Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Please do consider some low level of basic Linux support even if it's simply allowing a third party platform such as Steam to assist.
Linux support is only relevant for very few people and can still be done after release.
But on the other side, can we stop the disinformation and hate on Linux just because someone posts about support without being reasonable?
I installed windows this week, and the amount of problems I'm facing far exceed what I experienced with Linux for e.g. the last year.
Blue screen when joining voice chat, no audio with headphones in games, pop ups everywhere.
I'm all for ignoring linux to get something done, but go please stop claiming things just work on Windows, because to me things feel far less stable.
it must be my outdated hardware from 2023.
I don't think the hardware is the problem! I have installed windows 10 on 4 machines in the last 2 months the oldest being i7 2600k discontinued Q1 2013/gtx 1060 an I7 4790k/5700 xt an I7 9700kf/rtx 3070ti and my main machine a 7800x3d with a 7900xtx I used rufus never had problem and my main machine I used a tiny 10 build of windows. So I am guessing it is probably the other variable in involved which is not hardware related.
Also @seki3082 on Discord mentioned :
https://forums.ashesofcreation.com/discussion/62094/linux-tips-tweaks-and-troubleshooting-thread/p1?new=1
Blown past falling sands…
Indeed it does.
The thing with this is - it is Linux that needs to step up to the plate, not game developers.
Rather than people complaining to game developers that "but this game supports Linux, why can't you?", they should instead be asking "what is it you need from Linux in order to support your game, I'll go bug them with that information for you".
https://forums.ashesofcreation.com/discussion/comment/480141#Comment_480141
I want to ditch Windows and fully move to Linux, but I can't due to gaming.
I rather don't understand why people waste their time with it and don't just use Windows
Yes I know Microsoft is sooo evil.
Even if Microsoft collects data, at least the stuff works.
@thunderfury2024 windows 10 free support end will end on October 2025, which means people will have to pay for security updates or upgrade to windows 11.
Windows 11 has implemented AI support (I think they made it an app now and not integrated into the OS) and 'recall' (could be considered spyware).
Windows 'recall' requirements:
Which does not seem that much in today's standards but one day, this will be the minimum requirement to install windows. If you don't value your efficiency, money and privacy use windows.
It is weird to have it work like this, but that's probably because it was the fastest way to do it instead of implementing oauth in the client.
Faster sure, but worse
That may be deceptive. My gaming laptop has a dual boot setup. Most of the gaming done is through Windows 10. This is not by preference but through need. So Steam may rate me outside of the 2% when my preference is 100% Linux. Just a thought.
The day Torvalds bends the knee and takes away kernel access just so gaming companies can "trust" the platform is when all hope in this world is lost.
Gaming companies in general are all not taking online gaming seriously by offloading the trust checks on third parties and relying on their "anti cheat" software just so they can "trust" the players computers. Its all backwards... and New World was a great example of that. The trust validation needs to be in the developers hands, implement the necessary techniques to catch cheaters and ban them, its as simple as that in an online only game.
I agree.
Which is why ever expecting game developers of competitive games to support Linux is not realistic.
I mean, if you were developing a game that players would leave if there was a lot of cheating, would you support an additional 2% of players if doing so meant allowing your game to be used in an environment where you were basically helpless at stopping cheating?
This is why casual games on Linux are generally fine, but competitive games are not.
Your notion that validation should be in the hands of game developers is misguided. If this were the case, it would mean that every game developer studio would need to be expert at that kind of security - a completely unreasonable thing to expect.
It would also see most games not further develop their security.
So no, passing this off to a third party isn't showing a lack of taking it seriously, it is showing an understanding that a company that specializes in this will always be better at it than a company that specializes in game development.
You not liking it doesn't mean it isn't the best current method.
As an aside, people not wanting kernel level access anti-cheat software on their computer (which includes me), have a single source of hope thst this may one day end. The problem is, many people won't like it.
That single source is the simple fact that Microsoft don't want applications like EAC to have kernel access, and so are likely to work on other ways of providing that kind of surety.
It may also be deceptive in the other direction.
There absolutely are people that play a number of games that would opt to use windows if that were available to them - however the cheats they wish to use only work on Linux.
There is another thread with efforts on going trying to solve the launcher puzzle, tune in to that one.
This is entirely platform irrelevant. Cheating will never cease to exist and it doesn't matter what platform and what client measures you take, unless you address it at the hosting end.
The game services need to be responsible for validating player activity.
Moving out of bounds? Track player coordinates and trigger a ban if they are out of bounds or too far above ground too long/too many times.
Moving too fast? Same thing.
Targeting through terrain? I think they already have triggers for this.
Item duplication? Basic mathematics.
Invulnerability? Monitor player health and combat states.
List goes on and on, there is nearly no scenario an online game cannot account for and there are countless existing techniques employed in other games if the creativity runs dry.
Clients are only good for keeping honest people honest. Its the same as a locked door. If there is a will, there is a way.
The reason we are seeing cheating in online games (particularly mmo's) is because it is not profitable for the gaming companies to go after them too hard. Take world of warcraft for example, they are absolutely aware of all the cheating and botting going on and they could, with a press of a button, take care of it permanently and forever, but there is financial incentive to let the bots and cheaters keep going, so they do not. And they have no need for any kind of anti cheating systems on clients for that.
with win10 EOL 2025 I will at some point be making the switch to Linux.
I have no plans to support Micro$oft anymore, either financially or through my personal data collection.
Would appreciate if Ashes had official Linux support...which has been discussed and with enough interest Intrepid has considered it with enough support/interest
Official Linux distribution would be great, but I will either dual boot and keep win10 beyond EOL