Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Fluid flux?
FirezPrime
Member
Dear aoc team I was wondering if you will be taking advantage of the new fluid flux plugin for ue 5. Since a massive part of the map will be covered in water this plugin would really add a whole other level of immersion to the game. I for one would really love to see realistic water physic’s added to oceans rivers and the shorelines.
0
Comments
if the answer is Yes, continue to ask for new fancy tech, if it's no, lets stop asking about every single new plugin/update/feature that comes out and let's get a game first
lets be real game was already gonna release in 2027 anyways
With that being said after looking at a video of what fluid flux delivers, I have to say it doesn't really look like something that would make me be more excited about naval content.
As it stands, I'd regard that as purely optional and not worth significant delays in the development.