Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
"Come join us as you wont like the taste of the Grapefruits we're throwing at our enemies."
"Never settle for what you think you know" - C. Krauthammer
Alt - veck shaman/ vaelune spellsword
Not to mention we haven't even seen how classes actually play, besides a few abilities for a few classes.
The most expansive overview of a class was the Mage showcase.
I'm interested in a few combinations though.
(Empyrean) Fighter + Mage = because I usually find normal warriors boring, but I do enjoy melee classes (that aren't assassins). Combining elements with melee attacks could work out nicely, a spin-to-win ability with an augment from mage could turn it into some sort of a vortex, based on the element chosen, that would maybe shock, burn, or freeze the enemies or something. Really, the possibilities are endless, but I'm just afraid I might be heavily disappointed.
If they do it properly, then I could see myself playing that.
Also a (Vaelune) Fighter + Cleric = as I really like playing Paladins, again they're not just default warriors, but they have unique spell effects and unique theme/visuals.
Also if I go the tanking route, I'd probably pick a (Dünir) Tank + Cleric or an (Empyrean) Tank + Mage.
Definitely also interested to see how the summoner will work. Usually I don't care about having minions and stuff, but I do like the dark magic kind of vibe. Also would combine it with Fighter or Tank, maybe even with the mage.
Again, it all heavily depends on how they design the class system. In theory it's amazing, and I'm excited for it, but I'm still waiting to see how the execution of it will look like. It's the most important thing to me, and it's the main thing that has drawn me to the game. The Mage showcase has definitely restored my faith a bit, but again, we still need to see how the augments will transform abilities.
Tulnar shadowmancer is what I’m hoping to play as well.
Been bouncing back and forth between that and the Shadowlord.
It’s was a slight relief to hear that summoner and tulnar won’t be present in A2 at the start so I will be more inclined to try other types of classes and races.
This. Strategically bought cosmetics to reinforce the motif.