over loot table slots. I would also be interested in seeing a comparison between what both parties get after they defeated the boss.
We have heard all about their combat system and seen surface level demonstrations, but overall this stream might actually show us a much larger picture that we can expect to carry over to launch. I look forward to this
We have heard all about their combat system and seen surface level demonstrations, but overall this stream might actually show us a much larger picture that we can expect to carry over to launch. I look forward to this
Comments
Fixed that for you …
haha id love to see this too, maybe both at the same live
Fine, for daveywavey, the revised Ren'Kay would be fine too.
And I remember them mentioning in the December stream that the cyclops fight probably won't be taking place in an open arena, so I expect both players and the boss to have terrain interaction. Would be funny if the cyclops would move behind obstacles for some of the spells and arrows to not hit or place melee classes on higher terrain they have to climb down from first before getting back into battle.
Very excited about it even if it is "just" 2 full parties of a total of 16 players competing over loot table slots. I would also be interested in seeing a comparison between what both parties get after they defeated the boss.
Make sure to drop a question in the official Q&A thread as well!